Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact Creature – Human Knight
First strike, vigilance

{x}: Destroy all creatures. X must equal to the number of creatures on the battlefield.
If she is summoned, it has become the final mission.
2/2
 U 
Creature – Djinn
Flying

Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard.
2/4
 U 
Artifact Creature – Human Advisor
As long as you control at least two other artifact creatures Honorable Wazir has indestructible during your turn.

As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance.
2/3
 U 
Artifact – Implant
Creatures implanted with Glare of Greatness gain "Prevent all damage that would be dealt to this creature from sources other than creatures with abilities."

Implant {1}{w}{w} ({1}{w}{w}: Target creature you control is implanted for as long as you control Glare of Greatness. Implant only as a sorcery.)
 C 
Artifact
When Filter of Despair enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {b}{r} to your mana pool.
 C 
Instant
Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
 C 
Creature – Human Cleric
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)

At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life.
4/4
 C 
Artifact Creature – Human Cleric
When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
 C 
Artifact Creature – Wurm
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for {2} more for the remainder of the game.)
Hexproof
2/1
 C 
Creature – Zombie Wizard
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Artifact Creature – Human Wizard
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
 C 
Artifact
{t}: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.

{3}, sacrifice Rewiring Node: Draw a card.
 C 
Instant
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead. 
Mountain
 
 B 
Basic Land – Mountain

Wrathful Sentinel (mythic)
Djinn of Aspirations (uncommon)
Honorable Wazir (uncommon)
Glare of Greatness (uncommon)
Filter of Despair (common)
Blundering Confusion (common)
Funerary Attendant (common)
Impromptu Medic (common)
Encrypted Wurm (common)
Wishtracker Ghoul (common)
Ashber's Quellers (common)
Silencing Operative (common)
Rewiring Node (common)
Purging Flame (common)
Mountain (basic)