Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Equip and implant abilities targeting artifact creatures you control cost less.
Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted. 4/5
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Destroy target creature. Then, draw two cards.
A king died that day. A false king, according to Ashber.
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Whenever an artifact creature you control would die Second World Echoes, if Second World Echoes isn't a creature Second World Echoes becomes an artifact creature with a power and toughness equal to the artifact creature that's about to die.
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Target player discards a card at random. If a creature card was discarded this way, creatures sharing a color with that card can't block this turn.
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
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: Add to your mana pool.Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
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: Exile the top card of target player's library. Add to your mana pool.
, sacrifice Peculiar Resources: Add ![]() ![]() to your mana pool. Activate this ability only if you own 7 or more cards in exile. |
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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When Filter of Cunning enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
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Rikkar's Armorer
(rare)
Murderous Plot
(uncommon)
Second World Echoes
(uncommon)
Marid's Hate
(uncommon)
Wild Rush
(common)
Tusked Support
(common)
Fanciful Vision
(common)
Scavenging Ghoul
(common)
Lone Head
(common)
Peculiar Resources
(common)
Djinn's Imperviousness
(common)
Filter of Cunning
(common)
Cyberwilds Ram
(common)
Matafawwiq's Raider
(common)
Forest
(basic)


less.




: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.
to your mana pool.