Shattered Kingdom

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Mechanics | Skeleton

Showing 15 of 15 White cards

Go to section: White (15) Blue (15) Black (15) Red (15) Green (15) Multicolour (65) Artifact (25)

Show rarities: C U R M

 C 
Artiact Creature – Human Soldier
When Alerting Ally enters the battlefield untap a tapped creature you control.

If an artifact creature was untapped this way put a +1/+1 counter on it.
1/2
1 comment
2017-03-13 11:15:36 by Sorrow
 C 
Sorcery
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
 R 
Artifact Creature – Cat
When Elusive Leopard attacks, target creature an opponent controls becomes Blank (Until end of turn that creature loses all abilities.).
Doublestrike
2/4
3 comments
last 2018-12-27 20:58:10 by Vitenka (unlogged)
 U 
Creature – Djinn
Flying

When Gentle Djinn enters the battlefield, put a +1/+1 counter on target creature you control. That creature becomes an artifact creature.
3/3
5 comments
last 2017-07-04 10:07:08 by Vitenka
 U 
Artifact – Implant
Creatures implanted with Glare of Greatness gain "Prevent all damage that would be dealt to this creature from sources other than creatures with abilities."

Implant {1}{w}{w} ({1}{w}{w}: Target creature you control is implanted for as long as you control Glare of Greatness. Implant only as a sorcery.)
2 comments
last 2017-10-16 17:05:04 by Sorrow
 R 
Artifact
At the beginning of your upkeep blank up to X target creatures, where X is the number of charge counters on Humbling Tethers.

{1}{w},{t}: Put a charge counter on Humbling Tethers.
 C 
Instant
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
 R 
Creature – Djinn
Flying

Equip and implant abilities targeting artifact creatures you control cost {2} less.

Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted.
4/5
 U 
Enchantment
Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Artifact Creature – Human Wizard
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
1 comment
2017-03-18 00:52:13 by Sorrow
 U 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and gains "creatures dealt lethal damage by this creature are exiled."

Equip {1}{w}
 C 
Artifact Creature – Elephant
{t}: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.
Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
 M 
Artifact Creature – Human Knight
First strike, vigilance

{x}: Destroy all creatures. X must equal to the number of creatures on the battlefield.
If she is summoned, it has become the final mission.
2/2
1 comment
2019-07-14 14:07:55 by Tahazzar

Go to section: White (15) Blue (15) Black (15) Red (15) Green (15) Multicolour (65) Artifact (25)

Show rarities: C U R M


Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton