Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
 
 R 
Sorcery
Artifact creatures gets -8/-8 until end of turn.
As political turmoil ran rampant the Pureflesh community made one last effort to push their views.
 U 
Artifact
{t}: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.
When knowledge is quantifiable, one can only have so much.
 U 
Creature – Elephant
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

If Raucous Elephant was cast for its reserve cost you may destroy target non-creature permanent.
2/5
 U 
Enchantment – Aura
Enchant creature

Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities).

At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature.
 C 
Creature – Zombie Wizard
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
 C 
Instant
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
 C 
Artifact Creature – Human Soldier
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
 C 
Sorcery
Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
 C 
Creature – Manticore Child
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for {2} more for the remainder of the game).

Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.
2/1
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
 C 
Creature – Zombie
If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
 C 
Artifact
{t}: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.

{3}, sacrifice Rewiring Node: Draw a card.
 C 
Sorcery
Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
Island
 
 B 
Basic Land – Island

Djinn's Trickery (common, foil)
Cybernetics Drain (rare)
Limited Memory Storage (uncommon)
Raucous Elephant (uncommon)
Immobilizing Virus (uncommon)
Wishtracker Ghoul (common)
Outflank (common)
Royal Defender (common)
Pretentious Poetry (common)
Newborn Manticore (common)
Lone Head (common)
Scavenging Ghoul (common)
Rewiring Node (common)
Transferred Message (common)
Island (basic)