Shattered Kingdom: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Reserve
![]() ![]() ![]() When Instinctive Tacticial enters the battlefield, draw a card for each creature that blocked this turn. 3/3
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As long as you have at least 5 artifact creatures in your graveyard, deceit triggers cost
![]() The nifaya's prices are cheaper than djinn's, so long as one doesn't mind used implants.
2/3
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Whenever you cast a colored artifact creature spell add
![]() Time is no burden in traversing the Second World, only experience.
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Exile a non-land card from your graveyard,
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.
Deceit ((When this leaves the battlefield you may pay ![]() 2/3
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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![]() ![]() Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Reach When Horizon Bowman enters the battlefield deal 2 damage to target creature. 6/3
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
![]() 2/5
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Reserve
![]() ![]() ![]() When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
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Instinctive Tacticial
(rare)
Body Looter
(uncommon)
Second World Correspondence
(uncommon)
Misused Data
(uncommon)
Transferred Message
(common)
Royal Defender
(common)
Grave Thief
(common)
Glass Palace Advisor
(common)
Lone Head
(common)
Horizon Bowman
(common)
Gradual Dissenter
(common)
Second-World Scavenger
(common)
Kaabat's Cornering
(common)
Rewiring Node
(common)
Island
(basic)