Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Flying
At the beginning of each endstep if a player discarded a card create a 1/1 artifact rogue with "this creature can't be blocked" and Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).).6/4
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Implanted creatures gain trample and "Whenever this creature deals damage to both a creature and a planeswalker or player, put a +1/+1 counter on this creature."
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Violent Instincts. Implant only as a sorcery.) |
Implanted creatures gain "this creature gers +1/+1 whenever an instant or sorcery spell is cast."
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Heart of Lies. Implant only as a sorcery.) |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
Whenever a player pays life, that player must pay an additional 2 life. 2/2
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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Flying
Deceit ((When this leaves the battlefield you may pay . If you do, draw a card).)Both the bird and its message are the distractions.
2/2
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
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Annurad Security
(common, foil)
Shadowgift Giver
(rare)
Violent Instincts
(uncommon)
Heart of Lies
(uncommon)
Hatesinger
(uncommon)
The Sultan's Paradise
(common)
Wishtracker Ghoul
(common)
Purecode Ahkal-Teke
(common)
Djinn's Imperviousness
(common)
Matafawwiq's Raider
(common)
Tusked Support
(common)
Newborn Manticore
(common)
Decoy Messenger
(common)
Scars of Madness
(common)
Island
(basic)







: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.