Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever the activated ability of a creature or artifact you control is activated, you may copy that ability. You may choose new targets for that copy. His wishes come with spares.
3/4
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Target creature you control gains indestructible until end of turn. You gain life equal to that creature's power.
Being blessed is another's curse.
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand. 3/1
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Sacrifice Nifaya Eye: Return target equipment or implant you control from the battlefield or graveyard to its owner's hand.
Disorganized, salvaged wishcraft, Nifaya Eyes help the ghouls find the cybernetics to graverob.
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Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
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Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
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Destroy target tapped creature, then scry 1.
Grandmaster of the Warith, heir to 999 grandmasters, Khaled knew when to strike.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Until end of turn, creatures that would enter the battlefield are blank (Until end of turn that creature loses all abilities.).
Too many voices turn into an unintelligible buzz.
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn. 4/3
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When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
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Freewisher
(rare)
Untouchable Arrogance
(uncommon)
Warith Retriever
(uncommon)
Nifaya Eye
(uncommon)
Fanciful Vision
(common)
Purging Flame
(common)
Khaled's Patience
(common)
Conjurer's Conscript
(common)
Formless Crowd
(common)
Royal Defender
(common)
Cyberwilds Ram
(common)
Silencing Operative
(common)
Purecode Ahkal-Teke
(common)
Pureflesh Recruit
(common)
Plains
(basic)




