Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
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Whenever Veerpal's Agent deals combat damage to a player exile the top card of that player's library.
: Counter target spell that shares a name with a card exiled by Veerpal's Agent.3/4
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand. 3/1
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As long as you control at least two other artifact creatures Honorable Wazir has indestructible during your turn.
As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance. 2/3
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Doublestrike
Sacrifice Warith Mentor: Target artifact creature gains doublestrike until end of turn. Activate this ability only during the main phase. 2/2
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch 2/1
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Underdog's Rush
(uncommon, foil)
Veerpal's Agent
(rare)
Warith Retriever
(uncommon)
Honorable Wazir
(uncommon)
Warith Mentor
(uncommon)
Pretentious Poetry
(common)
Outflank
(common)
Ashber's Quellers
(common)
Transferred Message
(common)
Foul-Fume Efreet
(common)
Khaled's Patience
(common)
Rewiring Node
(common)
Cyberwilds Ram
(common)
The Sultan's Paradise
(common)
Island
(basic)



: Counter target spell that shares a name with a card exiled by Veerpal's Agent.



