Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
When Instinctive Tacticial enters the battlefield, draw a card for each creature that blocked this turn. 3/3
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When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
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Implanted creatures get +1/+1 for each artifact creature you control.
Implant ( : Target creature you control is implanted for as long as you control Wishbearer's Aidecraft. Implant only as a sorcery.) |
When Dancing Bear enters the battlefield create a 1/1 white-green human token.
Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn. 2/2
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Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
When Filter of Cunning enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)2/3
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
Trample 5/5
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Deathtouch
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)Where Ashber kept his friend Rikkar at arm's length, the Sultan made the mistake of letting Veerpal close.
1/2
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Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
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Instinctive Tacticial
(rare)
Distraction Ghoul
(uncommon)
Wishbearer's Aidecraft
(uncommon)
Dancing Bear
(uncommon)
Pureflesh Recruit
(common)
Tusked Support
(common)
Rewiring Node
(common)
Filter of Cunning
(common)
Grave Thief
(common)
Tamed Stallions of Bajr
(common)
Cyberwilds Ram
(common)
Matafawwiq's Raider
(common)
Whispersnatcher
(common)
Obscure the Details
(common)
Island
(basic)



: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.
to your mana pool.
