Random Dungeon Generator: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 
 C 
Corridor
The Corridor ends in a set of Stairs. Draw a random Stairs card.
 C 
Oddity
When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
 C 
Corridor
A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
 
 C 
Room
This room has an elevated floor inside the room. Draw another Room card.
 C 
Corridor
Draw a Secret Door Card and another Corridor Card.
 
 C 
Room
That's Weird. Draw an Oddity card, and another Room card.
 
 C 
Room
This room has a number of metal bars running from the ceiling to the ground. Draw another Room card.
 C 
Room
This room is average sized. There are 1d3+3 exits leading out of this room.
 C 
Corridor
The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
 C 
Room
This room features multiple different levels or decks of varying heights. Draw another Room card.
 
 C 
Room
There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
 C 
Corridor
There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 
 C 
Corridor
Draw a Trap Card and another Corridor Card.
 C 
Room
This room is average sized. There are 1d3 other exits leading out of this room.

Stairs (common)
Lights Up (common)
Door on Right (common)
Podium (common)
Secret Door (common)
Oddity (common)
Dungeon (common)
Medium Sized Room. 1d3+3 exits. (common)
Three Doors (common)
Uneven Levels (common)
Culvet (common)
Hole in the Ceiling (common)
Crawlspace (common)
Trap (common)
Medium Sized Room. 1d3 other exits. (common)