Archenemy Schemes: Virtual Booster
You could alternatively have a booster in the usual rarity pattern.
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
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Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player. 3-4 Gain control of one of that player's permanents. 5-6 That player discards four cards, then draws one. |
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
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When you set this scheme in motion, add five mana in any combination of colours to your mana pool.
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When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
"Take a moment. Ponder the depths of your insignificance."
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When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
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(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. |
(An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme. |
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
“The plants justify the means.”
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When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
"This should halt the spread of your insolence."
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When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
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When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
"Even you have a purpose. Your blood will oil the gears."
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When you would lose the game for having 0 or less life, instead gain 10 life and draw 3 cards. Then abandon this scheme.
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When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
“My vision is for the good of everyone. Mostly me.”
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When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
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I Delight in Your Convulsions
(common)
Let's Make Things Interesting
(common)
All Shall Smolder In My Wake
(common)
Power From The Aether
(common)
All in Good Time
(common)
Éminence grise
(common)
I Bask in Your Silent Awe
(common)
Imprison This Insolent Wretch
(common)
Evil Comes to Fruition
(common)
May Civilization Collapse
(common)
Behold the Power of Destruction
(common)
Feed the Machine
(common)
It's Not Over Yet
(none)
Embrace My Diabolical Vision
(common)
Approach My Molten Realm
(common)