Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reserve
![]() ![]() (You may cast this creature for its reserve cost if a creature blocked this turn)
When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library. 2/3
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Flying
Equip and implant abilities targeting artifact creatures you control cost less.
Whenever an artifact creature becomes equipped or implanted it gains flying and lifelink as long as it's equipped or implanted. 4/5
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Flying
Whenever an artifact enters the battlefield under your control target player discards a card unless they put the top 4 cards of their library into their graveyard. 2/4
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When Dancing Bear enters the battlefield create a 1/1 white-green human token.
Tap a token created by Dancing Bear: Dancing Bear gets +2/+2 until end of turn. 2/2
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Implanted creatures gain "this creature gers +1/+1 whenever an instant or sorcery spell is cast."
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Heart of Lies. Implant only as a sorcery.) |
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Newborn Manticore. You may cast that creature for
more for the remainder of the game).
Whenever Newborn Manticore's wildmight exiles a creature card with a power of 2 or less, creatures with a power of 2 or less can't block Newborn Manticore until end of turn. 2/1
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When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
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Vigilance
Pureflesh Recruit costs less to cast if an artifact creature another player controlled died this turn.Amid the instability the Pureflesh community grew more bold and confident.
3/3
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
more for the remainder of the game.)
If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
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Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
Flash
Deceit (When this leaves the battlefield you may pay . If you do, draw a card).1/2
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When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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Second-World Scavenger
(common, foil)
Rikkar's Armorer
(rare)
Djinn of Aspirations
(uncommon)
Dancing Bear
(uncommon)
Heart of Lies
(uncommon)
Newborn Manticore
(common)
Annurad Security
(common)
Dual Guards
(common)
Pureflesh Recruit
(common)
Conjurer's Conscript
(common)
Scavenging Ghoul
(common)
Purecode Ahkal-Teke
(common)
Scroll Runner
(common)
Ashber's Quellers
(common)
Plains
(basic)







