Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
At the beginning of your upkeep target player draws a card, then Thieving Stallkeep deals 1 damage to each player. 6/5
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Equipped creature gets +2/+2 and gains "creatures dealt lethal damage by this creature are exiled."
Equip ![]() ![]() |
Destroy target land you don't control at random. When a non-basic land is destroyed this way, target creature you control gets +2/+0 until end of turn. If a basic land was destroyed this way, target creature you control put a +1/+1 counter on target creature instead.
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Sacrifice Effortless Poet: Tap target creature and destroy all auras and equipment attached to that creature.
Simple words, unforgettable works.
2/3
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When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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When Filter of Serenity enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
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Thieving Stallkeep
(rare)
Tabarzin of Undoing
(uncommon)
Palace Raid
(uncommon)
Effortless Poet
(uncommon)
Alerting Ally
(common)
Warith Initiate
(common)
Formless Crowd
(common)
The Sultan's Paradise
(common)
Glass Palace Advisor
(common)
Fanciful Vision
(common)
Kaabat's Cornering
(common)
Encrypted Wurm
(common)
Impromptu Medic
(common)
Filter of Serenity
(common)
Island
(basic)






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