Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
You may choose not to untap Scepter of the Ancient Kings during your untap step.

{t}: Another target artifact or creature doesn't untap as long as Scepter of the Ancient Kings is tapped, If that permanent is an artifact and a creature you may draw 2 cards.
 U 
Instant
Target creature gains indestructible until end of turn. Then, that creature fights target creature with flying.
Junun Haqad cannot stand the sight of the lesser efreet.
 U 
Creature – Djinn
Flying

When Gaining Schemer enters the battlefield put a +1/+1 on a random creature you don't control. If that creature was an artifact creature you may draw a card.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/2
 U 
Creature – Elephant
Reserve {3}{g}{g} (You may cast this creature for its reserve cost if a creature blocked this turn).

If Raucous Elephant was cast for its reserve cost you may destroy target non-creature permanent.
2/5
 C 
Instant
Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Sorcery
Target creature you control fights target creature you don't control.

If you targeted a creature with a counter on it this way you may destroy target artifact.
 C 
Creature – Efreet Shaman
Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).

Flying, deathtouch
2/1
 C 
Artifact Creature – Human Wizard
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
 C 
Instant
Look at the top 3 cards of your library. Put one into your hand and exile the rest. When you exile a creature card this way, target creature you control gains flying until end of turn.
 C 
Instant
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead. 
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
 C 
Artifact
When Filter of Compulsion enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {r}{g} to your mana pool.
 C 
Artifact – Equipment
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.

Equip {3}
Island
 
 B 
Basic Land – Island

Scepter of the Ancient Kings (rare)
Dewinging Bounty (uncommon)
Gaining Schemer (uncommon)
Raucous Elephant (uncommon)
Peace Talks (common)
Ashber's Quellers (common)
Wild Rush (common)
Foul-Fume Efreet (common)
Silencing Operative (common)
Fanciful Vision (common)
Purging Flame (common)
Scars of Madness (common)
Filter of Compulsion (common)
Purecode Ahkal-Teke (common)
Island (basic)