Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human Warrior
Haste
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Shooting Star Inheritor. You may cast that creature for {2} more for the remainder of the game.)
Whenever you exile with Shooting Star Inheritor's wildmight, you may deal X damage to target player, where X is the exiled creature's power.
1/2
 U 
Creature – Djinn
Flying
{t}: Add {c} to your mana pool. Spend this mana only to cast artifact spells. If this mana was spent casting an artifact creature spell, that creature enters the battlefield with a +1/+1 counter.
1/1
 U 
Artifact Creature – Hydra
Heads in the Second World enters the battlefield with X +1/+1 counters.

Remove a +1/+1 counter from Heads in the Second World: Heads in the Second World gains deathtouch until end of turn.
1/1
 U 
Artifact Creature – Warrior Construct
You may spend mana as though it were mana of any color to pay for equip and implant costs targeting Djinnborn Warrior.
Terrified of Matafawwiq, Junun Haqad lent his powers to Ashber in hopes of quelling the upstart.
3/3
 C 
Artifact Creature – Zombie Rogue
When Grave Thief enters the battlefield tap target creature if an artifact entered a player's graveyard this turn.

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
2/3
 C 
Instant
As an additional cost to cast Scars of Madness pay 3 life.

Put two +1/+1 counters on target creature you control.
 C 
Instant
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead. 
 C 
Instant
Until end of turn target creature becomes Blank (Until end of turn that creature loses all abilities.).
Always ask "what."
 C 
Artifact Creature – Goat
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).

Sacrifice Cyberwilds Ram: Target creature gains menace until end of turn.
4/3
 C 
Artifact
When Filter of Security enters the battlefield target creature gets +1/+1 until end of turn.

{1},{t}: Add {g}{w} to your mana pool.
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Artifact
{t}: Exile the top card of target player's library. Add {c} to your mana pool.

{t}, sacrifice Peculiar Resources: Add {c}{c}{c} to your mana pool. Activate this ability only if you own 7 or more cards in exile.
 C 
Sorcery
Target creature you control fights target creature you don't control.

If you targeted a creature with a counter on it this way you may destroy target artifact.
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
Swamp
 
 B 
Basic Land – Swamp

Shooting Star Inheritor (mythic)
Access Granter (uncommon)
Heads in the Second World (uncommon)
Djinnborn Warrior (uncommon)
Grave Thief (common)
Scars of Madness (common)
Purging Flame (common)
Obscure the Details (common)
Cyberwilds Ram (common)
Filter of Security (common)
Second-World Scavenger (common)
Peculiar Resources (common)
Wild Rush (common)
Lone Head (common)
Swamp (basic)