Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Whenever a creature you control deals combat damage put a +1/+1 counter on that creature.

{1}, Remove a +1/+1 counter from a creature you control: Deal 1 damage to target player.
 U 
Enchantment
Whenever a non-token creature becomes equipped or implanted create a 1/1 white soldier token.
Watch and inspire. Arm and win.
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and can only be blocked by artifact creatures.

Equip {2}
Those who cannot enter the Second World have a glaring weakness.
 U 
Sorcery
Return all artifact creatures from your graveyard to your hand.
What others have learned, you shall learn, and others will learn from you.
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
 C 
Creature – Giant Warrior
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for {2} more for the remainder of the game.)
2/5
 C 
Artifact Creature – Giant Archer
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Reach
When Horizon Bowman enters the battlefield deal 2 damage to target creature.
6/3
 C 
Artiact Creature – Human Soldier
When Alerting Ally enters the battlefield untap a tapped creature you control.

If an artifact creature was untapped this way put a +1/+1 counter on it.
1/2
 C 
Instant
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
 C 
Instant
Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
 C 
Artifact Creature – Wurm
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for {2} more for the remainder of the game.)
Hexproof
2/1
 C 
Artifact – Equipment
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.

Equip {3}
 C 
Artifact Creature – Zombie Rogue
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/3
 C 
Sorcery
Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
Mountain
 
 B 
Basic Land – Mountain

Relentless Aggression (mythic)
Rikkar's Trainees (uncommon)
Digital Yataghan (uncommon)
Mercenary's Memories (uncommon)
Scars of Madness (common)
Gradual Dissenter (common)
Horizon Bowman (common)
Alerting Ally (common)
The Sultan's Paradise (common)
Blundering Confusion (common)
Encrypted Wurm (common)
Purecode Ahkal-Teke (common)
Grave Thief (common)
Veerpal's Ambition (common)
Mountain (basic)