Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control gains indestructible until end of turn. Then, it fights each creature you don't control.
A king's true power is to bend the world to his wishes, something none of Ashber's challengers understood.
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Implanted creatures get +1/+1 for each artifact creature you control.
Implant ( : Target creature you control is implanted for as long as you control Wishbearer's Aidecraft. Implant only as a sorcery.) |
Gain control of target creature with flying.
Flight is freedom, and freedom is always a tempting offer.
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Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.
Implant ( : Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.) |
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
Trample 5/5
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Reach When Horizon Bowman enters the battlefield deal 2 damage to target creature. 6/3
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Flying
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)Both the bird and its message are the distractions.
2/2
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: Exile the top card of target player's library. Add to your mana pool.
, sacrifice Peculiar Resources: Add ![]() ![]() to your mana pool. Activate this ability only if you own 7 or more cards in exile. |
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Impossible Might
(rare)
Wishbearer's Aidecraft
(uncommon)
Aerial Betrayal
(uncommon)
Djinnguard Program
(uncommon)
Annurad Security
(common)
Khaled's Patience
(common)
Second-World Scavenger
(common)
Tamed Stallions of Bajr
(common)
Horizon Bowman
(common)
Djinn's Imperviousness
(common)
Decoy Messenger
(common)
Peculiar Resources
(common)
Newborn Manticore
(common)
The Sultan's Paradise
(common)
Plains
(basic)


(


: Exile the top card of target player's library. Add
to your mana pool.