Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with a power 4 or greater enters the battlefield under your control, draw a card and choose 1:
• That creature fights target creature with flying. • Destroy target artifact or enchantment. |
: Target non-creature artifact doesn't untap until Inhibiting Shackles untaps.Keeping the people down is only as hard as keeping their efficiency down.
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Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
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Until end of turn target creature and each creature that shares a color with it can't block unless their controller pays
for each creature.The lack of discipline in Matafawwiq's supporters was so stunning it left Ashber's forces open to their attack.
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Deathtouch
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)Where Ashber kept his friend Rikkar at arm's length, the Sultan made the mistake of letting Veerpal close.
1/2
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact. 3/3
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
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Natural World
(rare)
Inhibiting Shackles
(uncommon)
Rikkar's Trainees
(uncommon)
Confused Defenses
(uncommon)
Tusked Support
(common)
Whispersnatcher
(common)
Warith Initiate
(common)
Formless Crowd
(common)
Blundering Confusion
(common)
Kaabat's Cornering
(common)
Royal Defender
(common)
Conjurer's Conscript
(common)
Hypocritical Creation
(common)
Rewiring Node
(common)
Mountain
(basic)


: Target non-creature artifact doesn't untap until Inhibiting Shackles untaps.

for each creature.