Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with a power 4 or greater enters the battlefield under your control, draw a card and choose 1:
• That creature fights target creature with flying. • Destroy target artifact or enchantment. |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Swirling Smoke enters the battlefield, if you have no cards in your hand, Swirling Smoke gains flying and menace. 3/5
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Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.) |
Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
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Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
: Add to your mana pool.Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Prowess
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor. What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
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: Add to your mana pool.
, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn. |
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
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Natural World
(rare)
Swirling Smoke
(uncommon)
Violent Instincts
(uncommon)
Underdog's Rush
(uncommon)
Outflank
(common)
Fanciful Vision
(common)
Pretentious Poetry
(common)
Wild Rush
(common)
Lone Head
(common)
Annurad Security
(common)
Mystic Mentor
(common)
Visage Projector
(common)
The Sultan's Paradise
(common)
Scars of Madness
(common)
Swamp
(basic)






: Add
to your mana pool.
