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Showing 23 of 23 Red cards

Go to section: Black (1) Red (23) Green (32) Artifact (1) Land (1)

Show rarities: N

Instant
Counter target spell unless that spell’s controller has Backblast deal damage to them equal to twice that spell’s converted mana cost.
"Don't make a play you aren't willing to commit to." – Finch
Sorcery
Capricious Burst deals 4 damage to target creature unless an opponent has Capricious Burst deal 4 damage to him or her.
A pyromancy with the temperament of a djinn.
1 comment
2017-07-31 06:26:49 by Tahazzar
Sorcery
Target opponent chooses a number. You may have Choice of Immolations deal that much damage to that player. If you don't, draw until you have seven cards in hand then discard that many cards.
1 comment
2017-08-05 00:56:49 by dude1818
Enchantment
When Constrained Bonds enters the battlefield, each player chooses two colors.
Whenever a player adds colored mana to his or her mana pool that isn't one of the colors that player chose, Constrained Bonds deals 1 damage to that player for each mana added.
Creature – Viashino Berserker
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Corenton Bloodrager gets +2/+1 and has trample.
2/1
Creature – Ogre Warrior
Bloodscent – As long as opponent was dealt 3 or damage this turn, Corenton Bouncer gets +1/+1 and has menace.
He doesn't break up fights, he finishes them.
3/2
Creature – Human Spellshaper
{4}{r}, {t}, Discard a card: Corenton Stone-Thrower deals 3 damage to target player.
2/3
Enchantment – Curse
Enchant opponent
Enchanted opponent can't gain life. At the beginning of enchanted player's upkeep, each artifact that opponent controls deals 2 damage to him or her.
Sacrifice an artifact: Add {1} to your mana pool. Only the enchanted opponent can activate this ability.
Artifact Creature – Construct
Defender
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Feedback Core deals 3 damage to that opponent.
0/1
Sorcery
Fire Axes deals 5 damage to each opponent.
Madness {2}{r}{r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature – Goblin Shaman
When Goblin Exorcist enters the battlefield, it deals 2 damage to each opponent who controls a white enchantment. Prevent all replacement effects that would be applied to damage dealt this way.
"Best way to cleanse haunted house is to burn down house."
2/1
3 comments
last 2017-08-26 02:53:07 by ttt3142
Enchantment
Players can’t gain life.
Damage can’t be prevented.
At the beginning of each player’s upkeep, Magmatic Vortex deals 3 damage to that player.
1 comment
2018-11-04 21:26:57 by dude1818
Creature – Viashino Shaman
When Nullspeaker Shaman enters the battlefield, name a nonland card.
Whenever an player casts a spell with the same name, Nullspeaker Shaman deals 7 damage to him or her.
There is always a price for playing into your opponent's hands.
2/2
Creature – Plant
Defender, haste
When Powderbloom dies, it deals damage to each opponent equal to the amount of life he or she lost this turn.
{2}{r}, {t}: Powderbloom deals 1 damage to target opponent, then destroy Powderbloom.
2/2
Creature – Elemental Dragon
When Pyretic Dragon enters the battlefield, any opponent may have it deal 7 damage to him or her. If a player does, sacrifice Pyretic Dragon.
Flying
{r}: Pyretic Dragon gets +1/+0 until end of turn.
4/4
Sorcery
Target opponent chooses three -
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Rage Echoes deals 2 damage to them.
• Creatures you control get +2/+0 until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes to its owner's hand.
1 comment
2017-08-27 22:31:55 by Vitenka
Sorcery
Target opponent chooses three -
• Rage Echoes Mk. II deals 2 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Rage Echoes Mk. II deals 3 damage to them.
• Creatures you control get +2/+0 and gain trample until end of turn.
• Creatures without flying can't block this turn.
• Return Rage Echoes Mk. II to its owner's hand.
1 comment
2019-12-18 04:17:25 by ttt3142
Creature – Vampire Warrior
Savage Neonate attacks each turn if able.
Bloodscent – As long as an opponent was dealt 3 or more damage this turn, Savage Neonate gets +1/+1 and has trample and haste.
3/1
Creature – Demon Hound
This unassuming creature guards the entrance to the private rooms in the casino. As you walk past, you can't help but shake the feeling that it could be more threatening if it wanted to.
2/2
Creature – Demon Hound
Haste, trample
When Stygian Mutt Mk. III enters the battlefield, it deals 2 damage to each opponent.
“I didn’t come here to fight fair and lose.” -Finch
2/2
1 comment
2019-12-18 04:02:54 by ttt3142
Creature – Demon Hound
Haste
As you approach the corridor, the hound stops your advance with noticeably more vigor than the last time you came here. You think to yourself that it’s still rather unremarkable, though.
2/2
1 comment
2018-11-06 02:55:00 by ttt3142
Artifact Creature – Myr
Whenever a red instant or sorcery you control deals damage to an opponent, sacrifice Volatile Myr. If you do, Volatile Myr deals 3 damage to each opponent.
1/1
Instant
Volcanic Vents deals 5 damage to target opponent.
Cycling {2}{r}
When you cycle Volcanic Vents, you may have target creature get +1/+0 and gain first strike until end of turn.

Go to section: Black (1) Red (23) Green (32) Artifact (1) Land (1)

Show rarities: N


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