Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 15:05:35)
The end result is that this card costs 10 mana and a turn to even put out a 1CC card.
It is impossible to break at this point and is, for a mythic, underpowered.
Aw, hell, why not?
Trying out “Trusted Coverage”. Because when a local news station wants to convince you they’ve got the best and most accurate reporters, that’s what they say about themselves.
Other options on the table: • Same cost, 0/0 creature. • Lose burn, add haste • Lose burn, add first strike • Lose burn and trample, 0/0 base, add double strike (very sexy)
I see what you’re saying, but I think this is another that falls under the “don’t play like a moron” umbrella. There are plenty of cards that, when the conditions are right (or wrong), do nothing — as pointed out yesterday regarding Green Sun's Zenith. Both sides of Signal Chaff let you target a spell, the latter one just fails to do anything when you don’t have enough toys on the board.
It's a little weird to have a modal spell that sets a condition on one of its functions. In paper magic, probably not an issue, but if this were to hypothetically find its way to Magic Online, players would be allowed to choose the non-functional mode even if they hadn't met the condition.
I mean, look at it this way:
If you have no legal targets for an aura, why are you searching for an aura?
If your legal target gets killed with the ability on the stack, you now have time to change your mind about what you were getting; if you don't change your mind, why are you looking for an aura?
If the player persists and chooses to actually search up an aura for no reason whatsoever, the ability resolves, the aura sees no legal targets (assuming neither you nor your opponent has one), and then it goes to the graveyard.
There was a similar instance recently where, in a Grand Prix, one of LSV's opponents tried to do some action, like Green Sun's Zenith with Grafdigger's Cage on the board, and LSV just looked at his opponent and "yes, that resolves." His opponent just stared into space for a bit and realized he had just paid
to shuffle his library.
Dumb things happen, and it's not the cards fault. Yes, you want to avoid an abundance of cards that can produce that effect, but if I had to choose between "make this awesome" or "let's eliminate all potential feel-bad moments", I would always choose the former.
So we go with the "into play" and hope that people learn from their mistakes should they make them.
That doesn't really matter, they just go to the graveyard instead.
Or are you just worried about upsetting all the idiots who search up aura without legal targets?
Right now, going by the "is this awesome?" metric, this card is distinctly not Mythic. Aether Vial may be all kinds of banned and broken, but if this card isn't even within reach of doing something that Vial could do, it just ain't worth it.
Turd. Auras screw up the "into play" option. If they don't have a legal target, they can't go into play.
I suspect that for a mythic and the time investment needed (accumulating charge counters), the costs could come down a hair and it would still be safe to put the toys straight into play.
Let's just say I had my suspicions.
Anyway, I think you can put a bow on this bug and ship it.
Dude. Swans was my design.