Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Whenever a creature you control deals combat damage put a +1/+1 counter on that creature.

{1}, Remove a +1/+1 counter from a creature you control: Deal 1 damage to target player.
 U 
Artifact Creature – Human Knight
Reserve {1}{g}{w} ((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library.
2/2
 U 
Artifact
Implanted creatures get +1/+1 for each artifact creature you control.

Implant {3} ({3}: Target creature you control is implanted for as long as you control Wishbearer's Aidecraft. Implant only as a sorcery.)
 U 
Artifact Creature – Human Wizard
Whenever an artifact enters the battlefield under an opponent's control that player loses 2 life and you gain 2 life.
Only the pretense of revolution separated the Sultan of Two Worlds' policies from Ashber's.
1/3
 C 
Artifact
{t}: Exile the top card of target player's library. Add {c} to your mana pool.

{t}, sacrifice Peculiar Resources: Add {c}{c}{c} to your mana pool. Activate this ability only if you own 7 or more cards in exile.
 C 
Instant
Return target creature to its owner's hand. If a creature was returned to your hand this way, each opponent loses 2 life.
Try and outwit Tariquih. Even Nadam herself has failed at such a feat.
 C 
Artifact Creature – Human Nomad
Reserve {1}{w}{w} (You may cast this creature for its reserve cost if a creature blocked this turn)

When Second-World Scavenger enters the battlefield you may return an equipment from your graveyard to the top of your library.
2/3
 C 
Creature – Human Cleric
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)

At the beginning of your endstep, if Funerary Attendant is in exile and was put into exile this turn you may gain 4 life.
4/4
 C 
Artifact Creature – Human Wizard
Flash

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card).
1/2
 C 
Artifact – Implant
Creatures implanted with Frog Quadriceps get +0/+2 and gain reach.

Implant {1}{g} ({1}{g}:Target creature you control is implanted for as long as you control Frog Quadriceps . Implant only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature

When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn.
 C 
Instant
Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
 C 
Instant
Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead. 
 C 
Creature – Giant Warrior
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Gradual Dissenter. You may cast that creature for {2} more for the remainder of the game.)
2/5
Plains
 
 B 
Basic Land – Plains

Relentless Aggression (mythic)
Lead Silahdar (uncommon)
Wishbearer's Aidecraft (uncommon)
Sultan's Asset Collector (uncommon)
Peculiar Resources (common)
Djinn's Trickery (common)
Second-World Scavenger (common)
Funerary Attendant (common)
Scroll Runner (common)
Frog Quadriceps (common)
Kaabat's Cornering (common)
The Sultan's Paradise (common)
Purging Flame (common)
Gradual Dissenter (common)
Plains (basic)