Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
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Flying
: Add to your mana pool. Spend this mana only to cast artifact spells. If this mana was spent casting an artifact creature spell, that creature enters the battlefield with a +1/+1 counter.1/1
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Implanted creatures gain "this creature gers +1/+1 whenever an instant or sorcery spell is cast."
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Heart of Lies. Implant only as a sorcery.) |
Creatures lose indestructible and can't gain indestructible until end of turn.
Double all damage dealt to creatures until end of turn. |
Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
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When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
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Regroup
(rare)
Access Granter
(uncommon)
Heart of Lies
(uncommon)
Sundering Fury
(uncommon)
Wish Salvager
(common)
Dual Guards
(common)
Ashber's Quellers
(common)
Blundering Confusion
(common)
The Sultan's Paradise
(common)
Purging Flame
(common)
Wishtracker Ghoul
(common)
Conjurer's Conscript
(common)
Wild Rush
(common)
Scars of Madness
(common)
Forest
(basic)


: Add
to your mana pool. Spend this mana only to cast artifact spells. If this mana was spent casting an artifact creature spell, that creature enters the battlefield with a +1/+1 counter.


