Random Dungeon Generator: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
The Corridor ends in a set of Stairs. Draw a random Stairs card.
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When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
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A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
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This room has an elevated floor inside the room. Draw another Room card.
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Draw a Secret Door Card and another Corridor Card.
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That's Weird. Draw an Oddity card, and another Room card.
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This room has a number of metal bars running from the ceiling to the ground. Draw another Room card.
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This room is average sized. There are 1d3+3 exits leading out of this room.
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The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
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This room features multiple different levels or decks of varying heights. Draw another Room card.
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There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
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There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
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You need to bend over to enter this Corridor. Draw another Corridor card.
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Draw a Trap Card and another Corridor Card.
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This room is average sized. There are 1d3 other exits leading out of this room.
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Stairs
(common)
Lights Up
(common)
Door on Right
(common)
Podium
(common)
Secret Door
(common)
Oddity
(common)
Dungeon
(common)
Medium Sized Room. 1d3+3 exits.
(common)
Three Doors
(common)
Uneven Levels
(common)
Culvet
(common)
Hole in the Ceiling
(common)
Crawlspace
(common)
Trap
(common)
Medium Sized Room. 1d3 other exits.
(common)