Shattered Kingdom: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Hydra
Trample

Whenever you cast a creature spell you may pay an additional mana of that creature's colors. If you do, that creature enters the battlefield with a +1/+1 counter for each additional you paid and that creature becomes an artifact in addition to its other types.
4/3
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and can only be blocked by artifact creatures.

Equip {2}
Those who cannot enter the Second World have a glaring weakness.
 U 
Artifact
Whenever an artifact creature you control would die Second World Echoes, if Second World Echoes isn't a creature Second World Echoes becomes an artifact creature with a power and toughness equal to the artifact creature that's about to die.
 U 
Artifact Creature – Human Wizard
When Sultan's Analyst enters the battlefield you may tap target creature. Then, gain 1 life for each tapped creature on the battlefield.
Data provides an edge.
3/3
 C 
Sorcery
Target creature you control fights target creature you don't control.

If you targeted a creature with a counter on it this way you may destroy target artifact.
 C 
Sorcery
Create two 1/1 white artifact creature solider tokens, then put a +1/+1 counter on target artifact creature you control.
Crushing the the Sultan's and Matafawwiq's armies reminded Rikkar of his former glories, when the general was undefeatable.
 C 
Creature – Efreet Shaman
Warning (As you cast this spell any player may pay 2 life. If they do, exile. At the beginning of your next upkeep put this creature onto the battlefield).

Flying, deathtouch
2/1
 C 
Artifact Creature – Human Mercenary
Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield.)
When Warith Initiate enters the battlefield, Warith Initiate deals 3 damage to each player if you have no cards in your hand.
3/2
 C 
Artifact Creature – Human Soldier
When Ashber's Quellers enters the battlefield blank target creature. (Until end of turn that creature loses all abilities).
Ashber struck against the nomads who sought return and acceptance from Matafawwiq.
2/2
 C 
Creature – Human Assassin
Deathtouch

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
Where Ashber kept his friend Rikkar at arm's length, the Sultan made the mistake of letting Veerpal close.
1/2
 C 
Artifact Creature – Bird
Flying

Deceit ((When this leaves the battlefield you may pay {2}. If you do, draw a card).)
Both the bird and its message are the distractions.
2/2
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
 C 
Artifact Creature – Human Soldier
Defender
Ashber's body guards tie their loyalty to their shields. Should either break, their life will end.
3/5
 C 
Artifact
{t}: Exile the top card of target player's library. Add {c} to your mana pool.

{t}, sacrifice Peculiar Resources: Add {c}{c}{c} to your mana pool. Activate this ability only if you own 7 or more cards in exile.
Mountain
 
 B 
Basic Land – Mountain

Drenth's Blossomer (rare)
Digital Yataghan (uncommon)
Second World Echoes (uncommon)
Sultan's Analyst (uncommon)
Wild Rush (common)
Dual Guards (common)
Foul-Fume Efreet (common)
Warith Initiate (common)
Ashber's Quellers (common)
Whispersnatcher (common)
Decoy Messenger (common)
Lone Head (common)
Royal Defender (common)
Peculiar Resources (common)
Mountain (basic)