Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "spells and abilities opponents cast must target this creature if able" and Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).).
 
 R 
Artifact – Equipment
Whenever a creature becomes equipped with Memory Formed, put a memory counter on that creature.

Whenever a creature with a memory counter on it dies you may sacrifice Memory Formed. If you, return that creature to the battlefield.
Equip {2}
 U 
Artifact
{t}: Until end of turn, whenever target player draw a card except the first one they draw in each of their draw steps, that player skips that draw unless they pay 4 life.
When knowledge is quantifiable, one can only have so much.
 U 
Artifact – Implant
Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."

Implant {r}{g} ({r}{g}:Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.)
 U 
Artifact
Whenever an artifact creature you control would die Second World Echoes, if Second World Echoes isn't a creature Second World Echoes becomes an artifact creature with a power and toughness equal to the artifact creature that's about to die.
 C 
Artifact
When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {g}{w} to your mana pool.
 C 
Creature – Zombie
If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
 C 
Artifact Creature – Human Wizard
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
 C 
Artifact
When Filter of Compulsion enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {r}{g} to your mana pool.
 C 
Instant
Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
 C 
Artifact Creature – Bird
Flying

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
Both the bird and its message are the distractions.
2/2
 C 
Artifact Creature – Human Cleric
When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
 C 
Artifact Creature – Zombie Rogue
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/3
 C 
Creature – Human Nomad
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for {2} more for the remainder of the game.)

If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript.
2/1
Forest
 
 B 
Basic Land – Forest

Feigned Martrydom (uncommon, foil)
Memory Formed (rare)
Limited Memory Storage (uncommon)
Violent Instincts (uncommon)
Second World Echoes (uncommon)
Filter of Security (common)
Scavenging Ghoul (common)
Silencing Operative (common)
Filter of Compulsion (common)
Formless Crowd (common)
Decoy Messenger (common)
Impromptu Medic (common)
Grave Thief (common)
Conjurer's Conscript (common)
Forest (basic)