Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Shooting Star Inheritor. You may cast that creature for more for the remainder of the game.)
Whenever you exile with Shooting Star Inheritor's wildmight, you may deal X damage to target player, where X is the exiled creature's power. 1/2
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: Draw a card. Activate this ability only if you have no cards in your hand.Hide knowledge, make what that knowledge be worked for through endeavor's, don't let it be easily accessible.
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Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.
Implant ( : Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.) |
Doublestrike
Sacrifice Warith Mentor: Target artifact creature gains doublestrike until end of turn. Activate this ability only during the main phase. 2/2
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When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact. 3/3
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch 2/1
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
When Filter of Despair enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
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Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
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Shooting Star Inheritor
(mythic)
Hidden Scroll
(uncommon)
Djinnguard Program
(uncommon)
Warith Mentor
(uncommon)
Hypocritical Creation
(common)
Djinn's Imperviousness
(common)
Foul-Fume Efreet
(common)
Second-World Scavenger
(common)
Khaled's Patience
(common)
Conjurer's Conscript
(common)
Purecode Ahkal-Teke
(common)
Filter of Despair
(common)
Obscure the Details
(common)
Purging Flame
(common)
Mountain
(basic)

more for the remainder of the game.)
: Draw a card. Activate this ability only if you have no cards in your hand.


