Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a colored artifact creature spell add
to your mana pool.Time is no burden in traversing the Second World, only experience.
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At the beginning of each upkeep you may return an artifact creature from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your next endstep, exile that creature.
4/4
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First strike
When Warith Swiftblade enters the battlefield you may discard an artifact creature from your hand. If you do, draw a card and put a +1/+1 counter on Warith Swiftblade. 2/2
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Sacrifice Effortless Poet: Tap target creature and destroy all auras and equipment attached to that creature.
Simple words, unforgettable works.
2/3
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Enchant creature
Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated. |
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
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Second World Correspondence
(uncommon, foil)
Body Puppeteer
(rare)
Warith Swiftblade
(uncommon)
Effortless Poet
(uncommon)
State of Non-Objection
(uncommon)
Transferred Message
(common)
Encrypted Wurm
(common)
Rewiring Node
(common)
Royal Defender
(common)
Glass Palace Advisor
(common)
Annurad Security
(common)
Djinn's Imperviousness
(common)
Kaabat's Cornering
(common)
Dual Guards
(common)
Island
(basic)






: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.