Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
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You may spend mana as though it were mana of any color to pay for equip and implant costs targeting Djinnborn Warrior.
Terrified of Matafawwiq, Junun Haqad lent his powers to Ashber in hopes of quelling the upstart.
3/3
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Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
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When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)2/3
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Reach When Horizon Bowman enters the battlefield deal 2 damage to target creature. 6/3
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Regroup
(rare)
Djinnborn Warrior
(uncommon)
Rikkar's Trainees
(uncommon)
Distraction Ghoul
(uncommon)
Purecode Ahkal-Teke
(common)
Encrypted Wurm
(common)
Impromptu Medic
(common)
Grave Thief
(common)
Cyberwilds Ram
(common)
Filter of Security
(common)
Tusked Support
(common)
Fanciful Vision
(common)
Scars of Madness
(common)
Horizon Bowman
(common)
Mountain
(basic)




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