Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Efreeti Roar can't be countered by spells or abilities.
Deal 3 damage to target creature or player. Until end of turn another target creature gets +3/+3 and gains trample. |
When Repossessionist enters the battlefield tap target creature, then gain control of target equipment that was attached to that creature.
Waste no energy swaying the enemy's heart, their weapons and tools yield without resistance.
4/4
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You may spend mana as though it were mana of any color to pay for equip and implant costs targeting Djinnborn Warrior.
Terrified of Matafawwiq, Junun Haqad lent his powers to Ashber in hopes of quelling the upstart.
3/3
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Enchant creature
Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities). At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature. |
Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
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When Filter of Compulsion enters the battlefield target creature gets +1/+1 until end of turn.
, : Add ![]() to your mana pool. |
Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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: Exile the top card of target player's library. Add to your mana pool.
, sacrifice Peculiar Resources: Add ![]() ![]() to your mana pool. Activate this ability only if you own 7 or more cards in exile. |
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Efreeti Roar
(rare)
Repossessionist
(uncommon)
Djinnborn Warrior
(uncommon)
Immobilizing Virus
(uncommon)
Wild Rush
(common)
Filter of Compulsion
(common)
Glass Palace Advisor
(common)
Warith Initiate
(common)
Veerpal's Ambition
(common)
Peculiar Resources
(common)
Fanciful Vision
(common)
Second-World Scavenger
(common)
Djinn's Imperviousness
(common)
Conjurer's Conscript
(common)
Plains
(basic)





: Add
to your mana pool.