Shattered Kingdom: Virtual Booster
| Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."
Implant ![]() ![]() (![]() ![]() Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.) |
Until end of turn target creature and each creature that shares a color with it can't block unless their controller pays
for each creature.The lack of discipline in Matafawwiq's supporters was so stunning it left Ashber's forces open to their attack.
|
Reserve
![]() ![]() ((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library. 2/2
|
Haste, first strike, menace, vigilance
At the beginning of your upkeep sacrifice Dune Elemental. 4/1
|
Creatures you control gain first strike until end of turn, then put a +1/+1 counter on each artifact creature you control.
Ashber's friendship to Rikkar paid off.
|
|
When Wishtracker Ghoul enters the battlefield target opponent reveals their hand. If a colored artifact was revealed this way you gain 2 life and that player loses 2 life.
1/2
|
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for
more for the remainder of the game.)2/5
|
Whenever a creature blocks the equipped creature, that creature creature gets -2/-1 until end of turn.
Equip ![]() |
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
|
Draw a card for each artifact creature you control.
Ashber and the Sultan of Two Worlds knew how easily hackable the brain was, and relief on First World means of communications amongst their respective forces.
|
|
Prevent all combat damage that would be dealt this turn. Then, draw 2 cards.
Matafawwiq and Farid must face death. Their supporters on the other hand received diplomacy.
|
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life. 4/4
|
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
|
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Matafawwiq's Raider. You may cast that creature for
more for the remainder of the game.) 1/1
|
|
Nadam's Fire
(rare)
Confused Defenses
(uncommon)
Lead Silahdar
(uncommon)
Dune Elemental
(uncommon)
Outflank
(common)
Wishtracker Ghoul
(common)
Gradual Dissenter
(common)
Purecode Ahkal-Teke
(common)
Royal Defender
(common)
Transferred Message
(common)
Peace Talks
(common)
Funerary Attendant
(common)
Ashber's Quellers
(common)
Matafawwiq's Raider
(common)
Mountain
(basic)






