Shattered Kingdom: Virtual Booster

Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Warrior Shaman
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Fury Formed to Life. You may cast that creature for {2} more for the remainder of the game.)

Whenever you cast a creature from exile, Fury Formed to Life deals 3 damage to any target.
5/5
 U 
Creature – Zombie Rogue
When Distraction Ghoul enters the battlefield target creature can't be blocked until end of turn. If the targeted creature is a zombie, you may draw a card, then discard a card.
3/3
 U 
Creature – Elephant
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

If Raucous Elephant was cast for its reserve cost you may destroy target non-creature permanent.
2/5
 U 
Sorcery
Destroy target land you don't control at random. When a non-basic land is destroyed this way, target creature you control gets +2/+0 until end of turn. If a basic land was destroyed this way, target creature you control put a +1/+1 counter on target creature instead.
 C 
Artiact Creature – Human Soldier
When Alerting Ally enters the battlefield untap a tapped creature you control.

If an artifact creature was untapped this way put a +1/+1 counter on it.
1/2
 C 
Artifact Creature – Human Warrior
When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
 C 
Artifact Creature – Human Cleric
When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
 C 
Artifact
When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {g}{w} to your mana pool.
 C 
Sorcery
Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
 C 
Instant
Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
 C 
Artifact – Implant
Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.

Implant {1}{g} ({1}{g}:Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.)
 C 
Instant
Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
 C 
Artifact Creature – Construct
Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
Swamp
 
 B 
Basic Land – Swamp

Fury Formed to Life (rare)
Distraction Ghoul (uncommon)
Raucous Elephant (uncommon)
Palace Raid (uncommon)
Alerting Ally (common)
Annurad Security (common)
Impromptu Medic (common)
Filter of Security (common)
Khaled's Patience (common)
Blundering Confusion (common)
Frog Quadriceps (common)
Djinn's Imperviousness (common)
Wish Salvager (common)
Warith Initiate (common)
Swamp (basic)