Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Alerting Ally enters the battlefield untap a tapped creature you control.
If an artifact creature was untapped this way put a +1/+1 counter on it. 1/2
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Whenever another artifact creature enters the battlefield under your control you may put a +1/+1 counter on target creature.
Remove all +1/+1 counters from creatures you control: Choose 1 •Gain X life, where X is the amount of +1/+1 counters removed this way • Target player loses X life, where X is the amount of +1/+1 counters removed this way. |
Implanted creatures get +1/+1 and get and additional +1/+1 for each djinn you control.
Implant ( : Target creature you control is implanted for as long as you control Djinnguard Program. Implant only as a sorcery.) |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Khafdur Incinerator enters the battlefield deal 2 damage to each of up to 3 tapped creatures. 2/4
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If an artifact would enter a player's graveyard, exile it instead.
Whenever an artifact is exiled, Corruption Code gets +1/+1 until end of turn. 1/1
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: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
, sacrifice Rewiring Node: Draw a card. |
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand. 3/2
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Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
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Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
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If an artifact creature died this turn Scavenging Ghoul enters the battlefield with a +1/+1 counter.
Bodies hold secrets, and the nifaya ghouls hold the bodies.
1/1
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Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
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Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).
Flying, deathtouch 2/1
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Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
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When Annurad Security enters the battlefield you lose 4 life unless you have less life than each opponent.
Bazaars show wares, even the guards' presence doubles as mercantile demonstration.
5/5
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Alerting Ally
(common, foil)
Secret Container
(rare)
Djinnguard Program
(uncommon)
Khafdur Incinerator
(uncommon)
Corruption Code
(uncommon)
Rewiring Node
(common)
Warith Initiate
(common)
Peace Talks
(common)
Dual Guards
(common)
Scavenging Ghoul
(common)
Royal Defender
(common)
Foul-Fume Efreet
(common)
Obscure the Details
(common)
Annurad Security
(common)
Island
(basic)



: Until end of turn, you may spend mana as though it were mana of any type to activate equip and implant abilities of target artifact.
