Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
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When Dancing Bear enters the battlefield create a 1/1 white-green human token.
Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn. 2/2
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Until end of turn target creature and each creature that shares a color with it can't block unless their controller pays
for each creature.The lack of discipline in Matafawwiq's supporters was so stunning it left Ashber's forces open to their attack.
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Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.
Implant ( : Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.) |
Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn).
Trample 5/5
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: Add to your mana pool.
, exile Visage Projector: Target artifact creature you control gets +0/+2 and gains hexproof until end of turn. |
Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch 2/1
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Regroup
(rare)
Dancing Bear
(uncommon)
Confused Defenses
(uncommon)
Djinnguard Program
(uncommon)
Tamed Stallions of Bajr
(common)
Visage Projector
(common)
Second-World Scavenger
(common)
Royal Defender
(common)
Blundering Confusion
(common)
Impromptu Medic
(common)
Foul-Fume Efreet
(common)
Pretentious Poetry
(common)
Djinn's Imperviousness
(common)
Glass Palace Advisor
(common)
Forest
(basic)





for each creature.
: Add
to your mana pool.
