Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact Creature – Human Knight
First strike, vigilance

{x}: Destroy all creatures. X must equal to the number of creatures on the battlefield.
If she is summoned, it has become the final mission.
2/2
 
 R 
Creature – Human Rogue
Whenever Veerpal's Agent deals combat damage to a player exile the top card of that player's library.

{t}: Counter target spell that shares a name with a card exiled by Veerpal's Agent.
3/4
 U 
Artifact Creature – Human Knight
Reserve {1}{g}{w} ((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library.
2/2
 U 
Creature – Djinn
Flying

Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard.
2/4
 U 
Artifact Creature – Human Wizard
When Sultan's Analyst enters the battlefield you may tap target creature. Then, gain 1 life for each tapped creature on the battlefield.
Data provides an edge.
3/3
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
 C 
Sorcery
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
 C 
Creature – Horse
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

Trample
5/5
 C 
Creature – Human Warrior
Prowess

Whenever Mystic Mentor becomes enchanted put a +1/+1 counter on Mystic Mentor.
What is the devotion of the Pureflesh when they endorse augments derived from elsewhere?
1/2
 C 
Creature – Marid Berserker
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for {2} more for the remainder of the game.)
1/1
 C 
Artifact
When Filter of Compulsion enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {r}{g} to your mana pool.
 C 
Artifact – Equipment
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.

Equip {3}
 C 
Artifact Creature – Bird
Flying

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
Both the bird and its message are the distractions.
2/2
 C 
Creature – Manticore Child
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for {2} more for the remainder of the game).

Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn.
2/1
Island
 
 B 
Basic Land – Island

Wrathful Sentinel (mythic, foil)
Veerpal's Agent (rare)
Lead Silahdar (uncommon)
Djinn of Aspirations (uncommon)
Sultan's Analyst (uncommon)
Scars of Madness (common)
Dual Guards (common)
Tamed Stallions of Bajr (common)
Mystic Mentor (common)
Matafawwiq's Raider (common)
Filter of Compulsion (common)
Purecode Ahkal-Teke (common)
Decoy Messenger (common)
Newborn Manticore (common)
Island (basic)