Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever you cast a creature spell you may pay an additional mana of that creature's colors. If you do, that creature enters the battlefield with a +1/+1 counter for each additional you paid and that creature becomes an artifact in addition to its other types. 4/3
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Equipped creature gains deathtouch.
Equip: Pay 2 life, ![]() Collected from ogre's foul innards, the poison works on humans and ghouls alike.
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Enchant creature
Whenever Immobilizing Virus becomes attached to a creature, blank enchanted creature. (Until end of turn that creature loses all abilities). At the beginning of enchanted creature's controller's upkeep, that player may attach Immobilizing Virus to target creature. |
Destroy target creature. Then, draw two cards.
A king died that day. A false king, according to Ashber.
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
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As an additional cost to cast Scars of Madness pay 3 life.
Put two +1/+1 counters on target creature you control. |
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
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When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
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Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)2/5
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: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Dissenting Giant attacks each turn if able.
When Dissenting Giant enters the battlefield destroy target artifact with a converted mana cost of 2 or less. 4/2
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Sacrifice Wish Salvager: Put target artifact with a converted mana cost of 4 or greater from your graveyard on the top of your library. Activate this ability only if you control a Djinn.
2/2
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Drenth's Blossomer
(rare)
Shock Toxin
(uncommon)
Immobilizing Virus
(uncommon)
Murderous Plot
(uncommon)
Royal Defender
(common)
Peace Talks
(common)
Scars of Madness
(common)
Ashber's Quellers
(common)
Wishtracker Ghoul
(common)
Transferred Message
(common)
Gradual Dissenter
(common)
Tusked Support
(common)
Dissenting Giant
(common)
Wish Salvager
(common)
Island
(basic)







: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.