Setasara, Forgotten Lands: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Felidar Scout White Common 2{1}{w} Creature – Cat 2 1 First Strike 0
2 Roaming Benefactor White Common 5{4}{w} Creature – Spirit 1 7 When Roaming Benefactor deals combat damage, you gain 3 life. 1 1483398886 on 02 Jan 2017 by Volvary
3 Serena, The Primordial Fright White Mythic 7{5}{w}{w} Legendary Creature – Primordial 4 7 Indestructible, Corrupted (Creatures you control without Corrupted have -1/-1)

Creatures your opponent control have Defender. Any player may pay {4} to negate this effect until end of turn.
4 1483261387 on 01 Jan 2017 by Vitenka
4 Skyhunter of the Fright White Common 2{1}{w} 2 3 Flying

Corrupted (Creatures you control without Corrupted have -1/-1)
2 1489541866 on 15 Mar 2017 by Circeus
5 Valiant Guard White Common 1{w} Creature – Human Soldier 0 3 0
6 Claustrophobia* Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
0
7 Tamed Skydweller Blue Common 6{4}{u}{u} Creature – Leviathan 3 6 Flying

When Tamed Skydweller attacks, target creature you control gains flying until end of turn
0
8 Proof of the Fright Black Common 2{1}{b} Creature – Horror 3 2 Corrupted (Creatures you control without Corrupted have -1/-1) 0
9 Act on Impulse* Red Uncommon 3{2}{r} Sorcery Pillage the top three cards of your library. (Exile those card. You may cast them until end of turn.) 0
10 Flamewhisperer Red Common 4{3}{r} Creature – Human Shaman 3 3 When Flamewhisperer enters the battlefield, you may discard a card. If you do, scry 5. 0
11 Ignis, the Maddened Red Mythic 4{1}{r}{r}{r} Creature – Primordial 4 2 Indestructible, Haste

When Ignis, the Maddened attacks, exile the top 2 cards of your library then Pillage the top 3 cards of your library. (Exile those cards. You may play them until end of the turn.)
2 1483335965 on 02 Jan 2017 by Volvary
12 Riddle of Lightning* Red Common 5{3}{r}{r} Instant Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1 1490573876 on 27 Mar 2017 by Volvary
13 Salvage Relic Red Uncommon 1{r} Instant Pillage target artifact you control. (Exile that card. You may cast it until end of turn.) It gains Flash until end of turn. 1 1483334582 on 02 Jan 2017 by Volvary
14 Stonecrusher Red Common 6{5}{r} Creature – Elemental 7 4 0
15 Wrack with Madness* Red Common 4{3}{r} Sorcery Target creature deals damage to itself equal to its power. 1 1483335003 on 02 Jan 2017 by Volvary
16 Apostle of Might Green Common 2{1}{g} Creature – Elf Shaman 1 1 Sacrifice Apostle of Might: Search your library for a card with Might in it's name and reveal it. You may cast it. Shuffle your library. 1 1483331457 on 02 Jan 2017 by Volvary
17 Avatar of Might* Green Rare 8{6}{g}{g} Creature – Avatar 8 8 If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.

Trample
1 1483332015 on 02 Jan 2017 by Volvary
18 Peregrination* Green Common 4{3}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2 1489748671 on 17 Mar 2017 by Alex
19 Priest of Might Green Uncommon 3{2}{g} Creature – Human Shaman 1 2 {t}: Target creature gets +2/+2 until end of turn. 1 1483331503 on 02 Jan 2017 by Volvary
20 Untamed Might* Green Common 1{x}{g} Instant Target creature gets +X/+X until end of turn. 0
21 Ferz, Planar Mage Multicolour Mythic 5{3}{g}{u} Planeswalker – Ferz 5 +1 (Placeholder Text)

-3 You may put a creature card from your hand onto the battlefield if it shares a creature type with at least 2 creatures you control.

-6 You get an emblem with "Creatures you control have hexproof."
1 1490577077 on 27 Mar 2017 by Volvary
22 Deep-Mining Drill Artifact Rare 4{4} Artifact {t}: Put a charge counter on Deep-Mining Drill then look at the top X cards of your library, where X is the number of charge counters on Deep-Mining Drill. You may reveal one of those cards. If you do, put it into your hand and sacrifice Deep-Mining Drill. Put the rest of the cards under your library in any order. 1 1483334867 on 02 Jan 2017 by Volvary
23 Pilgrim's Eye* Artifact Common 3{3} Artifact Creature – Thopter 1 1 Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
0
24 Prophetic Prism* Artifact Common 2{2} Artifact When Prophetic Prism enters the battlefield, draw a card.

{1}, {t}: Add one mana of any color to your mana pool.
0
25 Evolving Wilds* Land Common 0 Land {t}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
26 Grounds of Might Land Rare 0 Legendary Land Grounds of Might enters the battlefield tapped.

{t}: Add {g} to your mana pool.
1 1483386178 on 02 Jan 2017 by Volvary
27 Karoo B Land Uncommon 0 Land Karoo B enters the battlefield tapped.

When Karoo B enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{b} to your mana pool.
0
28 Karoo G Land Uncommon 0 Land Karoo G enters the battlefield tapped.

When Karoo G enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{g} to your mana pool.
0
29 Karoo R Land Uncommon 0 Land Karoo R enters the battlefield tapped.

When Karoo R enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{r} to your mana pool.
1 1490580887 on 27 Mar 2017 by kauefr
30 Karoo U Land Uncommon 0 Land Karoo U enters the battlefield tapped.

When Karoo U enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{u} to your mana pool.
0
31 Karoo W Land Uncommon 0 Land Karoo W enters the battlefield tapped.

When Karoo W enters the battlefield, return a land you control to its owner's hand.

{t}: Add {c}{w} to your mana pool.
0
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