Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Once each turn, during your first main phase, you may search target opponent's library for a nonland card and cast it without paying its mana cost.
At the beginning of your endstep, if you control 5 or more permanents you don't own you win the game. |
Reserve
![]() ![]() ((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library. 2/2
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If an artifact would enter a player's graveyard, exile it instead.
Whenever an artifact is exiled, Corruption Code gets +1/+1 until end of turn. 1/1
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Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.) |
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Flash
Deceit (When this leaves the battlefield you may pay . If you do, draw a card).1/2
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Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Reach When Horizon Bowman enters the battlefield deal 2 damage to target creature. 6/3
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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Fatal Betrayal
(mythic)
Lead Silahdar
(uncommon)
Corruption Code
(uncommon)
Violent Instincts
(uncommon)
Annurad Security
(common)
Scroll Runner
(common)
Outflank
(common)
Formless Crowd
(common)
Glass Palace Advisor
(common)
Royal Defender
(common)
Horizon Bowman
(common)
Encrypted Wurm
(common)
Wish Salvager
(common)
Newborn Manticore
(common)
Plains
(basic)







