Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Remove X counters from target permanent. If you do, draw X cards.The memories stored in Warith implants are delicacies to the ghouls.
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First strike
When Warith Swiftblade enters the battlefield you may discard an artifact creature from your hand. If you do, draw a card and put a +1/+1 counter on Warith Swiftblade. 2/2
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures. 2/4
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: Target non-creature artifact doesn't untap until Inhibiting Shackles untaps.Keeping the people down is only as hard as keeping their efficiency down.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Reach When Horizon Bowman enters the battlefield deal 2 damage to target creature. 6/3
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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Brain Platter
(rare)
Warith Swiftblade
(uncommon)
Khafdur Incinerator
(uncommon)
Inhibiting Shackles
(uncommon)
Encrypted Wurm
(common)
Fanciful Vision
(common)
Cyberwilds Ram
(common)
Ashber's Quellers
(common)
Alerting Ally
(common)
Glass Palace Advisor
(common)
Horizon Bowman
(common)
Purecode Ahkal-Teke
(common)
Royal Defender
(common)
Newborn Manticore
(common)
Forest
(basic)


: Remove X counters from target permanent. If you do, draw X cards.


