Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Tap target permanent. It's controller loses 1 life.
-3: Untap up to one target creature and return up to one target tapped creature to its owner's hand. -10: Choose 1: Target player draws cards equal to their life total or target player puts the top X cards of their library into their graveyard, where X is their life total. 4
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Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
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First strike
When Warith Swiftblade enters the battlefield you may discard an artifact creature from your hand. If you do, draw a card and put a +1/+1 counter on Warith Swiftblade. 2/2
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Flying
When Gentle Djinn enters the battlefield, put a +1/+1 counter on target creature you control. That creature becomes an artifact creature. 3/3
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Prowess
Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor. What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
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Flash
Deceit (When this leaves the battlefield you may pay . If you do, draw a card).1/2
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Veerpal Bithkar
(mythic)
Underdog's Rush
(uncommon)
Warith Swiftblade
(uncommon)
Gentle Djinn
(uncommon)
Newborn Manticore
(common)
Rewiring Node
(common)
Wishtracker Ghoul
(common)
Tusked Support
(common)
Pretentious Poetry
(common)
Mystic Mentor
(common)
Scroll Runner
(common)
Royal Defender
(common)
Scavenging Ghoul
(common)
Conjurer's Conscript
(common)
Swamp
(basic)




: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
