Shattered Kingdom: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures implanted with Everbody get +1/+1 and are indestructible.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Everbody. Implant only as a sorcery.) |
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Rageshell Warrior. You may cast that creature for
more for the remainder of the game.)
If Rageshell Warrior's wildmight exiles a red or green creature Rageshell Warrior gains trample & haste until end of turn. 2/2
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Each player loses 3 life. Then, if any player that lost life this way has more life than you creatures you control get +2/+0 until end of turn.
There's no need to be fair when evening the odds.
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Reserve
![]() ![]() ((You may cast this creature for its reserve cost if a creature blocked this turn)
When Lead Silahdar enters the battlefield reveal the top two cards of your library. Put each creature with a power of 1 or less revealed this way onto the battlefield. Those creatures become artifacts in addition to their other types. Put all other cards revealed this way on the bottom of your library. 2/2
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Discard a card at random. If an instant or sorcery was discarded this way draw two cards. Otherwise, target creature gets +4/+0 until end of turn.
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Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Encrypted Wurm. You may cast that creature for
more for the remainder of the game.).
Hexproof 2/1
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Artifact creatures you don't control get -5/-0 until end of turn.
"Men will fail because they were not born to succeed."
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Whenever a non-artifact creature enters the battlefield under a player's control, that player loses 1 life.
If one has no business, punish them for being useless.
1/1
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Exile target attacking or blocking creature. Then, search your library for a plains and a forest and put them onto the battlefield tapped.
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When Hypocritical Creation enters the battlefield deal 2 damage to target player who controls an artifact.
When Hypocritical Creation dies gain 2 life if you control an artifact. 3/3
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Target creature with flying gains indestructible and hexproof until end of turn.
Masters of the First and Second Worlds, there is little that can harm Deshub's djinn.
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Enchant creature
When enchanted creature dies, each opponent loses 2 life and deal 2 damage to each creature that dealt damage to the enchanted creature this turn. |
: Exile the top card of target player's library. Add to your mana pool.
, sacrifice Peculiar Resources: Add ![]() ![]() to your mana pool. Activate this ability only if you own 7 or more cards in exile. |
: Target creature gets +0/+2 until end of turn. Activate this ability only during a player's main phase.Elephants of the Second World can produce expected results if they're trained. Results can trained if they're loved.
3/2
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Everbody
(rare)
Rageshell Warrior
(uncommon)
Underdog's Rush
(uncommon)
Lead Silahdar
(uncommon)
Pretentious Poetry
(common)
Encrypted Wurm
(common)
Blundering Confusion
(common)
Glass Palace Advisor
(common)
The Sultan's Paradise
(common)
Hypocritical Creation
(common)
Djinn's Imperviousness
(common)
Kaabat's Cornering
(common)
Peculiar Resources
(common)
Tusked Support
(common)
Island
(basic)



more for the remainder of the game.)


: Exile the top card of target player's library. Add
to your mana pool.