Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with a power 4 or greater enters the battlefield under your control, draw a card and choose 1:
• That creature fights target creature with flying. • Destroy target artifact or enchantment. |
Implanted creatures gain "this creature gers +1/+1 whenever an instant or sorcery spell is cast."
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Heart of Lies. Implant only as a sorcery.) |
Heads in the Second World enters the battlefield with X +1/+1 counters.
Remove a +1/+1 counter from Heads in the Second World: Heads in the Second World gains deathtouch until end of turn. 1/1
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Destroy target land you don't control at random. When a non-basic land is destroyed this way, target creature you control gets +2/+0 until end of turn. If a basic land was destroyed this way, target creature you control put a +1/+1 counter on target creature instead.
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When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
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Prowess
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor. What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
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When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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: Add to your mana pool.Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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Natural World
(rare)
Heart of Lies
(uncommon)
Heads in the Second World
(uncommon)
Palace Raid
(uncommon)
Wishtracker Ghoul
(common)
Mystic Mentor
(common)
Alerting Ally
(common)
Purecode Ahkal-Teke
(common)
Warith Initiate
(common)
Lone Head
(common)
Khaled's Patience
(common)
Wild Rush
(common)
Royal Defender
(common)
Blundering Confusion
(common)
Forest
(basic)







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