Mechanics Playground: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Lacuna Vanguard Colourless Common 2{2} Creature – Eldrazi Drone 1 1 Lacuna Vanguard enters the battlefield with a +1/+1 counter on it for each {c} spent to cast it. 0
2 Nephilim Husk Colourless Rare 4{4} Creature – Nephilim 8 8 Spend only exactly four different colors of mana to cast Nephilim Husk. 0
3 Realm Ender Colourless Rare 7{6}{c} Creature – Eldrazi 7 6 At the beginning of your upkeep, exile the top card of your library, then each opponent sacrifices two permanents that share a card type with that card. 0
4 Resonance Entity Colourless Uncommon 3{3} Creature – Golem 2 2 Whenever an instant or sorcery spell is cast with only one target that isn't Resonance Entity, copy that spell targeting Resonance Entity. 0
5 Siamese Scion Colourless Common 3{3} Creature – Eldrazi Scion 2 2 Sacrifice Siamese Scion: Add {c}{c} to your mana pool. 0
6 Spectra Drainer Colourless Mythic 7{7} Creature – Eldrazi 7 7 Colored spells your opponents cast cost {3} more to cast. 0
7 Surreal Cloud Colourless Rare 6{4}{c}{c} Creature – Eldrazi 4 4 Flying
Protection from permanents
0
8 The Other Colourless Rare 9{9} Creature – Eldrazi 9 9 The Other doesn't count as a creature when determining the effects of spells and abilities. (For example, a spell called "destroy target creature" can't target this.") 0
9 Tracer of Emrakul Colourless Rare 5{4}{c} Creature – Eldrazi 4 4 If you control a white creature, Tracer of Emrakul has Vigilance. The same is true for a blue creature and flying, a black creature and lifelink, a red creature and haste, and a green creature and trample. 0
10 Wasteland Wanderer Colourless Common 1{c} Creature – Eldrazi 0 1 {t}: Add {c}. 0
11 Angel of Truth White Rare 6{4}{w}{w} Creature – Angel 4 4 Flying
Whenever Angel of Truth attacks, glean a card in defending player's hand, then if that player has no hidden cards in his or her hand, Angel of Truth gains indestructible until end of turn. [Glean]
1 1462155385 on 02 May 2016 by jameschanlee
12 Apprehend White Common 3{2}{w} Enchantment – Aura Enchant creature
When Apprehend enters the battlefield, put two 1/1 White Soldier creature tokens onto the battlefield.
Tap an untapped soldier you control: Tap enchanted creature.
1 1461840761 on 28 Apr 2016 by jameschanlee
13 Archaeological Dig White Common 3{2}{w} Sorcery Return up to two target artifact and/or enchantment cards from your graveyard to your hand. 0
14 Archangel of Mirrors White Rare 6{4}{w}{w} Creature – Angel 4 4 Flying
At the beginning of your end step, if you control less creatures than target opponent, put 1/1 White Spirit creature tokens onto the battlefield equal to the difference.
1 1462103499 on 01 May 2016 by jameschanlee
15 Archbishop White Common 5{4}{w} Creature – Human Cleric 3 3 Damage this deals also causes you to gain twice that much life. 0
16 Arms to Farms White Uncommon 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets -X/+X, where X is its power.
0
17 Avatar Avacyn White Mythic 8{5}{w}{w}{w} Legendary Creature – Angel 7 7 Flying
At the beginning of your end step, you gain life equal to the life you lost this turn.
1 1462183127 on 02 May 2016 by jameschanlee
18 Babbling Doomsayers White Rare 4{2}{w}{w} Creature – Human 3 4 Landfall – When a land enters the battlefield under your control, destroy all creatures. 0
19 Border Police White Common 4{3}{w} Creature – Human Soldier 2 4 Whenever Border Police blocks a creature, interrogate that creature's owner. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) 1 1462154624 on 02 May 2016 by jameschanlee
20 Boros Infantry White Common 3{2}{w} Creature – Soldier 1 3 Tactics (This creature gets +1/+0 as long as it's tapped. You may choose not to tap this as it attacks.) 0
21 Brilliant Halo White Common 1{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, you may gain 2 life.
0
22 Circle of Reflection White Rare 3{1}{w}{w} Enchantment Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
If a source that doesn't share a color with Circle of Reflection would deal damage to you, prevent 1 of that damage.
1 1461817237 on 28 Apr 2016 by jameschanlee
23 Cobbleroad Interrogators White Common 6{5}{w} Creature – Human Wizard 4 5 Vigilance
{1}{w}, {t}: Interrogate target opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
1 1462154710 on 02 May 2016 by jameschanlee
24 Collar of Zedruu White Rare 2{1}{w} Enchantment Prevent all damage that would be dealt to you by sources you own. 0
25 Confession White Common 1{w} Instant You gain 4 life. Then if you have more life than your starting life total, draw a card. 0
26 Contemplative Monk White Common 2{w}{w} Creature – Human Monk 2 2 At the beginning of your upkeep, you may gain 1 life. 1 1462920757 on 10 May 2016 by jameschanlee
27 Counterstrike White Rare 3{1}{w}{w} Instant Cast Counterstrike only if you are being attacked.
Take an extra turn after this one. Skip all steps of that turn other than the combat step. During that turn, you may only attack the player that is attacking you.
1 1461798212 on 27 Apr 2016 by jameschanlee
28 Cry of Jealousy White Uncommon 2{1}{w} Sorcery Exile target creature that shares a creature type with another creature on the battlefield. 0
29 Curfew Guard White Common 4{2}{w}{w} Creature – Human Soldier 3 3 When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
1 1463001552 on 11 May 2016 by jameschanlee
30 Delusions of Mediocrity White Rare 4{2}{w}{w} Enchantment When Delusions of Mediocrity enters or leaves the battlefield, your life total becomes 15. 0
31 Devastation Foretold White Rare 4{2}{w}{w} Sorcer Exile all creatures. For each creature exiled this way, its controller creates a 0/1 Eldrazi spawn creature token with "Sacrifice this: Add {c}." 1 1543827089 on 03 Dec 2018 by jameschanlee
32 Disciple of Linvala White Rare 3{2}{w} Creature – Human Cleric 2 4 Activated abilities that aren't mana abilities cost {1} more to activate. 1 1462183230 on 02 May 2016 by jameschanlee
33 Distraction Strategy White Uncommon 3{2}{w} Enchantment At the beginning of each opponent's combat, that opponent taps an untapped creature they control. 1 1543827476 on 03 Dec 2018 by jameschanlee
34 Eagle Totem White Common 2{1}{w} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has vigilance.
1 1462527022 on 06 May 2016 by jameschanlee
35 Early Bird White Common 3{2}{w} Creature – Bird 2 2 Flying
If you control no creatures, you may cast this for {1}{w}.
1 1462834939 on 09 May 2016 by jameschanlee
36 Encase in Carbonite White Common 2{1}{w} Sorcery Exile target creature. As long as it's exiled, it gains "This card can be cast from exile." 1 1462082774 on 01 May 2016 by jameschanlee
37 Farmer White Common 1{w} Creature – Human Townsfolk 1 2 Reap – Instead of playing a land for the turn, you may gain 2 life. 1 1461797235 on 27 Apr 2016 by jameschanlee
38 Fencing Champion White Common 2{1}{w} Creature – Human Soldier 2 2 Focus {w} ({w}, {t}: This becomes focused until the end of your next turn. Focus only as a sorcery.)
As long as Fencing Champion is focused, it gets +1/+1.
0
39 Fencing Instructor White Common 3{2}{w} Creature – Human Soldier 2 1 Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
{w}, Remove a +1/+1 counter from Fencing Instructor: Prevent all damage that would be dealt to it this turn.
1 1462183997 on 02 May 2016 by jameschanlee
40 Gnome Replica White Common 3{2}{w} Artifact Creature – Gnome 1 3 Windup {1}{w} ({1}{w}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
Sacrifice Gnome Replica: You gain 2 life for each +1/+1 counter on Gnome Replica.
1 1461819950 on 28 Apr 2016 by jameschanlee
41 Guardians of Veles White Common 5{4}{w} Creature – Spirit Knight 3 4 Flash
Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.)
0
42 Gustcloak Duelist White Rare 3{2}{w} Creature – Aven Soldier 2 2 First strike
{2}{w}: Untap Gustcloak Duelist. If it's in combat, remove it from combat.
0
43 Hoary Veteran White Common 2{1}{w} Creature – Human Soldier 2 2 Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.) 1 1544827690 on 14 Dec 2018 by jameschanlee
44 Jesus White Mythic 5{3}{w}{w} Legendary Creature – Human God 4 4 Islandwalk
If a creature you control would die, instead remove all damage from that creature and put Jesus into your library third from the top.
1 1461980292 on 30 Apr 2016 by jameschanlee
45 Jigglypuff White Uncommon 2{1}{w} Creature – Faerie 1 1 Train {1}{w} ({1}{w}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Jigglypuff, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
1 1461986665 on 30 Apr 2016 by jameschanlee
46 Kami of the White Parasol White Uncommon 2{w}{w} Creature – Spirit 2 2 Flash
When Kami of the White Parasol enters the battlefield, you may exile another permanent you control until Kami of the White Parasol leaves the battlefield.
1 1461817902 on 28 Apr 2016 by jameschanlee
47 Kitsune Blinkblade White Common 5{4}{w} Creature – Fox Warrior 3 4 Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Kitsune Blinkblade untaps, you may gain 2 life.
1 1462100074 on 01 May 2016 by jameschanlee
48 Kor Drill Sergeant White Uncommon 3{2}{w} Creature – Kor Soldier 2 3 {t}: Put a +1/+1 counter on target creature with one or less creature types. It becomes a Soldier in addition to its other types. 0
49 Kowtow White Uncommon 4{3}{w} Sorcery Convoke
You gain 2 life for each tapped creature you control.
0
50 Lance Breaker White Common 3{1}{w}{w} Creature – Human Soldier 2 3 Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
{1}{w}: Lance Breaker gains first strike until end of turn.
1 1462184119 on 02 May 2016 by jameschanlee
51 Lie Detector White Uncommon 4{2}{w}{w} Creature – Human Wizard 2 3 When Lie Detector enters the battlefield, Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Revealed non-land cards in your opponents' hands cost {2} more to cast.
1 1462154912 on 02 May 2016 by jameschanlee
52 Marital Bliss White Uncommon 3{2}{w} Enchantment As long as you control exactly two creatures, each gets +2/+2. 0
53 Meditating Student White Uncommon 3{2}{w} – Human Monk 2 3 Prowess
Meditating Student can't attack unless it has 3 power or greater.
0
54 Meteli Guildmage White None 2{c}{w} 0
55 Mirror Prison White Uncommon 4{3}{w} Enchantment When Mirror Prison enters the battlefield, exile target creature until Mirror Prison leaves the battlefield.
Players can't cast creatures with the same name as the exiled creature.
1 1462398620 on 04 May 2016 by jameschanlee
56 Obelisk of Light White Common 2{1}{w} Artifact – Structure 4 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: You gain 2 life.
1 1462400977 on 04 May 2016 by jameschanlee
57 One-Eyed Prophet White Rare 1{w} Creature – Human Cleric 1 1 {t}: Target opponent reveals a card at random from his or her hand.
{w}, {t}: Name a card. It can't be cast this turn. Any opponent may reveal his or her hand. If the named card isn't there, sacrifice One-Eyed Prophet.
0
58 People's Champion White Uncommon 3{1}{w}{w} Creature – Human Knight 3 3 Vigilance
People's Champion blocks each turn if able.
0
59 Petrify White Uncommon 3{2}{w} Enchantment – Aura Enchant artifact or creature
Enchanted permanent is a noncreature artifact.
0
60 Pidgey White Common 2{1}{w} Creature – Bird 1 1 Flying
Train {w} ({w}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
1 1461986817 on 30 Apr 2016 by jameschanlee
61 Planar Void White Rare 5{3}{w}{w} Sorcery Destroy all creatures and planeswalkers. 0
62 Prismantle White Common 3{2}{w} Instant Until end of turn, you and creatures you control gain protection from the color/s of mana spent to cast Prismantle.
Draw a card.
1 1461840617 on 28 Apr 2016 by jameschanlee
63 Pull to Beyond White Uncommon 2{1}{w} Sorcery Exile target creature. Until the end of its controller's next turn, they may cast that card from exile. 0
64 Pulse of Righteousness White Common 1{w} Instant You gain 1 life for each mana in your mana pool. 0
65 Punish the Deserter White Uncommon 4{3}{w} Instant Play Punish the Deserter only after blockers have been declared.
Exile target creature that could have attacked or blocked this turn, but didn't.
0
66 Purity of Form White Mythic 4{2}{w}{w} Enchantment Creatures with power equal to their toughness get +2/+2, have Flying, and are Angels in addition to their other types. 0
67 Racial Edict White Uncommon 4{2}{w}{w} Enchantment – Aura Enchant creature you don't control
Enchanted creature and creatures that share a creature type with it can't attack or block.
0
68 Ragnarok Proclamation White Rare 6{4}{w}{w} Sorcery Convoke
Destroy all creatures.
0
69 Rift Guardian White Rare 2{w}{w} Creature – Cat Advisor 2 2 Cards can't leave exile. 0
70 Ringmage of Stability White Uncommon 3{2}{w} Creature – Human Wizard 2 2 {3}{w}: Put Ringmage of Stability and target creature on top of their owner's libraries. 1 1462695971 on 08 May 2016 by jameschanlee
71 Seal of the Meek White Rare 4{2}{w}{w} Enchantment Creatures with power greater than their converted mana cost can't attack. 0
72 Seam Stitcher White Common 2{1}{w} Creature – Human Artificer 1 3 When Seam Stitcher enters the battlefield, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice a Contraption: You gain 2 life.
1 1462317042 on 03 May 2016 by jameschanlee
73 Seht's Garrison White Uncommon 4{3}{w} Artifact – Structure 6 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
Creatures can't attack you.
1 1462410450 on 05 May 2016 by jameschanlee
74 Sever the Connection White Rare 2{1}{w} Enchantment Cards can't leave exile. 0
75 Shield Charger White Common 3{2}{w} Creature – Rhino Soldier 1 4 Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) 0
76 Sigil Duelist White Common 3{2}{w} Creature – Human Soldier 2 2 Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn. 1 1462584667 on 07 May 2016 by jameschanlee
77 Soul Bomber White Rare 5{3}{w}{w} Creature – Angel 3 3 Whenever Soul Bomber deals combat damage to a player, you may put a card from your hand onto the battlefield face down. (It's a 2/2 creature.) 1 1462672855 on 08 May 2016 by jameschanlee
78 Soul Canvas White Uncommon 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, if it wasn't a token, put a token copy of that creature onto the battlefield and attach Soul Canvas to it.
1 1461989684 on 30 Apr 2016 by jameschanlee
79 Soulguard Captain White Uncommon 2{w}{w} Creature – Human Knight 2 2 All damage that would be dealt to you by spells is dealt to Soulguard Captain instead. 0
80 Spearman of Seht White Common 4{3}{w} Creature – Human Soldier 3 2 Aggression 1 (This gets +1/+1 for each creature blocking it.)
First strike
1 1462100754 on 01 May 2016 by jameschanlee
81 Spelltether Ghost White Uncommon 3{2}{w} Creature – Spirit 3 2 If Spelltether Ghost would die while it's enchanted, instead remove all damage from Spelltether Ghost and destroy an enchantment attached to it. 1 1462767098 on 09 May 2016 by jameschanlee
82 Spirit Prison White Common 3{2}{w} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature can't attack or block.
1 1462593163 on 07 May 2016 by jameschanlee
83 Syphon Angel White Rare 6{4}{w}{w} Creature – Angel 4 4 Flying
Tap two lands you control: Until end of turn, Syphon Angel gains protection from a color that both those lands can produce.
0
84 Terminate the Trite White Mythic 6{4}{w}{w} Sorcery Destroy all creatures with two or less colors. 1 1463143548 on 13 May 2016 by jameschanlee
85 Third-Eye Sentinel White Uncommon 4{2}{w}{w} Creature – Gargoyle 4 4 Third-Eye Sentinel doesn't untap during your untap step.
Whenever you are attacked, untap Third-Eye Sentinel and it gains flying until end of turn.
0
86 Thread of Life White Rare 1{x}{w} Sorcery Your life total becomes four times X. 1 1461800309 on 27 Apr 2016 by jameschanlee
87 Timeblast White Common 2{1}{w} Instant Exile target creature. At the beginning of the next end step, return that creature to its owner's hand. 0
88 Trusted Squire White Common 1{w} Creature – Cat Soldier 0 3 Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) 0
89 Turtle Sensei White Common 4{3}{w} Creature – Turtle 1 4 Mentor
{u}: Switch Turtle Sensei's power and toughness until end of turn.
0
90 Universal Totem White Common 2{1}{w} Enchantment – Aura Enchant permanent
When enchanted permanent dies, return it to the battlefield under its owner's control.
0
91 Vanguard of the Void White Rare 1{w} Creature – Human Soldier 2 1 Protection from converted mana cost 1 0
92 Vigilant Preacher White Uncommon 4{3}{w} Creature – Human Cleric 2 3 Vigilance
Whenever you spend {w} to cast a colored nonwhite spell, you may gain 2 life.
0
93 Village Chief White Uncommon 4{2}{w}{w} Creature – Human Townsfolk 2 2 At the beginning of your end step, if you control less creatures than an opponent, put a 1/1 White Townsfolk creature token onto the battlefield. 0
94 Void Grenade White Rare 4{2}{w}{w} Artifact Whene an opponent casts a spell, sacrifice Void Grenade. If you do, destroy all creatures. 0
95 Watchcog White Common 5{4}{w} Artifact Creature – Hound 3 5 {A}: Watchcog gains vigilance until end of turn. ({A} may be paid with one mana from an artifact source.) 1 1460943192 on 18 Apr 2016 by jameschanlee
96 Air Pocket Blue Uncommon 4{2}{u}{u} Enchantment Creatures with flying can't block creatures without flying.
{1}{u}: Target creature gains flying until end of turn.
0
97 Apprentice Numerologist Blue Uncommon 2{u}{u} Creature – Human Wizard 2 2 Protection from converted mana cost 2 1 1462792319 on 09 May 2016 by keflexxx
98 Aquarin Guildmage Blue None 2{c}{u} 1 1462696339 on 08 May 2016 by jameschanlee
99 Automata Surgeon Blue Common 4{3}{u} Creature – Human Artificer 2 4 {u}, {t}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Untap Automata Surgeon.
1 1462320242 on 04 May 2016 by jameschanlee
100 Blind Divination Blue Rare 4{2}{c}{u} Instant An opponent separates the top five cards of your library into two piles, and reveals the cards in one of those piles. Put one pile into your hand and the other pile into your graveyard. 0
101 Bluebeat Blue Uncommon 2{1}{u} Instant Counter target spell unless that spell's controller has you draw two cards. 1 1462835273 on 09 May 2016 by jameschanlee
102 Brain Storage Blue Common 1{u} Sorcery Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.) 0
103 Brass Fists Blue Uncommon 3{2}{u} Enchantment – Aura Enchant Creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
1 1462397966 on 04 May 2016 by jameschanlee
104 Bubble Sort Blue Common 3{2}{u} Instant Draw two cards, then discard a card if your have three or more cards in hand. 2 1463030508 on 12 May 2016 by dude1818
105 Cantrip Combat Blue Rare 4{2}{u}{u} Enchantment Whenever a player casts a spell, he or she may put or remove a charge counter on Cantrip Combat. Then if Cantrip Combat has exactly ten charge counters on it, that player wins the game. 0
106 Cassandra's Student Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 2 2 When Cassandra's Student dies, search target player's library for a card, then that player shuffles his or her library and puts that card on top of it. (That card remains hidden.) 0
107 Charge Break Blue Common 4{2}{u}{u} Instant Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Counter target spell. If a land card was exiled, untap target land.
1 1462223584 on 02 May 2016 by jameschanlee
108 Chrono Boost Blue Common 2{1}{u} Enchantment At the beginning of your upkeep, put a charge counter on Chrono Boost. Then if it has three or more charge counters on it, sacrifice it and draw two cards. 1 1462673155 on 08 May 2016 by jameschanlee
109 Cloak-Caster Blue Common 3{2}{u} Creature – Human Wizard 2 1 When Cloak-Caster enters the battlefield, you may turn a nontoken permanent you control face down. (It's a 2/2 creature.)
(Tag: Disguise {0})
0
110 Coldlight Oracle Blue Rare 3{1}{u}{u} Creature – Fish Wizard 2 2 When Coldlight Oracle enters the battlefield, each player draws two cards. 1 1461899391 on 29 Apr 2016 by jameschanlee
111 Counterspike Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {1}. If that player does, draw a card. 1 1462834041 on 09 May 2016 by jameschanlee
112 Covetous Mimic Blue Rare 1{u} Creature – Shapeshifter 1 1 {u}: Choose a creature with converted mana cost one greater than Covetous Mimic's converted mana cost. Covetous Mimic becomes a copy of that creature and gains this ability. 1 1461818353 on 28 Apr 2016 by jameschanlee
113 Delegate Blue Common 1{u} Sorcery Convoke
Draw a card.
1 1543824835 on 03 Dec 2018 by jameschanlee
114 Denial Matrix Blue Uncommon 2{1}{u} Enchantment When Denial Matrix enters the battlefield, look at target opponent's hand, then name a nonland card.
When that opponent casts the card with the chosen name, sacrifice Denial Matrix and draw two cards.
0
115 Discernment Blue Common 2{1}{u} Instant Splice {3}{u} (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw a card.
0
116 Dream Walker Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 2 2 Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Dream Walker can't be blocked if defending player has a revealed land in his or her hand.
1 1462922632 on 10 May 2016 by jameschanlee
117 Efface Blue Common 2{u}{u} Instant Counter target permanent spell. 0
118 Encircle Blue Uncommon 5{3}{u}{u} Instant Convoke
Counter target spell. If at least two creatures were tapped to cast Encircle, draw a card.
3 1463435406 on 16 May 2016 by continuumg
119 Energy Drain Blue Rare 2{x}{u}{u} Instant Counter target spell with converted mana cost X. If a spell is countered this way, put a permanent card with converted mana cost X from your hand onto the battlefield. 0
120 Eureka Shout Blue Common 3{2}{u} Instant Draw two cards, then reveal your hand. 0
121 Final Recall Blue Rare 1{u} Instant Draw 3 cards. You can't draw cards for the rest of the game. 1 1542697821 on 20 Nov 2018 by jameschanlee
122 Fixate Blue Rare 4{2}{u}{u} Sorcery Scry 3, then draw cards equal to the number of cards put on the bottom of your library this way. 1 1463013494 on 12 May 2016 by jameschanlee
123 Force Tether Blue Uncommon 3{2}{u} Enchantment Whenever a creature blocks or becomes blocked, tap that creature. It doesn't untap during its controller's next untap step.
{3}{u}: Untap target creature.
0
124 Form of Silent Stones Blue Uncommon 3{2}{u} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and doesn't untap during its untap step.
1 1462530937 on 06 May 2016 by jameschanlee
125 Frost Dragon Blue Rare 7{5}{u}{u} 6 6 Flash, flying
When Frost Dragon enters the battlefield, tap all other creatures. They don't untap for as long as you control Frost Dragon.
0
126 Gaslight Interrogator Blue Common 3{2}{u} Creature – Human Soldier 2 2 Whenever Gaslight Interrogator deals combat damage to a player, Extract. (Exile the top card of that player's library. You may play cards exiled this way.) 0
127 Gene Splicer Blue Common 3{2}{u} Creature – Human Wizard 2 2 Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.) 1 1463012694 on 12 May 2016 by jameschanlee
128 Gentrify Blue Common 1{u} Sorcery As an additional cost to cast Gentrify, sacrifice a basic land.
Search your library for a nonbasic land card and put it onto the battlefield tapped, then shuffle your library.
1 1461983710 on 30 Apr 2016 by jameschanlee
129 Glasswing Drake Blue Common 5{4}{u} Creature – Drake 3 2 Flying
Reflex – The first time Glasswing Drake becomes the target of a spell or ability each turn, draw a card.
1 1461797552 on 27 Apr 2016 by jameschanlee
130 Glittering Dragon Blue Rare 4{2}{u}{u} Creature – Dragon 5 5 Opponents may cast spells and activate abilities targeting Glittering Dragon without paying their mana costs. 0
131 Harmless One Blue Common 1{u} Creature – Homunculus 1 1 Harmless One can't be blocked if you control more creatures than defending player. 0
132 Heart of Treachery Blue Uncommon 4{2}{u}{u} Creature – Sprit 3 3 Whenever Heart of Treachery deals combat damage to a player, sacrifice it. If you do, gain control of target creature that player controls. 1 1462673275 on 08 May 2016 by jameschanlee
133 Helium Salesman Blue Common 3{2}{u} Creature – Vedalken Artificer 2 2 {u}, {t}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Helium Salesman gains flying until end of turn.
1 1462320331 on 04 May 2016 by jameschanlee
134 Inspection Blue Common 1{u} Sorcery Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card.
1 1462922562 on 10 May 2016 by jameschanlee
135 Izzet Accelerator Blue Uncommon 2{1}{u} Creature – Goblin Wizard 2 1 As long as you control a permanent with flash, you may cast creature cards as if they had flash. 0
136 Kezzik Agent Blue Common 1{u} Creature – Human Rogue 0 3 Disguise {1}{u} ({1}{u}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.) 2 1463147802 on 13 May 2016 by dude1818
137 Magnetron Blue Rare 4{2}{u}{u} Artifact Creature – Construct 3 3 Flying
{2}{A}: Attach target aura or equipment to Magnetron. ({A} may be paid with one mana from an artifact source.)
1 1462160748 on 02 May 2016 by jameschanlee
138 Mana Moth Blue Rare 2{u}{u} Creature – Insect 2 1 Flash
Flying
When Mana Moth enters the battlefield, counter target spell if it's not the first spell cast by that player this turn.
0
139 Mana Seal Blue Common 2{u}{u} Enchantment When a player casts a spell, counter that spell and sacrifice Mana Seal. 0
140 Memetic Churn Blue Uncommon 2{1}{u} Sorcery Look at target player's hand and choose a card. That player discards that card, then draws a card. 1 1462696516 on 08 May 2016 by jameschanlee
141 Merfolk Geologist Blue Uncommon 1{u} Creature – Merfolk 1 1 {t}: Return target land you control to its owner's hand. 0
142 Merfolk Vanguard Blue Common 2{1}{u} Creature – Merfolk Soldier 2 1 Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 0
143 Mizu's Decoys Blue Common 1{u} Creature – Human Ninja 1 1 {u}: Return Mizu's Decoys and target creature blocking it to its owner's hand.
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
1 1462491898 on 05 May 2016 by jameschanlee
144 Muruzoa Blue Uncommon 3{2}{u} Creature – Jellyfish 2 2 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
{1}{u}: Return Muruzoa and its prey to their owner's hands.
1 1462685880 on 08 May 2016 by jameschanlee
145 Muse Blue Common 2{1}{u} Sorcery Draw a card, then discard a card, then draw a card. 0
146 Muse of Indecision Blue Uncommon 3{2}{u} Creature – Spirit 2 1 Whenever you would draw a card, you may scry 3 instead. 0
147 Nessian Lake Serpent Blue Common 5{4}{u} Creature – Serpent 4 4 Nessian Lake Serpent gets +2/+2 as long as you control exactly one island. 0
148 Ninja of Three Eyes Blue Common 3{2}{u} Creature – Human Ninja 1 3 Whenever Ninja of Three Eyes deals combat damage to a player, draw a card.
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
1 1462491803 on 05 May 2016 by jameschanlee
149 Obelisk of Tomes Blue Common 2{1}{u} Artifact – Structure 4 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: Scry 2.
1 1462401594 on 04 May 2016 by jameschanlee
150 Old Master Blue Rare 2{1}{u} Creature – Human Monk 1 3 Other creatures you control have activated abilities of Old Master. 0
151 Owl Totem Blue Common 3{2}{u} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying.
1 1462540526 on 06 May 2016 by jameschanlee
152 Palette Sphinx Blue Uncommon 6{4}{u}{u} Creature – Sphinx 4 4 When Palette Sphinx enters the battlefield, choose a color. Target player reveals his or her hand, discards all cards of that color, and draws that many cards.
Flying
0
153 Palm Collector Blue Common 3{2}{u} Creature – Human Wizard 2 2 Whenever Palm Collector deals combat damage to a player, Scry 3. 0
154 Persona Shift Blue Uncommon 2{1}{u} Instant Exchange the power of two target creatures until end of turn. 1 1461800014 on 27 Apr 2016 by jameschanlee
155 Poliwhirl Blue Uncommon 4{3}{u} Creature – Frog 3 3 Islandwalk
Train {1}{u} ({1}{u}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Poliwhirl, target land becomes a basic island until the end of your next turn.
1 1462430983 on 05 May 2016 by jameschanlee
156 Precog Responders Blue Common 3{2}{u} Creature – Human Wizard 2 2 When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) 0
157 Prismatic Snare Blue Common 2{1}{u} Instant Counter target spell if it shares a color with mana spent to cast Prismatic Snare. 1 1543826269 on 03 Dec 2018 by jameschanlee
158 Psychic Boy Blue Common 1{u} Creature – Human Townsfolk 1 1 Whenever Psychic Boy blocks, draw a card. 1 1463115120 on 13 May 2016 by jameschanlee
159 Pulse of Frost Blue Common 2{1}{u} Instant Tap target creature for each mana in your mana pool. 1 1462921315 on 10 May 2016 by jameschanlee
160 Reality Leak Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {c}. 0
161 Reality Swallower Blue Rare 7{5}{u}{u} Creature – Leviathan 9 9 Whenever you cast a spell, counter that spell and exile it.
When Reality Swallower leaves the battlefield, cast all spells exiled by Reality Swallower without paying their mana costs.
0
162 Reflection Snatcher Blue Rare 3{1}{u}{u} Creature – Shapeshifter 2 2 Whenever Reflection Snatcher blocks or becomes blocked by a creature, Reflection Snatcher becomes a copy of that creature until end of combat. 0
163 Revelation Blue Common 1{u} Sorcery Look at the top card of target player's library. You may have that player put that card on the bottom of his or her library.
Draw a card.
0
164 Ringmage of Clarity Blue Uncommon 3{2}{u} Creature – Merfolk Sage 2 3 {u}, {t}: Look at the top card of target player's library. You may put that card in that player's graveyard. 2 1462695498 on 08 May 2016 by jameschanlee
165 River Crocodile Blue Common 1{u} Creature – Crocodile 1 2 Aggression 1 (This gets +1/+1 for each creature blocking it.) 0
166 Sad Jellyfish Blue Common 5{4}{u} Creature – Jellyfish 4 5 Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
Sad Jellyfish can't attack if it's blue.
0
167 Sensei's Apprentice Blue Common 1{u} Creature – Human Wizard 1 1 {t}: Look at the top card of your library. You may put that card into your library third from the top. 1 1461797924 on 27 Apr 2016 by jameschanlee
168 Shapeshift Blue Rare 4{2}{u}{u} Sorcery Exile target permanent. Its controller searches their library for a permanent with the same converted mana cost and puts it onto the battlefield under their control, then shuffles their library. 0
169 Sigil Speaker Blue Common 2{1}{u} Creature – Human 1 3 Focus (If this card would untap, instead, you may focus it and it does not untap.)
Whenever you focus Sigil Speaker, Scry 2.
0
170 Silent Wish Blue Rare 1{u} Sorcery Search your library for up to three cards and exile them, then shuffle that many cards you own from outside the game into your library. 0
171 Simic Snapjaw Blue Common 3{2}{u} Creature – Turtle Mutant 1 3 Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated.
1 1463011929 on 12 May 2016 by jameschanlee
172 Skeleton Grafter Blue Rare 5{3}{u}{u} Creature – Human Artificer 1 1 {u}, {t}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Contraptions you control are 2/2 creatures in addition to their other types.
1 1462322410 on 04 May 2016 by jameschanlee
173 Slave Trade Blue Rare 5{3}{u}{u} Sorcery Target opponent searches his library for two nonland permanents with different names. Put one onto the battlefield under your control and the other on the battlefield under his or her control. 1 1462793212 on 09 May 2016 by jameschanlee
174 Soul Extractor Blue Uncommon 4{2}{u}{u} Instant Turn target permanent face down. (It's a 2/2 creature) 1 1462672918 on 08 May 2016 by jameschanlee
175 Spawn of Lies Blue Common 1{u} Creature – Devil 0 4 Malice – Whenever you cast a spell that targets a creature you don't control, that creature's controller puts the top 3 cards of his or her library into their graveyard. 0
176 Spellshift Blue Uncommon 2{u}{u} Instant Counter target spell. That spell's controller may cast a spell with equal or less converted mana cost without paying its mana cost. 0
177 Spirit Pathwalker Blue Common 3{2}{u} Creature – Human Mystic 2 2 When Spirit Pathwalker leaves the battlefield, draw a card. 2 1462792698 on 09 May 2016 by jameschanlee
178 Take Note Blue Common 1{u} Sorcery Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Draw a card.
0
179 Temporal Wink Blue Common 2{1}{u} Instant Exile target nonland permanent until its owner pays {3}. (That card returns to the battlefield under its owner's control.) 0
180 Tetrawing Roc Blue Uncommon 5{4}{u} Creature – Roc 3 3 Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
Flying
Tetrawing Roc's tandem creature has flying.
0
181 Thassa's Denial Blue Common 2{u}{u} Instant Counter target spell unless its controller pays {1} for each Island you control. 0
182 Think Fast Blue Common 4{3}{u} Instant Impulse {2}{u} (You may cast this card for its impulse cost as you draw it.)
Draw two cards.
1 1544828031 on 14 Dec 2018 by jameschanlee
183 Thought Elemental Blue Rare 5{3}{u}{u} Creature – Elemental 3 3 While you're searching your library, you may cast Thought Elemental from your library.
Whenever you shuffle your library, you may shuffle Thought Elemental into your library. If you do, draw a card.
2 1461113219 on 20 Apr 2016 by dude1818
184 Trapdoor Turtle Blue Common 3{1}{u}{u} Creature – Turtle 1 4 Skulk
{u}: Switch Trapdoor Turtle's power and toughness until end of turn.
0
185 Wind Reader Blue Common 4{3}{u} Creature – Human Ninja 2 2 Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Wind Reader deals combat damage to a player, draw a card.
1 1462099855 on 01 May 2016 by jameschanlee
186 Windraiser Blue Uncommon 3{2}{u} Creature – Spirit 3 1 Flying
Whenever Windraiser attacks, target creature defending player controls gains flying until end of turn.
1 1462672644 on 08 May 2016 by jameschanlee
187 Alix the Desecrator Black Mythic 7{5}{b}{b} Legendary Creature – Demon 7 7 Flying
Spells and permanents you control have deathtouch and lifelink.
0
188 Anything but This Black Uncommon 1{b} Sorcery Target opponent names a card type, then reveals his or her hand. Choose a card from it not of the named type, then that player discards that card. 1 1462921032 on 10 May 2016 by jameschanlee
189 Apprentice Assassin Black Common 2{1}{b} Creature – Human Rogue 2 1 Surestrike (If this would deal damage to a player, it deals twice that much damage instead.) 0
190 Arrogant Knight Black Uncommon 2{1}{b} Creature – Human Knight 3 3 Arrogant Knight can't attack unless a creature with less power also attacks.
Arrogant Knight can't block unless a creature with less power also blocks.
0
191 B Movie Execution Black Uncommon 2{1}{b} Instant Destroy target creature if it's the only creature target player controls. 0
192 Barney Stinson Black Mythic 2{1}{b} Legendary Creature – Human 3 1 Creatures are legendary. 1 1461798526 on 27 Apr 2016 by jameschanlee
193 Black Chemister Black Uncommon 3{2}{b} Creature – Human Wizard 2 2 When Black Chemister enters the battlefield, put a -1/-1 counter on target creature.
As long as Black Chemister has a -1/-1 counter on it, it has deathtouch.
0
194 Bleeding-Pus Imp Black Common 4{3}{b} Creature – Imp 2 2 Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn.
1 1462874172 on 10 May 2016 by jameschanlee
195 Blood Sac Black Uncommon 2{1}{b} Creature – Horror 2 2 When Blood Sac enters the battlefield, you lose 2 life.
Lifelink
0
196 Bloodhide Demon Black Rare 3{1}{b}{b} Creature – Demon 6 6 Flying
At the beginning of each end step, sacrifice Bloodhide Demon unless a creature died this turn.
0
197 Bloodhound Black Common 4{3}{b} Creature – Hound 5 2 Focus {b} ({b}, {t}: This becomes focused until the end of your next turn. Focus only as a sorcery.)
As long as Bloodhound is focused, it has lifelink.
1 1462338257 on 04 May 2016 by jameschanlee
198 Bloodletter Black Common 3{2}{b} Creature – Vampire 3 1 Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.) 0
199 Body Odor Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature can only attack or block alone.
0
200 Brainpox Black Uncommon 3{1}{b}{b} Sorcery Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Delirium – If there are four or more card types among cards in your graveyard, draw a card.
1 1462084055 on 01 May 2016 by jameschanlee
201 Cage of Spikes Black Common 2{1}{b} Enchantment – Aura Enchant Creature
Whenever enchanted creature attacks or blocks, destroy that creature at end of combat.
0
202 Cannibalism Black Rare 4{2}{b}{b} Enchantment Whenever a creature dies, put a +1/+1 counter on each creature [you control] that shares a creature type with it. 0
203 Chained Demon Black Common 3{2}{b} Creature – Demon 3 3 At the beginning of your end step, if Chained Demon didn't attack this turn, you lose 2 life. 0
204 Choice of Annoyances Black Uncommon 2{b}{b} Sorcery Target player chooses one:
- He or she discards two cards.
- He or she reveals his hand. You choose a card from it and they discard that card.
1 1461898562 on 29 Apr 2016 by jameschanlee
205 Consuming Nightmare Black Rare 5{3}{b}{b} Creature – Demon Horse 3 3 Players may choose not to untap creatures during their untap step.
Whenever another a creature untaps during its player's untap step, its controller loses 2 life.
0
206 Contract Killer Black Common 3{2}{b} Creature – Vampire Mercenary 2 2 Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) 0
207 Corpse Market Black Uncommon 3{1}{b}{b} Enchantment Whenever a creature dies, its controller may draw a card. 1 1462673437 on 08 May 2016 by jameschanlee
208 Coyote Totem Black Common 4{3}{b} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +2/+2 and has menace.
1 1462532361 on 06 May 2016 by jameschanlee
209 Creeping Wall Black Uncommon 3{2}{b} Artifact – Structure 5 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: Remove a counter from target permanent.
1 1462430483 on 05 May 2016 by jameschanlee
210 Deadly Game of Tag Black Uncommon 3{2}{b} Instant All creatures gain deathtouch until end of turn. 0
211 Deathblade Shinobi Black Common 1{b} Creature – Snake Ninja 1 1 Deathtouch
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
1 1462491247 on 05 May 2016 by jameschanlee
212 Despair Ghast Black Uncommon 2{1}{b} Creature – Spirit 3 3 Despair Ghast can't block.
Despair Ghast can't attack players with more life than you.
0
213 Dimir Dripblade Black Common 4{3}{b} Creature – Human Assassin 2 2 Deathtouch
Surestrike (If this would deal damage to a player, it deals twice that much damage instead.)
1 1542866476 on 22 Nov 2018 by jameschanlee
214 Dive Bomber Black Uncommon 5{4}{b} Creature – Bat Giant 3 3 Flying
{1}{g}: Dive Bomber loses flying until end of turn. Target creature blocks it this turn if able.
1 1462398876 on 04 May 2016 by jameschanlee
215 Dream Breaker Black Rare 2{1}{b} Creature – Human Assassin 2 1 {t}: Destroy target token. 0
216 Dregmeet Guildmage Black None 2{b}{c} 1 1462696353 on 08 May 2016 by jameschanlee
217 Duke of Maggots Black Uncommon 4{2}{b}{b} Creature – Demon 5 3 Restore – Sacrifice two other creatures (If this creature would die, you may pay its restore cost and return it to your hand instead.) 1 1462067857 on 01 May 2016 by jameschanlee
218 Eye Collector Black Uncommon 4{3}{b} Creature – Vampire Rogue 2 2 Disguise {1}{b} ({1}{b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
Whenever Eye Collector deals combat damage to a player, each player discards a card.
1 1463143181 on 13 May 2016 by jameschanlee
219 Eyeblight Genocide Black Mythic 7{5}{b}{b} Sorcery Destroy all creatures with power not equal to their toughness. 0
220 Faustian Agent Black Rare 5{3}{b}{b} Creature – Devil 4 3 {b}, {t}: If target creature you don't control would die this turn, instead gain control of that creature and remove all damage from it. 0
221 Feed the Scavengers Black Uncommon 3{2}{b} Enchantment Whenever a nontoken creature dies, its controller puts a 1/1 black Insect creature token onto the battlefield. 1 1462614671 on 07 May 2016 by jameschanlee
222 Felhound Black Uncommon 4{2}{b}{b} Creature – Demon Hound 2 2 Menace
Felhound gets +1/+1 for each life opponents have lost this turn.
0
223 Fever Golem Black Rare 7{5}{b}{b} Creature – Zombie Golem 5 4 When Fever Golem enters the battlefield, you may put a -1/-1 counter on each creature you don't control.
Whenever a creature with a -1/-1 counter is dealt damage or becomes the target of a spell or ability, destroy it.
0
224 Flayed Infiltrator Black Common 1{b} Creature – Golem 1 1 Bloodcast 2 (As an additional cost to cast this, you may pay up to {2}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)
Skulk
1 1462412465 on 05 May 2016 by jameschanlee
225 Fleshsmith Black Rare 4{2}{b}{b} Creature – Horror 2 4 Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters on them are copies of Fleshsmith.
0
226 Gastly Black Uncommon 2{1}{b} Creature – Spirit 1 2 Train {b} ({b}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Gastly can't be blocked by creatures with power less than the number of +1/+1 counters on Gastly.
1 1462431474 on 05 May 2016 by jameschanlee
227 Grunge Skeletons Black Common 1{b} Creature – Skeleton 1 1 Restore {b} (If this creature would die, you may pay its restore cost and return it to your hand instead.) 1 1462067543 on 01 May 2016 by jameschanlee
228 Hanging Tree Black Uncommon 2{1}{b} Enchantment – Aura Enchant forest you control
When Hanging Tree enters the battlefield, destroy target creature.
Whenever enchanted forest becomes tapped, you lose 2 life.
0
229 Hollow Vermin Black Common 5{4}{b} Creature – Rat Skeleton 3 2 When Hollow Vermin enters the battlefield, target player discards a card.
Restore {2}{b} (If this creature would die, you may pay its restore cost and return it to your hand instead.)
1 1462067676 on 01 May 2016 by jameschanlee
230 Infectious Disease Black Uncommon 3{2}{b} Enchantment When Infectious Disease enters the battlefield, put a -1/-1 counter on target creature.
Creatures with -1/-1 counters on them have infect.
0
231 Infernal Gamble Black Rare 3{2}{b} Sorcery Search your library for a card, put it into your hand, then shuffle your library. Target opponent names a card, then reveal your hand and discard all copies of the named card. 0
232 Interrogation Black Common 1{b} Sorcery Choose a card type other than land. Target opponent reveals his or her hand and you choose a card of the chosen type from it. That player discards that card. 0
233 Juzam Traitor Black Uncommon 4{2}{b}{b} Creature – Djinn 5 5 When Juzam Traitor dies, sacrifice a creature. 0
234 Kami of Final Thoughts Black Rare 2{1}{b} Creature – Spirit 2 1 At the beginning of each opponent's upkeep, if they have exactly one card in hand, they discard a card. 0
235 Kezzik Striker Black Common 4{3}{b} Creature – Vampire Rogue 3 2 First strike
Disguise {1}{b} ({1}{b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
1 1463143110 on 13 May 2016 by jameschanlee
236 Kugiri Plunderer Black Common 2{1}{b} Creature – Human Warrior 1 2 {b}, {t}: Enslave. (If you control more nontoken than token creatures, put a 1/1 black Serf creature token onto the battlefield.) 0
237 Lash Out Black Common 5{4}{b} Sorcery Impulse {1}{b} (You may cast this card for its impulse cost as you draw it.)
Destroy target creature.
1 1544828200 on 14 Dec 2018 by jameschanlee
238 Martyr of Blood Black Uncommon 1{b} Creature – Serf 1 1 When Martyr of Blood is sacrificed, you gain 3 life. 0
239 Megalomania Black Rare 4{3}{b} Enchantment As long as there is exactly one creature on the battlefield, it gets +5/+5. 0
240 Midnight Effigy Black Rare 6{3}{b}{b}{b} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
All damage that would be dealt to you is dealt to Warded creature instead and vice versa.
1 1462532802 on 06 May 2016 by jameschanlee
241 Mire Rats Black Common 3{2}{b} Basic Creature – Rat 1 1 (A deck can have any number of cards named Mire Rats.)
Mire Rats gets +1/+1 for each card named Mire Rats in your graveyard.
0
242 New Moon Black Rare 2{1}{b} Enchantment Play with the top card of your library revealed.
As long as the top card of your library is black, black creatures you control get +1/+1.
1 1462788068 on 09 May 2016 by jameschanlee
243 Nezumi Shadefang Black Common 2{1}{b} Creature – Rat 2 1 Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.) 0
244 Nezumi Smokeblade Black Uncommon 0 Creature – Rat Ninja 2 2 (Spells with no mana cost can't be cast.)
Ninjutsu {b}
1 1544344687 on 09 Dec 2018 by jameschanlee
245 Nihil Shade Black Rare 2{b}{b} Creature – Shade 2 2 Whenever you play the last card in your hand, Nihil Shade gets +2/+2 until end of turn. 0
246 Null-Thought Banshee Black Uncommon 4{2}{b}{b} Creature – Banshee 2 2 Flying
When Null-Thought Banshee enters the battlefield, each player discards a card.
Null-Thought Banshee gets +1/+1 for each player with no cards in his or her hand.
0
247 Obelisk of Souls Black Common 2{1}{b} Artifact – Structure 4 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: Each opponent loses 1 life.
1 1462401206 on 04 May 2016 by jameschanlee
248 Paranoia Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -1/-1 for each other creature controlled by the same player.
0
249 Patient Zero Black Uncommon 5{4}{b} Creature – Zombie 2 5 Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters on them have wither.
1 1461898866 on 29 Apr 2016 by jameschanlee
250 Phyrexian Decomposer Black Uncommon 5{4}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature and a 1/1 black Horror creature token onto the battlefield.
0
251 Pit of Cobras Black Rare 4{2}{b}{b} Artifact – Structure 6 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
Whenever a creature deals damage to you or to Pit of Cobras, destroy it.
1 1462427370 on 05 May 2016 by jameschanlee
252 Plague Carrier Black Uncommon 4{3}{b} Creature – Zombie 1 4 Infect
Creatures with -1/-1 counters have infect.
1 1543826835 on 03 Dec 2018 by jameschanlee
253 Plagueclaw Black Common 2{1}{b} Creature – Rat Rogue 1 1 Deathtouch
Disguise {b} ({b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
1 1463145155 on 13 May 2016 by jameschanlee
254 Plasmatog Black Common 2{1}{b} Creature – Atog 1 1 Pay 2 life: Plasmatog gets +2/+2 until end of turn. Activate this ability no more than once per turn. 1 1461208469 on 21 Apr 2016 by keflexxx
255 Poxgnat Black Uncommon 2{1}{b} Creature – Insect 1 1 Deathtouch
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
When Poxgnat deals combat damage, sacrifice it.
1 1462870319 on 10 May 2016 by jameschanlee
256 Prepare the Grave Black Common 1{b} Sorcery Any number of target players each discard a card. 0
257 Pulse of Hatred Black Common 3{2}{b} Instant Target player loses 1 life for each mana in your mana pool. 2 1462921358 on 10 May 2016 by jameschanlee
258 Purging of Self Black Rare 4{2}{b}{b} Sorcery Search target player's library for four cards and exile them face down. Then that player shuffles his or her library. 0
259 Rabid Succubus Black Common 2{1}{b} Creature – Devil 2 1 Malice – Whenever you cast a spell that targets a creature you don't control, its owner loses 2 life. 1 1462874520 on 10 May 2016 by jameschanlee
260 Rake-Claw Guard Black Common 3{2}{b} Creature – Rat Ninja 4 1 Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) 1 1462491202 on 05 May 2016 by jameschanlee
261 Rat on a Leash Black Common 2{1}{b} Creature – Rat 1 1 Deathtouch
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
1 1462613154 on 07 May 2016 by jameschanlee
262 Ringmage of Putridity Black Uncommon 3{2}{b} Creature – Vampire Cleric 1 1 {1}{b}, Exile target card in a graveyard: Ringmage of Putridity gets +2/+2 until end of turn. 2 1462695561 on 08 May 2016 by jameschanlee
263 Rolling Clot Black Rare 1{x}{b} Creature – Horror 1 1 As an additional cost to cast Rolling Clot, pay X life.
Rolling Clot enters the battlefield with X +1/+1 counters on it.
Lifelink
1 1462101534 on 01 May 2016 by jameschanlee
264 Royal Doctor Black Common 3{2}{b} Creature – Human Assassin 1 1 Infect
Dethrone
1 1544580294 on 12 Dec 2018 by jameschanlee
265 Scavenging Hyena Black Common 3{2}{b} Creature – Hyena 2 3 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Scavenging Hyena's prey dies, put a +1/+1 counter on it.
0
266 Screambond Black Common 2{1}{b} Instant Until end of turn, whenever target creature is dealt damage, you gain that much life.
Draw a card.
0
267 Self-Flagellator Black Rare 4{2}{b}{b} Creature – Demon 5 5 Creatures you control can't be the target of spells or abilities you control. 0
268 Shimmerwolf Black Common 3{2}{b} Creature – Werewolf 2 2 Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
As long as Shimmerwolf is black, it gets +1/+1 and has first strike.
1 1461816985 on 28 Apr 2016 by jameschanlee
269 Slave Market Black Rare 3{2}{b} Enchantment Creatures you control but don't own get +2/+2. 2 1544346546 on 09 Dec 2018 by jameschanlee
270 Smoke Canopy Black Uncommon 1{b} Enchantment – Ward Ward land (You may pair this with exactly one land when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded land is a basic Swamp.
1 1462530346 on 06 May 2016 by jameschanlee
271 Soul Corruption Black Common 2{1}{b} Instant Destroy target nonartifact, nonwhite creature. 0
272 Soul Leak Black Common 2{1}{b} Sorcery Destroy target creature unless its controller pays {3}. 1 1462082658 on 01 May 2016 by jameschanlee
273 Soulbomb Black Common 3{2}{b} Sorcery Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets -2/-2 until end of turn. If a creature card was exiled, instead destroy that creature.
0
274 Spirit Swallower Black Rare 7{5}{b}{b} Creature – Devil 5 5 Flying
Malice – Whenever you cast a spell that targets a creature you don't control, destroy that creature.
1 1462874259 on 10 May 2016 by jameschanlee
275 Stampede Frenzy Black Common 2{1}{b} Sorcery Each player who controls the most creatures sacrifices a creature.
Cycling {2}
0
276 Stitched Soldier Black Common 4{3}{b} Creature – Zombie 4 4 Stitched Soldier enters the battlefield with a -1/-1 counter on it unless you control a wizard. 0
277 That Guy Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
If a spell or ability can choose enchanted creature as one target, it must choose enchanted creature if able.
0
278 The Infinite Pyramid Black Mythic 7{5}{b}{b} Legendary Artifact – Structure 20 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
When The Infinite Pyramid enters the battlefield, your life total becomes 0.
You don't lose the game for having 0 or less life.
Indestructible
1 1462409763 on 05 May 2016 by jameschanlee
279 Three Wolf Moon Black Uncommon 6{5}{b} Sorcery Put three black 2/2 Wolf creature tokens onto the battlefield. 0
280 Tibalt's Offer Black Common 3{2}{b} Sorcery Destroy target creature unless its controller puts it on top of his or her library. 0
281 Torture Black Common 1{b} Enchantment – Aura Enchant creature
Whenever a player casts a spell, put a -1/-1 counter on Torture.
0
282 Town Butcher Black Uncommon 3{2}{b} Creature – Zombie 2 3 At the beginning of each player's upkeep, that player sacrifices a creature token. 0
283 Toxin Ball Black Uncommon 2{1}{b} Creature – Ooze 1 1 At the beginning of each opponent's upkeep, that player loses 1 life.
Whenever a player gains life, sacrifice Toxin Ball.
0
284 Translucent Shade Black Common 1{b} Creature – Spirit 1 1 Translucent Shade can't be blocked unless all other attacking creatures are blocked. 0
285 Unstable Growth Black Uncommon 4{2}{b}{b} Enchantment When Unstable Growth enters the battlefield, creatures you control get +3/+3 until end of turn.
At the beginning of your upkeep, put a -1/-1 counter on each creature you control.
1 1461847199 on 28 Apr 2016 by jameschanlee
286 Vampire Tracker Black Common 4{3}{b} Creature – Vampire Mercenary 2 2 Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
1 1462870554 on 10 May 2016 by jameschanlee
287 Veiled Threat Black Rare 2{x}{b}{b} Sorcery Gain control of target creature unless its controller discards X cards or all the cards in his or her hand. 0
288 Vix, Bloodrite Cleric Black Rare 2{1}{b} Legendary Creature – Human Cleric 0 1 {t}: Add {b}. Vix, Bloodrite Cleric deals 1 damage to you.
Whenever a source you control deals damage to you, you may pay {1}{b}. If you do, draw a card.
0
289 Void Slicer Black Common 3{2}{b} Creature – Aetherborn Rogue 2 3 Void Slicer gets +3/+0 as long as it's attacking a planeswalker. 0
290 Wriggling Flesh Black Common 3{2}{b} Creature – Golem 2 3 Bloodcast 1 (As an additional cost to cast this, you may pay up to {1}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.) 0
291 Xhomo Backstabber Black Uncommon 4{2}{b}{b} Creature – Human Mercenary 3 2 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Haste
When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey.
1 1462674517 on 08 May 2016 by jameschanlee
292 Xhomo Hunting Party Black Common 6{5}{b} Creature – Human Warrior 4 4 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Xhomo Hunting Party's prey dies, you gain 5 life.
0
293 Aether Grid Raider Red Uncommon 4{3}{r} Creature – Human Rigger 2 2 Whenever Aether Grid Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tap an untapped Contraption you control: Aether Grid Raider deals 1 damage to defending player. Activate this ability only if Aether Grid Raider is attacking.
1 1462320676 on 04 May 2016 by jameschanlee
294 Alchemic Perfection Red Rare 4{3}{r} Enchantment Non-permanent spells you control have lifelink if {w} was spent to cast it and deathtouch if {b} was spent. They can't be countered if {u} was spent, and cost {2} less if {g} was spent. 0
295 Arson Sensei Red Rare 2{1}{r} Creature – Human Wizard 1 1 {t}: Add {r}{r} to your mana pool. Spend this mana only to cast spells with names related to fire, lightning, or lava. 0
296 Assault Battery Red Uncommon 4{3}{r} Artifact Creature – Construct 4 2 {1}{A}: Artifact creatures you control gain first strike until end of turn. ({A} may be paid with one mana from an artifact source.) 1 1462160639 on 02 May 2016 by jameschanlee
297 Awareness Serum Red Uncommon 2{1}{r} Enchantment Whenever a creature you control is dealt damage, untap it. 0
298 Axminster Guildmage Red None 2{c}{r} 1 1462696364 on 08 May 2016 by jameschanlee
299 Blazing Vortex Red Rare 3{1}{r}{r} Creature – Elemental 5 4 Trample
Blazing Vortex can't block.
Whenever Blazing Vortex deals damage to an opponent, it deals that much damage to you.
0
300 Blind Brawler Red Common 2{1}{r} Creature – Orc 2 2 Aggression 1 (This gets +1/+1 for each creature blocking it.)
Blind Brawler attacks each turn if able.
1 1462100610 on 01 May 2016 by jameschanlee
301 Blitz Machine Red Common 3{2}{r} Artifact Creature – Construct 3 1 Haste
Windup {1}{r} ({1}{r}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
1 1461981845 on 30 Apr 2016 by jameschanlee
302 Bloodcat Red Uncommon 5{3}{r}{r} Creature – Cat 4 2 Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
Creatures you control with Tracker have haste.
1 1462870464 on 10 May 2016 by jameschanlee
303 Boros Pikeman Red Common 3{2}{r} Creature – Human Soldier 4 1 Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) 1 1462612823 on 07 May 2016 by jameschanlee
304 Bukkake Red Common 2{1}{r} Instant Bukkake deals damage to target creature equal to the number of players and planeswalkers. 2 1463042703 on 12 May 2016 by keflexxx
305 Cerebrate Red Mythic 6{4}{r}{r} Creature – Wurm 6 6 Trample
When Cerebrate deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you can play those cards.
0
306 Chained Lightning Red Rare 3{r}{r}{r} Creature – Elemental 6 1 Trample
When Chained Lightning deals damage, sacrifice it.
1 1461982796 on 30 Apr 2016 by jameschanlee
307 Change of Heart Red Uncommon 1{x}{r} Sorcery Gain control of target nonland permanent with converted mana cost X until end of turn. If it's a creature, it gains haste until end of turn. 0
308 Charmander Red Common 2{1}{r} Creature – Dragon 1 1 Train {r} ({r}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent.
1 1462431670 on 05 May 2016 by jameschanlee
309 Chromehoard Red Rare 6{4}{r}{r} Creature – Dragon 4 4 Flying
At the beginning of your upkeep, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.), then if you control 20 or more Contraptions, you win the game.
1 1462325170 on 04 May 2016 by jameschanlee
310 Cinderslave Red Common 2{1}{r} Creature – Elemental 2 1 When Cinderslave is put into a graveyard from anywhere, if you control a Mountain, you may have it deal 1 damage to target creature or player. 1 1461980824 on 30 Apr 2016 by jameschanlee
311 Cliff Leaper Red Common 6{5}{r} Creature – Giant 3 4 When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature. 1 1462792826 on 09 May 2016 by jameschanlee
312 Controlled Wildfire Red Mythic 3{x}{r}{r}{r} Sorcery Controlled Wildfire deals X damage to each creature.
Each player sacrifices X lands.
4 1544436167 on 10 Dec 2018 by Vitenka
313 Corpse Explosion Red Uncommon 6{4}{r}{r} Sorcery As an additional cost to cast Corpse Explosion, exile a creature card from a graveyard.
Corpse Explosion deals damage to each creature equal to that creature's toughness.
0
314 Cruel Taskmaster Red Uncommon 3{1}{r}{r} Creature – Goblin 2 2 {t}: Cruel Taskmaster deals 1 damage to target creature. That creature gains haste until end of turn. 1 1462950239 on 11 May 2016 by jameschanlee
315 Desperate Thoughts Red Uncommon 3{1}{r}{r} Sorcery – Uncommon Discard any number of cards, then draw that many cards. 0
316 Devil's Legion Red Rare 5{2}{r}{r}{r} Creature – Devil 1 1 Haste
Whenever Devil's Legion attacks, put a token that's a copy of Devil's Legion onto the battlefield tapped and attacking.
0
317 Disciple of Lightning Red Uncommon 1{r} Creature 1 1 Flash
When Disciple of Lightning enters the battlefield, you may discard a mountain or red card. If you do, Disciple of Lightning deals 3 damage to any target.
0
318 Domesticated Drake Red Uncommon 4{3}{r} Creature – Drake 4 4 Defender, flying
When a creature you control dies, Domesticated Drake loses defender.
0
319 Dryptosaur Red Common 5{4}{r} Creature – Lizard 3 3 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Whenever Dryptosaur attacks its prey's controller, it gets +3/+0 until end of turn.
1 1462315473 on 03 May 2016 by jameschanlee
320 Early Bird Red Common 3{2}{r} Creature – Bird 2 2 Flying
Early Bird costs {2} less to cast if it's the first spell you cast this game.
0
321 Emberhead Red Common 4{3}{r} Creature – Beast 3 3 Reflex – The first time Emberhead becomes the target of a spell or ability each turn, it deals 2 damage to each opponent. 1 1462104090 on 01 May 2016 by jameschanlee
322 Erosion Red Uncommon 7{6}{r} Destroy target land. Erosion costs {1} less to cast for each land its owner controls. 0
323 Face of Evil Red Rare 3{1}{r}{r} Creature – Devil Shapeshifter 3 3 Malice – Whenever you cast a spell that targets a creature you don't control, Face of Evil becomes a copy of that creature until end of turn, except it gets +1/+1. 1 1462874061 on 10 May 2016 by jameschanlee
324 Fall in a Hole Red Uncommon 3{2}{r} Instant Exile target creature. Until the end of its owner's next turn, they may cast that card from exile. 0
325 Fault Line Red Uncommon 3{2}{r} Enchantment When a land enters the battlefield, sacrifice Fault Line. If you do, destroy that land. 0
326 Fickle Flame Red Uncommon 2{1}{r} Instant Fickle Flame deals 4 damage to target creature. That creature's controller may pay any amount of mana to reduce the damage by that amount. 0
327 Firelung Red Rare 4{2}{r}{r} Creature – Phoenix 4 1 Flying, haste
Restore {r}{r} (If this creature would die, you may pay its restore cost and return it to your hand instead.)
1 1462067955 on 01 May 2016 by jameschanlee
328 Firemoon Heart Red Rare 4{2}{r}{r} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +4/+0, has haste, and has "Sacrifice this creature at the beginning of the next end step".
1 1462531229 on 06 May 2016 by jameschanlee
329 Flametracer Kami Red Uncommon 6{5}{r} Creature – Spirit 6 3 Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
{t}: Flametracer Kami deals 1 damage to target creature.
1 1462100278 on 01 May 2016 by jameschanlee
330 Flowstone Bulwark Red Common 4{3}{r} Creature – Elemental Wall 2 4 Defender
Whenever Flowstone Bulwark blocks, you may have it get +2/-2 until end of turn.
0
331 Flowstone Maniac Red Uncommon 3{1}{r}{r} Creature – Elemental 1 4 Haste
Flowstone Maniac gets +3/-3 if it's tapped.
1 1462791703 on 09 May 2016 by jameschanlee
332 Flowstone Striker Red Rare 2{1}{r} Creature – Shapeshifter 1 2 {0}: Flowstone Striker gets +1/-1 until end of turn. 0
333 Frenzied Shaman Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
Whenever Frenzied Shaman deals combat damage to a player, exile the top card of your library. You may play that card this turn.
1 1462158996 on 02 May 2016 by jameschanlee
334 Frost Nova Red Uncommon 5{4}{r} Sorcery Frost Nova deals 3 damage to target creature, 2 damage to its controller, and 1 damage to each other creature that player controls. 0
335 Gambler's Fallacy Red Rare 3{2}{r} At the beginning of your end step, if you won at least two coin flips this turn, Gambler's Fallacy deals 2 damage to target player.
{1}: Flip a coin.
2 1462841397 on 10 May 2016 by jameschanlee
336 Goblin Agitator Red Common 1{r} Creature – Goblin 1 1 When Goblin Agitator enters the battlefield, target creature gains haste until end of turn. 1 1461898683 on 29 Apr 2016 by jameschanlee
337 Goblin Looter Red Common 2{1}{r} Creature – Goblin 1 1 {t}, Discard a card: Draw a card. 0
338 Goblin Master Spy Red Rare 1{r} Creature – Goblin Rogue 2 1 You may have Goblin Master Spy enter the battlefield under any player's control.
Play with your hand revealed.
1 1461799326 on 27 Apr 2016 by jameschanlee
339 Goblin Savant Red Rare 1{r} Creature – Goblin Wizard 1 1 {t}: Draw a card. Then the next time you would draw a card, instead you don't. 0
340 Grand Fodder Clock Red Uncommon 4{3}{r} Artifact Creature – Construct 2 4 Windup {2}{r} ({2}{r}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
Whenever Grand Fodder Clock winds up, it deals 2 damage to target opponent.
1 1462592202 on 07 May 2016 by jameschanlee
341 Grizzled Drifter Red Common 3{2}{r} Creature – Human Mercenary 2 2 When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.) 0
342 Hailstorm Red Common 1{r} Instant Hailstorm deals damage to target creature or player equal to the number of lands that entered the battlefield this turn. 0
343 Heartfire Red Uncommon 2{1}{r} Sorcery Heartfire deals damage to target creature equal to the amount of {r} in your mana pool. 0
344 Hellkite Shrieker Red Rare 7{5}{r}{r} Creature – Dragon 5 5 Flying, haste
Creatures can't block.
1 1461980615 on 30 Apr 2016 by jameschanlee
345 Hemocolossus Red Mythic 6{3}{r}{r}{r} Creature – Giant 4 5 Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
When Hemocolossus enters the battlefield or dies, it deals 2 damage to each other creature.
1 1462159112 on 02 May 2016 by jameschanlee
346 Hemogoblin Red Common 2{1}{r} Creature – Goblin Golem 2 2 Bloodcast 3 (As an additional cost to cast this, you may pay up to {3}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)
Hemogoblin attacks each turn if able.
1 1462412729 on 05 May 2016 by jameschanlee
347 Hesitant Heart Red Uncommon 3{2}{r} Sorcery Gain control of target creature. It gains "Whenever a creature attacks or blocks, exile this and return it to the battlefield under its owner's control." 0
348 Imperial Phoenix Red Rare 5{3}{r}{r} Creature – Phoenix 4 3 Flying
At the beginning of your upkeep, if Imperial Phoenix is in your graveyard, you may return it to your hand. If you do, discard a card at random.
0
349 Jackal Totem Red Common 1{r} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature has haste.
1 1462529959 on 06 May 2016 by jameschanlee
350 Jerry-Rig Red Common 2{1}{r} Instant Gain control of target artifact. Sacrifice it at the beginning of the next end step. 0
351 Junk Diver Red Common 2{1}{r} Creature – Goblin Rigger 2 1 Whenever Junk Diver attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice two Contraptions: Add {r} to your mana pool.
0
352 Kakuna Red Rare 2{1}{r} Creature – Insect 0 3 Train {r} ({r}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
When Kakuna has three or more +1/+1 counters on it, it becomes a 0/0 creature with flying and double strike.
1 1462431826 on 05 May 2016 by jameschanlee
353 Lightning Spark Red Common 1{r} Sorcery Lightning Spark deals 3 damage to any target. 0
354 Lonely Dragon Red Uncommon 4{2}{r}{r} Creature – Dragon 4 4 Flying
Lonely Dragon can only attack or block alone.
0
355 Loss of Self Red Rare 6{4}{r}{r} Enchantment Players play with the top card of their library revealed.
During each player's upkeep, they may play the top cards of opponent's libraries.
0
356 Mad Bomber Red Uncommon 3{1}{r}{r} Creature – Goblin Rigger 2 3 Whenever Mad Bomber attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
{r}, Sacrifice a Contraption: Mad Bomber deals 1 damage to target creature or player.
1 1462320509 on 04 May 2016 by jameschanlee
357 Magma Overcharge Red Common 1{r} Instant Magma Overcharge deals 1 damage to target creature or player. If all your lands are tapped, instead Magma Overcharge deals 3 damage to that creature or player. 0
358 Manic Charger Red Common 2{1}{r} Creature – Goblin Berserker 1 1 Mania (When this enters the battlefield, you gain mania. You have mania until you end a turn without casting a spell.)
As long as you have mania, Manic Charger gets +2/+2.
0
359 Nessian Bull Red Common 2{1}{r} Creature – Ox 3 3 Whenever Nessian Bull deals damage, tap it. It doesn't untap during its controller's next untap step. 1 1462661071 on 07 May 2016 by Link
360 Norin the Hidden Red Rare 1{r} Legendary Creature – Human 0 1 Protection from creatures and planeswalkers 0
361 Nullskull Charger Red Uncommon 3{1}{r}{r} Creature – Minotaur 3 3 Haste
Your maximum hand size is 3.
0
362 Obelisk of Mania Red Common 2{1}{r} Artifact – Structure 4 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: You may discard a card. If you do, draw a card.
1 1462401122 on 04 May 2016 by jameschanlee
363 One Punch Yvana Red Rare 3{1}{r}{r} Legendary Creature – Human Warrior * 2 Haste
One Punch Yvana's power is the toughness of the creature with the greatest toughness on the battlefield.
0
364 Orc Outfitter Red Uncommon 3{1}{r}{r} Creature – Orc 2 2 Haste
When Orc Outfitter enters the battlefield, attach target equipment to Orc Outfitter.
1 1543826740 on 03 Dec 2018 by jameschanlee
365 Over Nine Thousand Red Mythic 3{r}{r}{r} Sorcery Choose a number. Over Nine Thousand deals that much damage to target creature you don't control and that much damage to you. 0
366 Pandora Wave Red Common 6{5}{r} Sorcery Cascade, cascade 1 1461840992 on 28 Apr 2016 by jameschanlee
367 Peer Pressure Red Uncommon 2{1}{r} Enchantment As long as all creatures you control are attacking, each of them get +1/+0. 0
368 Planequake Red Mythic 8{6}{r}{r} Sorcery For each land you don't control, destroy that land unless its controller has Planequake deal 2 damage to him or her. 0
369 Pulse of Emotion Red Common 2{1}{r} Instant Add {r} to your mana pool for each mana in your mana pool. 3 1462921488 on 10 May 2016 by jameschanlee
370 Purgatory Hound Red Common 3{2}{r} Creature – Hound 3 1 Malice – Whenever you cast a spell that targets a creature you don't control, Purgatory Hound gains first strike until end of turn. 1 1462874901 on 10 May 2016 by jameschanlee
371 Pyrohydra Red Rare 5{3}{r}{r} Creature – Elemental Hydra 4 4 Trample
If noncombat damage would be dealt to Pyrohydra, instead put that many +1/+1 counters on it.
0
372 Quillbone Saurian Red Common 5{3}{r}{r} Creature – Lizard 3 4 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Quillbone Saurian enters the battlefield, it deals 2 damage to its prey.
1 1462674869 on 08 May 2016 by jameschanlee
373 Reality Quake Red Common 3{2}{r} Sorcery Each opponent sacrifices a permanent. 1 1462793399 on 09 May 2016 by jameschanlee
374 Reformulate Red Uncommon 4{3}{r} Sorcery Impulse {1}{r} (You may cast this card for its impulse cost as you draw it.)
Discard your hand, then draw two cards.
1 1544828114 on 14 Dec 2018 by jameschanlee
375 Ringmage of Entropy Red Uncommon 3{2}{r} Creature – Goblin Shaman 2 2 Whenever Ringmage of Entropy attacks or blocks, each player draws a card, then discards a card at random. 2 1462695601 on 08 May 2016 by jameschanlee
376 Saddleback Rhino Red Common 4{2}{r}{r} Creature – Rhino 3 3 First strike
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
1 1462613232 on 07 May 2016 by jameschanlee
377 Scab Tracer Red Uncommon 3{1}{r}{r} Creature – Goblin Shaman 1 2 Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
{t}: Scab Tracer deals 1 damage to target creature.
1 1462158888 on 02 May 2016 by jameschanlee
378 Seduce Red Uncommon 2{1}{r} Sorcery Tap target creature and gain control of it until end of turn.
Draw a card.
0
379 Short-Term Tactics Red Common 1{r} Sorcery Exile the top three cards of your library. You may play one of those cards until end of turn. 0
380 Spark Confidant Red Rare 2{1}{r} Creature – Human Wizard 2 1 At the beginning of your upkeep, Spark Confidant deals damage to you equal to the number of cards in your hand, then draw a card. 0
381 Sparkling Red Common 3{2}{r} Creature – Elemental 3 2 Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped.
1 1461989091 on 30 Apr 2016 by jameschanlee
382 Spiked Clank Red Common 4{3}{r} Artifact Creature – Golem 3 2 Windup {1}{r} ({1}{r}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
As long as Spiked Clank has a +1/+1 counter on it, it has first strike.
1 1461981431 on 30 Apr 2016 by jameschanlee
383 Steam Ritual Red Common 1{r} Instant Add {c}{c}{c} to your mana pool. 0
384 Terra Summoner Red Uncommon 1{r} Creature – Human Wizard 1 1 {2}{r}, {t}, Sacrifice a mountain: Create a 3/3 red elemental creature token. 0
385 Tin-shell Raider Red Common 4{3}{r} Creature – Goblin Rigger 2 2 Whenever Tin-shell Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tin-shell Raider gets +1/+1 for each Contraption you control.
1 1462318724 on 03 May 2016 by jameschanlee
386 Tomb Golem Red Rare 5{2}{r}{r}{r} Creature – Golem Structure 5 9 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
Trample
1 1462409633 on 05 May 2016 by jameschanlee
387 Town Drunk Red Uncommon 1{r} Creature – Human Townsfolk 2 1 When Town Drunk enters the battlefield, it fights target creature. 0
388 Twincannon Red Uncommon 2{x}{r}{r} Sorcery Twincannon deals X damage to each of two target creatures and/or players. 0
389 Unleash the Hounds Red Uncommon 4{3}{r} Sorcery 1 1 For each creature target opponent controls, put a 1/1 red Hound creature with haste onto the battlefield. 1 1462920077 on 10 May 2016 by jameschanlee
390 Unstable Doppelganger Red Rare 3{2}{r} Creature – Shapeshifter 2 1 Whenever another creature enters the battlefield, Unstable Doppelganger becomes a copy of that creature and gains this ability. 1 1461818404 on 28 Apr 2016 by jameschanlee
391 Valla Berserker Red Uncommon 2{r}{r} Creature – Human Berserker 2 1 Prevent all noncombat damage that would be dealt to Valla Berserker. 0
392 Viking Funeral Red Common 1{r} Instant As an additional cost to cast Viking Funeral, exile a creature card from a graveyard.
Add {r}{r}{r} to your mana pool.
0
393 Viking Raider Red Common 4{2}{r}{r} Creature – Human Berserker 3 3 Battle Frenzy 2 (This enters the battlefield with two +1/+1 counters on it. When you lose life, remove all +1/+1 counters from it) 0
394 Xinyi of the Red Smoke Red Rare 3{2}{r} Legendary Creature – Human 3 2 Creatures you control have haste.
Whenever a creature you control attacks the same turn it enters the battlefield, return it to your hand at the beginning of the next end step.
1 1461983203 on 30 Apr 2016 by jameschanlee
395 Aborgine Warrior Green Uncommon 3{2}{g} Creature – Human Warrior 1 3 At the beginning of your end step, if you control no Boomerang creatures, put a 1/1 Boomerang artifact creature token onto the battlefield. 0
396 Adrenaline Rush Green Uncommon 3{2}{g} Sorcery Until end of turn, whenever a creature you control deals combat damage to a player, draw a card. 1 1462673718 on 08 May 2016 by jameschanlee
397 Aggressive Mutation Green Uncommon 2{x}{g}{g} Sorcery X target creatures each get +X/+X until end of turn. 0
398 Arrogant Wildling Green Uncommon 1{g} Creature – Human Druid 0 0 Arrogant Wildling gets +1/+1 for each opponent and each player who has lost the game. 1 1462334617 on 04 May 2016 by jameschanlee
399 Baby Finks Green Uncommon 1{g} Creature – Ouphe 1 1 Whenever Baby Finks's power increases, you may gain that much life. 0
400 Ball of Spores Green Rare 5{3}{g}{g} Creature – Fungus 0 0 Armor 4 (This enters the battlefield with 4 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
Whenever a +1/+1 counter is removed from Ball of Spores, put a 1/1 Green Fungus creature token onto the battlefield.
1 1462184240 on 02 May 2016 by jameschanlee
401 Bear Children Green Common 2{1}{g} Basic Creature – Bear 2 2 (A deck can have any number of creatures named Bear Children.)
{1}{g}, {t}, Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield.
1 1461818076 on 28 Apr 2016 by jameschanlee
402 Bear Totem Green Common 5{4}{g} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample.
1 1462540661 on 06 May 2016 by jameschanlee
403 Bellowing Thrinax Green Common 4{3}{g} Creature – Beast 4 3 Trample
Whenever a spell or ability causes Bellowing Thrinax to become revealed from your hand, you may pay {2}{g}. If you do, put it onto the battlefield tapped.
3 1462156281 on 02 May 2016 by jameschanlee
404 Biospike Green Common 1{g} Instant Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets +2/+2 until end of turn. If a creature card was exiled, it gets +3/+3 instead.
0
405 Blattarian Green Mythic 7{5}{g}{g} Creature – Insect Giant 8 8 Vigilance
When Blattarian dies, if it was untapped, return it to the battlefield tapped.
0
406 Blessing of Willows Green Common 1{g} Instant Target creature gets +1/+1 until end of turn. If it's green, put a +1/+1 counter on it. 0
407 Bristling Quillspike Green Common 3{2}{g} Creature – Beast 2 2 Reflex – The first time Bristling Quillspike becomes the target of a spell or ability each turn, it gets +2/+2 until end of turn. 1 1461797427 on 27 Apr 2016 by jameschanlee
408 Broodmate Kavu Green Uncommon 3{2}{g} Creature – Kavu 2 3 Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
Broodmate Kavu gets +1/+1 as long as it's attacking in tandem.
1 1462612963 on 07 May 2016 by jameschanlee
409 Brute Force Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it instead gets +3/+3 and gains trample until end of turn. 0
410 Bulbasaur Green Common 1{g} Creature – Beast 1 1 Train {g} ({g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) 0
411 Bulk Up Green Uncommon 3{1}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +X/+X, where X is its base power.
0
412 Burrowing Worm Green Common 3{2}{g} Creature – Worm 2 2 Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
{2}{u}: Return Burrowing Worm to its owner's hand.
1 1462183680 on 02 May 2016 by jameschanlee
413 Bury the Acorns Green Uncommon 1{x}{g} Sorcery At the beginning of your next main phase , add X green mana to your mana tool. 0
414 Calloused Growth Green Uncommon 3{2}{g} Creature – Plant 0 2 Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
{t}: Put a +1/+1 counter on Calloused Growth.
1 1462184190 on 02 May 2016 by jameschanlee
415 Chameleoth Green Rare 6{4}{g}{g} Creature – Beast 6 4 Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
Chameleoth prevent all damage that would be dealt to Chameleoth by sources that share a color with it.
1 1461817075 on 28 Apr 2016 by jameschanlee
416 Charging Armadura Green Common 5{4}{g} Creature – Beast 3 3 Trample
Skirmish 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
0
417 Chimeric Alpha Green Uncommon 5{4}{g} Creature – Mutant 4 3 Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.)
Whenever a creature with a +1/+1 counter on it attacks you, Chimeric Alpha fights that creature.
1 1463191700 on 14 May 2016 by jameschanlee
418 Ciqala's Shadow Green Uncommon 4{2}{g}{g} Enchantment – Ward Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Ciqala's Shadow is a 4/5 Spirit creature with trample as long as it's warding a creature.
1 1462531654 on 06 May 2016 by jameschanlee
419 Critterblossom Green Rare 4{2}{g}{g} Enchantment At the beginning of your upkeep, choose one:
- Put an acorn counter on Critterblossom.
- Put a 1/1 green Squirrel token onto the battlefield for each acorn counter on Critterblossom.
1 1461796845 on 27 Apr 2016 by jameschanlee
420 Cytoball Green Common 5{4}{g} Creature – Ooze 4 3 Flash
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
1 1463011764 on 12 May 2016 by jameschanlee
421 Daggertooth Tiger Green Uncommon 2{g}{g} Creature – Cat 3 2 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Daggertooth Tiger's prey blocks it if able.
1 1462673829 on 08 May 2016 by jameschanlee
422 Early Worm Green Common 2{1}{g} Creature – Worm 2 2 If you control no creatures, you may cast this from your graveyard for {1}{g}. 0
423 Eden Preserver Green Uncommon 2{g}{g} Creature – Human Monk 2 2 Sacrifice Eden Preserver: Counter target spell played during your turn. 0
424 Elvish Terraformer Green Rare 1{g} Creature – Elf Shaman 1 1 You may play an additional land on each of your turns.
At the beginning of your upkeep, return a land you control to its owner's hand.
0
425 Enormous Growth Green Common 1{g} Sorcery Target creature gets +3/+4 until end of turn. 0
426 Exoskeletal Boon Green Common 3{2}{g} Sorcery Put two +1/+1 counters on target creature. 0
427 Forked-Tongue Cobra Green Uncommon 4{3}{g} Creature – Snake 2 2 Menace, deathtouch 1 1462841888 on 10 May 2016 by jameschanlee
428 Fruit Tree Green Common 2{1}{g} Creature – Plant 0 4 Defender
Whenever Fruit Tree is dealt combat damage, add {g} at the beginning of your next main phase.
0
429 Garden Guardian Green Common 1{g} Enchantment When you are attacked, turn Garden Guardian face down. (It's a 2/2 creature.) 0
430 Golem Green Rare 5{3}{g}{g} Creature – Elemental Turtle 5 5 Train {1}{g} ({1}{g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
If a source would deal damage to Golem while it has a +1/+1 counter on it, instead prevent that damage and remove a +1/+1 counter from it.
1 1462431075 on 05 May 2016 by jameschanlee
431 Guardian of Memory Green Uncommon 3{2}{g} Creature – Centaur 2 3 The first time you would put a card on the bottom of your library each turn, put that card into your hand instead. 0
432 Herd Instincts Green Rare 5{3}{g}{g} Enchantment Whenever a player casts a creature spell, they may search their library for up to three cards with the same name and put those cards into their hand, then shuffle their library. 0
433 Juvenile Bear Green Common 1{g} Creature – Bear 1 1 Animate (Whenever you cast a creature spell, this gets +1/+1 until end of turn.) 0
434 Karma Chameleon Green Rare 4{1}{g}{g}{g} Creature – Lizard 5 4 Swampwalk
Reflex – The first time Karma Chameleon becomes the target of a spell or ability each turn, it becomes a basic Forest until you pay {1}.
1 1462592630 on 07 May 2016 by jameschanlee
435 Kin Calling Green Rare 3{2}{g} Sorcery As an additional cost to cast Kin Calling, reveal a green creature card in your hand.
Target opponent chooses one:
- You put that card onto the battlefield.
- You may search your library for any number of cards with the same name and put it into your hand, then shuffle your library.
0
436 King of the Jungle Green Common 3{2}{g} Creature – Beast 4 4 Prevent all combat damage King of the Jungle would deal to players. 0
437 Kird Youngling Green Common 1{g} Creature – Ape 2 2 Kird Youngling can't attack unless defending player controls a creature. 0
438 Ley Absorption Green Common 4{3}{g} Sorcery Impulse {1}{g} (You may cast this card for its impulse cost as you draw it.)
You gain 1 life for each land you control.
1 1544828345 on 14 Dec 2018 by jameschanlee
439 Ley Drainer Green Rare 3{1}{c}{g} Creature – Elf Horror 1 1 {t}: Add {g} to your mana pool. The next time mana is added to any mana pool, {c} is added instead. 0
440 Lion King Green Common 3{1}{g}{g} Creature – Cat 3 3 When Lion King dies, draw a card. 0
441 Llanowar Elder Green Rare 3{1}{g}{g} Creature – Elf Shaman 2 2 At the end of your turn, put a +1/+1 counter on each creature you control that activated a mana ability this turn.
{t}: Add {g}.
0
442 Llanowar Shaman Green Uncommon 3{2}{g} Creature – Elf Druid 1 2 {t}: Add {g} to your mana pool. If that mana was spent to cast a creature spell, it enters the battlefield with a +1/+1 counter on it. 0
443 Lotus Lily Green Rare 1{g} Creature – Plant 0 1 {t}: Each player adds one mana of a color of his or her choice to their mana pool. 1 1461799048 on 27 Apr 2016 by jameschanlee
444 Manatiller Green Rare 4{2}{g}{g} Creature – Elf Druid 2 2 Reap – Instead of playing a land for the turn, you may sacrifice a land. If you do, search your library for a land card and put it onto the battlefield tapped, then shuffle your library. 1 1462868601 on 10 May 2016 by jameschanlee
445 Meiotic Slime Green Rare 3{g}{g}{g} Creature – Ooze 3 3 When Meiotic Slime dies, if its toughness is 2 or greater, put two token copies of it on the battlefield with one less base power and toughness. 2 1462592722 on 07 May 2016 by jameschanlee
446 Mimic Basilisk Green Uncommon 2{1}{g} Creature – Basilisk 2 2 Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
Damage Mimic Basilisk deals to creatures that share a color with it is dealt as if this has deathtouch.
1 1462226523 on 02 May 2016 by jameschanlee
447 Mimosine Bloom Green Rare 2{1}{g} Creature – Plant 1 1 Reflex – The first time Mimosine Bloom becomes the target of a spell or ability each turn, put a token copy of it onto the battlefield. 1 1461983338 on 30 Apr 2016 by jameschanlee
448 Nacatl Elder Green Mythic 2{g}{g} Creature – Cat Warrior 0 0 Nacatl Elder gets +1/+1 for each basic land type among lands you control. 1 1463265304 on 14 May 2016 by jameschanlee
449 Nantuko Gardener Green Uncommon 2{1}{g} Creature – Insect 2 2 When Nantuko Gardener enters the battlefield, destroy target land. Its controller may search their library for a basic land card and puts it onto the battlefield, then shuffle their library. 0
450 Nature's Retribution Green Rare 5{3}{g}{g} Sorcery Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for up to two basic land cards and put them onto the battlefield tapped, then shuffle their library. 1 1544435927 on 10 Dec 2018 by Vitenka
451 Neopiper Green Rare 4{2}{g}{g} Creature – Elf Wizard 1 1 Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
{g}, {t}: If the exiled card is a creature card, put it onto the battlefield.
1 1462229831 on 02 May 2016 by jameschanlee
452 Obelisk of Vines Green Common 2{1}{g} Artifact – Structure 4 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: add {g} to your mana pool.
6 1462404947 on 04 May 2016 by keflexxx
453 Onix Green Common 5{4}{g} Creature – Elemental 4 4 Train {1}{g} ({1}{g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Onix has trample as long as it has a +1/+1 counters on it.
1 1461987208 on 30 Apr 2016 by jameschanlee
454 Overgrowth Green Common 2{1}{g} Enchantment – Aura Enchant land
At the beginning of your upkeep, you may put a land card that shares a land type with the enchanted land from your hand onto the battlefield.
0
455 Pentaceratops Green Common 4{3}{g} Creature – Lizard 3 3 Reap – Instead of playing a land for the turn, you may have Pentaceratops gain +2/+2 until end of turn. 0
456 Plate Tectonics Green Uncommon 3{2}{g} Sorcery Search your library for two basic land cards and put them onto the battlefield under target player's control. If you do, destroy another target land that player controls. 11 1463116815 on 13 May 2016 by keflexxx
457 Plax Charger Green Common 4{3}{g} Creature – Beast Mutant 3 3 Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.)
Creatures you control with +1/+1 counters on them have trample.
1 1463012764 on 12 May 2016 by jameschanlee
458 Plaxshell Brawler Green Uncommon 5{3}{g}{g} Creature – Beast Mutant 3 3 Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
When Plaxshell Brawler enters the battlefield mutated, it gets +X/+X until end of turn, where X is the returned creature's power.
1 1463012075 on 12 May 2016 by jameschanlee
459 Prismatic Boon Green Common 1{g} Instant Target creature gets +1/+1 until end of turn for each of your prisma (Your prisma is equal to the number of colors among permanents you control.). 0
460 Pulse of Strength Green Common 2{1}{g} Instant Target creature gets +1/+1 until end of turn for each mana in your mana pool. 3 1462921237 on 10 May 2016 by jameschanlee
461 Regeneration Stone Green Uncommon 3{2}{g} Enchantment At the beginning of your upkeep, you gain 2 life. 0
462 Ringmage of Fecundity Green Uncommon 3{2}{g} Creature – Centaur Druid 2 3 When Ringmage of Fecundity enters the battlefield, shuffle target creature card in a graveyard into its owner's library. If you do, put a +1/+1 counter on Ringmage of Fecundity. 2 1462695897 on 08 May 2016 by jameschanlee
463 Rush of Adrenaline Green Common 1{g} Instant Target creature gets +3/+3 and doesn't untap during its controller's next untap step. 0
464 Rust Baloth Green Rare 5{3}{g}{g} Creature – Beast 5 5 Whenever an artifact enters the battlefield, its controller sacrifices an artifact. 0
465 Scout Ahead Green Common 2{1}{g} Sorcery Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. 0
466 Second-Skin Armor Green Common 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +X/+X, where X is its converted mana cost.
0
467 Seedborn Mystic Green Common 2{1}{g} Creature – Elf 1 2 Untap Seedborn Mystic during each other player's untap step.
{t}: Add {g} to your mana pool.
1 1461983446 on 30 Apr 2016 by jameschanlee
468 Shellback Troll Green Common 4{3}{g} Creature – Troll 3 3 Restore {1}{g} (If this creature would die, you may pay its restore cost and return it to your hand instead.) 0
469 Simic Hammerhead Green Common 4{3}{g} Creature – Shark Ox 4 2 Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) 0
470 Simic Primordial Green Common 1{g} Creature – Ooze Mutant 1 1 Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.) 1 1462959768 on 11 May 2016 by jameschanlee
471 Skyquilt Green Uncommon 3{2}{g} Artifact – Structure 6 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
Creatures with flying can't attack or block unless its controller pays {2} for each attacking or blocking creature with flying.
1 1462430589 on 05 May 2016 by jameschanlee
472 Skyslasher Green Common 5{4}{g} Creature – Spider 3 5 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Skyslasher's prey loses flying.
1 1462836569 on 09 May 2016 by jameschanlee
473 Slowpoke Green Common 2{1}{g} Creature – Sloth Beast 3 2 Creatures blocking or blocked by Slowpoke have first strike. 0
474 Squirrel Infestation Green Common 3{2}{g} Enchantment – Aura Enchant land you don't control
Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield.
0
475 Sunthirst Kudzu Green Rare 2{1}{g} Creature – Plant 0 1 The first time each color of mana is added to your mana pool each turn, Sunthirst Kudzu gets +1/+1 until end of turn. 1 1461797336 on 27 Apr 2016 by jameschanlee
476 Symbiotic Gnarwood Green Uncommon 5{3}{g}{g} Creature – Treefolk 6 5 When Symbiotic Gnarwood enters the battlefield, put a 1/1 green Fungus creature token onto the battlefield.
When you control no Fungus creatures, sacrifice Symbiotic Gnarwood.
0
477 Territorial Elk Green Uncommon 2{1}{g} Creature – Elk 3 3 You can't cast Territorial Elk unless you control at least three Forests. 0
478 Threads of Infinity Green Rare 2{1}{g} Enchantment Enchantments you control have indestructible. 1 1462398473 on 04 May 2016 by jameschanlee
479 Touch-me-not Green Uncommon 1{g} Creature – Plant 0 1 Defender
Undying
Deathtouch
0
480 Tunneling Hydra Green Uncommon 1{x}{g} Creature – Hydra Tunneling Hydra enters the battlefield with X +1/+1 counters on it.
Skulk
0
481 Tunneling Worm Green Common 4{3}{g} Creature – Worm 2 2 Tapped landwalk 0
482 Twinfang Green Common 1{g} Creature – Insect 1 1 When Twinfang enters the battlefield, put a 1/1 green Insect creature token onto the battlefield. 0
483 Two-headed Asp Green Uncommon 3{1}{g}{g} Creature – Insect Soldier 3 3 Aggression 1 (This gets +1/+1 for each creature blocking it.)
Menace
1 1462100894 on 01 May 2016 by jameschanlee
484 Ursine Spirit Guide Green Common 2{g}{g} Creature – Bear Spirit 2 2 Exile Ursine Spirit Guide from your hand: Add {g} to your mana pool. Spend this mana only to cast creature spells. 1 1462792487 on 09 May 2016 by jameschanlee
485 Vicious Bear Green Common 2{1}{g} Creature – Bear 2 2 If Vicious Bear would deal combat damage to a creature, it deals double that damage instead. 0
486 Wealdstone Guildmage Green None 2{g}{c} 1 1462696411 on 08 May 2016 by jameschanlee
487 Wilderness Guide Green Common 2{1}{g} Creature – Human 2 1 Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands. 0
488 Wildling Green Common 1{g} Creature – Human Druid 1 1 Berserk 2 (Whenever this attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.) 0
489 World's End Green Rare 4{2}{g}{g} Sorcery Search your library for any number of land cards and exile them, then shuffle your library. 1 1462840987 on 10 May 2016 by jameschanlee
490 Harmonic Rift Multicolour Uncommon 4{2}{w}{u} Sorcery Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Put target permanent on top of its owner's library. If that permanent shares a card type with the exiled card, exile it instead.
1 1462224183 on 02 May 2016 by jameschanlee
491 Isperia, Absolute Law Multicolour Mythic 7{3}{w}{w}{u}{u} Legendary Creature – Sphinx 5 6 Creatures your opponents control enter the battlefield tapped.
Whenever a creature you don't control untaps, you may draw a card.
0
492 Meddling Sage Multicolour Rare 4{2}{w}{u} Creature – Human Wizard 2 2 As Meddling Sage enters the battlefield, name a card.
Creatures you control have protection from the named card.
0
493 Meditation Multicolour Uncommon 3{1}{w}{u} Enchantment At the beginning of your upkeep, Scry 1.
Whenever you scry, you gain 1 life for each card you put on the bottom of your library.
0
494 Otherkin Abduction Multicolour Rare 4{2}{w}{u} Sorcery Exile target creature. The next creature to enter the battlefield enters as a copy of the exiled creature. 0
495 Painted Man Multicolour Rare 2{w}{u} Creature – Human Monk 2 2 {2}: Exile the top card of target player's library.
Painted Man has protection from sources with the same name as cards in exile.
0
496 Stasis Ward Multicolour Uncommon 3{1}{w}{u} Enchantment Flash
When Stasis Ward enters the battlefield, counter target spell. If it's countered this way, exile that card.
When Stasis Ward leaves the battlefield, return all cards exiled by Stasis Ward to their owner's hands.
0
497 Zedruu's Missionaries Multicolour Uncommon 2{w}{u} Creature – Minotaur Monk 3 3 When Zedruu's Missionaries enters the battlefield, target opponent gains control of it.
At the beginning of Zedruu's Missionaries's owner's upkeep, that player may draw a card.
0
498 Flinch Multicolour Uncommon 2{u}{b} Instant Return target spell to its owner's hand. Its controller discards a card. 1 1462791416 on 09 May 2016 by jameschanlee
499 Mist Monstrosity Multicolour Uncommon 4{2}{u}{b} Creature – Horror 5 5 Mist Monstrosity doesn't untap during its controller's untap step.
Disguise {2}{u}{b} ({2}{u}{b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
1 1463142970 on 13 May 2016 by jameschanlee
500 Mystic Wraith Multicolour Rare 3{u}{u}{b} Creature – Spirit 2 2 Flash
When Mystic Wraith enters the battlefield, counter target spell, then sacrifice a permanent.
0
501 Soul Shackle Multicolour Uncommon 3{1}{b}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Soul Shackle unless you pay life equal to enchanted creature's converted mana cost.
0
502 Stress Fracture Multicolour Rare 2{u}{b} Instant Counter target activated ability that isn't a mana ability, then destroy that ability's source if it's a permanent. 1 1461798301 on 27 Apr 2016 by jameschanlee
503 Swindler of Secrets Multicolour Uncommon 3{1}{u}{b} Creature – Human Pirate 2 2 Skulk
Whenever Swindler of Secrets deals combat damage to a player, draw a card unless that player discards a card.
1 1461797810 on 27 Apr 2016 by jameschanlee
504 Thought Reversal Multicolour Common 2{b}{u} Target opponent discards a card.
Draw a card.
0
505 Vomit Maw Multicolour Rare 6{4}{u}{b} Creature – Horror 5 6 Malice – Whenever you cast a spell that targets a creature you don't control, look at the top four cards of your library. You may reveal a non-creature, non-land card among them and put it into your hand. Put the rest on the bottom of your library in any order. 1 1462874829 on 10 May 2016 by jameschanlee
506 Ball Blightning Multicolour Rare 3{1}{b}{r} Creature – Elemental 4 1 Trample
When Ball Blightning deals combat damage to a player, sacrifice Ball Blightning. If you do, that player discards two cards.
1 1461982710 on 30 Apr 2016 by jameschanlee
507 Blood Betrayal Multicolour Rare 2{b}{r} Instant Untap target creature an opponent controls. Its controller may sacrifice it. If they don't, gain control of that creature until end of turn. It gains haste until end of turn. 0
508 Clone Raiser Multicolour Rare 5{3}{b}{r} Creature – Zombie Cleric 4 3 Haste
Whenever a creature you control attacks, you may return a creature card with the same name from your graveyard tapped and attacking.
1 1543824981 on 03 Dec 2018 by jameschanlee
509 Festival of Rakdos Multicolour Rare 5{3}{r}{b} Sorcery All creatures get +4/-4 until end of turn. 0
510 Hellbat Multicolour Rare 2{r}{b} Creature – Chimera 4 4 You can't draw cards on your turn. 1 1542677494 on 20 Nov 2018 by jameschanlee
511 Krogg, Ringmaster Multicolour Mythic 7{5}{r}{b} Legendary Creature – Orc Warrior 7 6 Haste
When Krogg, Ringmaster enters the battlefield, you may have two target creatures fight each other.
0
512 Rakdos, Prince of Pain Multicolour None 4{r}{r}{b}{b} 5 5 Whenever Rakdos, Prince of Pain is dealt damage, it deals that much damage to you.
Whenever you're dealt damage, Rakdos deals that much damage to target creature.
0
513 Vampire Savant Multicolour Rare 2{b}{r} Creature – Vampire Wizard 2 2 Flying
When Vampire Savant enters the battlefield, draw a card.
When Vampire Savant leaves the battlefield, put a card from your hand on top of your library.
0
514 Baptism by Fire Multicolour Uncommon 3{1}{r}{g} Sorcery Baptism by Fire deals 2 damage to each creature. Then put a +1/+1 counter on each creature. 0
515 Menacing Slith Multicolour Rare 2{g}{r} Creature – Slith 1 1 Whenever Menacing Slith deals combat damage to a player, put a +1/+1 counter on it.
Menacing Slith can't be blocked except by a number of creatures greater than or equal to its power.
0
516 Thunderhoof Multicolour Uncommon 5{3}{r}{g} Creature – Beast 5 5 Whenever Thunderhoof attacks, tap all lands defending player controls. 0
517 Armadillian Multicolour Common 5{3}{w}{g} Creature – Beast 4 4 Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) 1 1462183788 on 02 May 2016 by jameschanlee
518 Body Slam Multicolour Common 2{w}{g} Instant Target creature you control deals damage equal to its toughness to another target creature. 1 1462920301 on 10 May 2016 by jameschanlee
519 Hypnotic Toad Multicolour Uncommon 3{1}{g}{w} Creature – Frog 2 2 Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Hypnotic Toad's prey can't attack.
1 1462836484 on 09 May 2016 by jameschanlee
520 Mind Guardian Multicolour Rare 2{g}{w} Creature – Spirit 2 2 Whenever a spell or ability an opponent controls causes you to reveal your hand, you may instead reveal this card in your hand. If you do, counter that spell or ability. 0
521 Blood Patron Multicolour Uncommon 2{w}{b} Creature – Vampire 2 2 Whenever any player gains life, you may put a +1/+1 counter on Blood Patron. 0
522 Breath Leech Multicolour Uncommon 2{w}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2.
At the beginning of your upkeep, you may gain 2 life.
1 1461801356 on 27 Apr 2016 by jameschanlee
523 Extricate Multicolour Uncommon 2{w}{b} Sorcery Destroy target creature. You gain 3 life. 0
524 Judas Lux Multicolour Mythic 4{2}{w}{b} Planeswalker – Judas 4 +X: You lose X life.
0: Exile target permanent with converted mana cost equal to your life total or to the number of loyalty counters on Judas Lux.
-X: If X is at least 3, put a 2/2 black Spirit creature token with lifelink on the battlefield.
0
525 Lila, Fallen Angel Multicolour Rare 4{2}{w}{b} Legendary Creature – Angel 4 4 Flying, first strike, vigilance, lifelink
When Lila, Fallen Angel enters the battlefield, exchange life totals with the player with the lowest life total.
0
526 Psychopomp of Lux Multicolour Mythic 7{5}{w}{b} Creature – Angel Demon 6 6 Flying
{x}: Psychopomp of Lux's power, toughness, and your life total each become X.
1 1462766796 on 09 May 2016 by jameschanlee
527 Rapture Multicolour Rare 4{2}{w}{b} Sorcery Target opponent separates the creatures he or she controls into two piles. Exile all the creatures in one of those piles. 1 1461000580 on 18 Apr 2016 by Adak
528 Utter Silence Multicolour None 5{3}{w}{b} Sorcery Creatures leaving the battlefield or dying don't cause abilities to trigger this turn.
Destroy all creatures.
0
529 Garruk's Final Scream Multicolour Mythic 5{3}{b}{g} Sorcery Put a creature card from your hand onto the battlefield. It gains "Your opponents can't lose the game and you can't win the game." 0
530 Necrokudzu Multicolour Uncommon 4{2}{b}{g} Creature – Plant Zombie 3 3 Trample
When Necrokudzu dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
0
531 Phyrexian Hydra Multicolour Uncommon 2{x}{b}{g} Creature – Hydra 0 0 Phyrexian Hydra enters the battlefield with X +1/+1 counters.

Whenever Phyrexian Hydra attacks, proliferate.
0
532 Simic Plaguebearer Multicolour Rare 5{3}{b}{g} Creature – Frog Mutant 5 5 You may have Simic Plaguebearer enter the battlefield with any number of -1/-1 counters on it.
Whenever another creature enters the battlefield, you may move a -1/-1 counter from Simic Plaguebearer to that creature.
0
533 Spikeshell Beetle Multicolour Uncommon 2{b}{g} Creature – Insect 1 1 When Spikeshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
When Spikeshell Beetle dies, destroy target creature with a +1/+1 counter on it.
2 1544346648 on 09 Dec 2018 by jameschanlee
534 Aether Injector Multicolour Rare 4{2}{g}{u} Creature – Mutant 0 0 Graft 4
When Aether Injector dies, return all creatures with +1/+1 counters on them to their owner's hands.
0
535 Apeshift Multicolour Rare 4{2}{u}{g} Sorcery Sacrifice all creatures you control, then create that many 3/3 green Ape creature tokens with haste. 0
536 Clawhide Scout Multicolour Uncommon 2{u}{g} Creature – Cat Scout 1 1 Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
Skulk
1 1462183628 on 02 May 2016 by jameschanlee
537 Doctor Nerox Multicolour Rare 3{1}{g}{u} Creature – Elf Wizard 3 3 Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.)
{1}{g}{u}: Choose one: Tap target creature with a +1/+1 counter on it; or target creature with a +1/+1 counter on it blocks this turn if able.
1 1463013734 on 12 May 2016 by jameschanlee
538 NeoMaro Multicolour Rare 5{3}{u}{g} Creature – Elemental Mutant 3 5 Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Play with your hand revealed.
NeoMaro gets +1/+1 for each creature card in your hand.
1 1463012209 on 12 May 2016 by jameschanlee
539 Dack Goldenfingers Multicolour Mythic 3{1}{r}{u} Legendary Creature – Human Rogue 2 3 Whenever you lose control of a permanent, gain control of that permanent. 0
540 Displacer Weird Multicolour Uncommon 3{1}{u}{r} Creature – Weird 3 3 Whenever a creature dealt damage by Displacer Weird dies this turn, put that creature on top of its owner's library. 0
541 Goblin Plasmamancer Multicolour Uncommon 2{r}{u} Creature – Goblin Wizard 2 2 Instant spells you cast cost {2} less to cast during your main phase. 0
542 Gyan, Tantric Master Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Monk 2 2 If you would draw a card, instead exile the top two cards of your library. You may play those cards until end of turn. 0
543 Nin's Engulfer Multicolour Rare 6{4}{u}{r} Creature – Elemental 6 6 Haste
Whenever Nin's Engulfer deals combat damage to a player, put a -1/-1 counter on it, the draw a card for each -1/-1 counter on it.
0
544 Tesla Clone Multicolour Rare 4{2}{r}{u} Creature – Elemental Shapeshifter 0 0 You may have Tesla Clone enter the battlefield as a copy of another creature on the battlefield.
Whenever Tesla Clone attacks, exile it and return it to the battlefield tapped and attacking.
0
545 Cattle Brander Multicolour Uncommon 3{1}{r}{w} Creature – Human 1 4 Wither
Protection from creatures with counters
1 1542677387 on 20 Nov 2018 by jameschanlee
546 Flame Jester Multicolour Uncommon 2{w}{r} Creature – Human Wizard 2 2 When Flame Jester enters the battlefield, it deals 3 damage to target opponent.
When Flame Jester leaves the battlefield, target opponent gains 3 life.
0
547 Manic Confessor Multicolour Uncommon 2{w}{r} Creature – Human Cleric 2 2 Vigilance, Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.) 1 1462226005 on 02 May 2016 by jameschanlee
548 Melenda Kos Multicolour Mythic 5{3}{w}{r} Legendary Creature – Human Soldier 5 5 Whenever Melenda Kos deals combat damage to a player twice in one turn, that player loses the game. 1 1461799770 on 27 Apr 2016 by jameschanlee
549 Stolen Glory Multicolour Rare 5{3}{w}{r} Sorcery Target opponent skips his or her next combat phase. Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. 0
550 Verve Multicolour Common 2{r}{w} Instant Target creature gets +4/+4 until end of turn. 1 1461840674 on 28 Apr 2016 by jameschanlee
551 Doppel Wraith Multicolour Rare 3{w}{u}{b} Creature – Spirit 3 4 When Doppel Wraith leaves the battlefield, you may have target creature leave the battlefield the same way. (If this dies, that creature dies; If this is shuffled into its owner's library, so is that other creature.) 0
552 Infinite Void Multicolour Rare 4{1}{w}{u}{b} Enchantment Sacrifice Infinite Void: Exile target ability, spell, or permanent. 5 1545444532 on 22 Dec 2018 by jmgariepy
553 Bolas' Meditation Multicolour Rare 3{b}{r}{u} Sorcery Discard your hand, then draw three cards. 0
554 Lyv the Heart-Sealer Multicolour Mythic 3{u}{b}{r} Legendary Creature – Human Wizard 2 2 When Lyv the Heart-Sealer enters the battlefield, gain control of target creature for as long as you control Lyv the Heart-Sealer.
Whenever a player is dealt damage by a creature he or she owns, that player loses 4 life.
0
555 The Hivemind Multicolour Mythic 6{3}{b}{r}{g} Legendary Creature – Insect Avatar 6 6 {1}{g}: Put a 1/1 green Insect creature token under target player's control.
You choose how Insects attack and block each turn.
0
556 Freseri, the Lifespark Multicolour Mythic 4{1}{g}{w}{u} Legendary Creature – Dryad 4 4 Whenever Freseri, the Lifespark puts a +1/+1 counter on a noncreature permanent, it becomes a creature in addition to its other types.
{2}, {t}: Put a +1/+1 counter on target artifact, creature, enchantment, or land.
0
557 Gate of Tariel Multicolour Mythic 6{3}{w}{b}{r} Legendary Enchantment Damage that would be dealt in excess of your life total is instead added to your life total. (For example, if you have three life and are dealt five damage, you would have two life) 0
558 Lightning Braid Multicolour Common 3{w}{r}{b} Instant Lightning Braid deals 3 damage to target creature. That creature's controller loses 3 life. You gain 3 life. 1 1462083855 on 01 May 2016 by jameschanlee
559 War Reaper Multicolour Rare 6{3}{w}{b}{r} Creature – Avatar 6 4 Whenever an attacking creature dies, draw a card. 0
560 Elbek Khan Multicolour Mythic 4{1}{g}{u}{r} Legendary Creature – Human Lord 2 3 Whenever a land enters the battlefield under an opponent's control, until the end of your next turn, you may activate its mana abilities and its owner can't. 1 1463179054 on 13 May 2016 by jameschanlee
561 Blessing of Icarus Multicolour Rare 4{1}{b}{g}{u} Legendary Enchantment All creatures have flying.
Whenever a creature has two or more instances of flying, destroy it.
0
562 Vera deLesi Multicolour Mythic 4{1}{u}{b}{g} Planeswalker – Vera 1 0: For each counter on target permanent, put another counter of that type on that permanent.
-X: Target creature gets -X/-X until end of turn.
-X: Put a green X/X Ooze creature onto the battlefield.
0
563 Melia, Weaver of Prisms Multicolour Rare 6{1}{w}{u}{b}{r}{g} Legendary Creature – Human Wizard 5 5 Whenever you cast an instant or sorcery spell, copy it for each of its colors beyond the first. You may choose new targets for the copies. 0
564 Duck // Cover Split Common 2 {1}{u} // {1}{g} Instant // Instant Create a 1/1 blue bird creature token with flying. // Choose a creature. That creature gains hexproof and indestructible until end of turn. 1 1542677605 on 20 Nov 2018 by jameschanlee
565 Pros // Cons Split None 5 {4}{w} // {4}{b} Sorcery // Sorcery Create three 1/1 white Soldier creature tokens with first strike. // Create three 1/1 black Rogue creature tokens with deathtouch. 1 1542677793 on 20 Nov 2018 by jameschanlee
566 A Statue of You Artifact Rare 3{3} Artifact You may have A Statue of You enter the battlefield with the name and abilities of a creature on the battlefield. 0
567 Aether Blueprints Artifact Common 2{2} Artifact {t}, Reveal a card in your hand. Add one of that card's colors to your mana pool. 0
568 Ancient Golem Artifact Uncommon 3{3} Artifact Creature – Golem 4 4 Ancient Golem can only be cast using three different colors of mana. (Colorless isn't a color)
Trample
0
569 Changeling Staff Artifact Uncommon 3{3} Artifact X: Changeling Staff becomes an X/X creature with Changeling until end of turn. (It's all creature types.) 0
570 Chimeric Totem Artifact Uncommon 3{3} Artifact Tap all untapped lands you control: Chimeric Totem becomes an X/X Turtle artifact creature token until end of turn, where X is the number of lands tapped this way. 1 1462792526 on 09 May 2016 by jameschanlee
571 Coreplicator Artifact Common 1{1} Artifact Creature – Assembly-Worker 1 1 Other creatures you control named Coreplicator get +1/+1.
{5}, {t}: Create a token that's a copy of Coreplicator.
0
572 Cursed Sword Artifact Uncommon 1{1} Artifact – Equipment Equip {2}
Equipped creature gets +3/+0.
When equipped creature is dealt damage, destroy it.
0
573 Death Note Artifact Uncommon 1{1} Artifact {t}: Name a card. Activate this ability only any time you can cast a sorcery.
{1}{b}, {t}, Sacrifice Death Note: Destroy target creature with the last chosen name.
0
574 Energy Tracer Artifact Rare 2{2} Artifact Creature 1 1 Whenever an opponent or permanent you don't control would get a counter, instead put a +1/+1 counter on Energy Tracer. 0
575 Escher Engine Artifact Uncommon 4{4} Artifact Creature – Golem 2 2 Windup {3} ({3}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
{3}: Untap Escher Engine.
0
576 Essence Vessel Artifact Uncommon 3{3} Artifact Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Essence Vessel enters the battlefield tapped unless a land card was exiled.
{t}: Add one mana of any color to your mana pool.
6 1462229339 on 02 May 2016 by jameschanlee
577 Ferrroleech Artifact Rare 3{3} Artifact Creature – Insect 2 2 {t}: Remove a counter from target permanent. If you do, put a +1/+1 counter on Ferrroleech. 1 1461982146 on 30 Apr 2016 by jameschanlee
578 Flowstone Warhammer Artifact Rare 1{1} Artifact – Equipment Equip {1}
Equipped creature gets +3/-3.
1 1461798824 on 27 Apr 2016 by jameschanlee
579 Hexavus Artifact Rare 6{6} Artifact Creature – Construct 1 1 When Hexavus enters the battlefield, Assemble 6 (Put 6 colorless Contraption artifact token/s onto the battlefield.).
Tap an untapped Contraption you control: Hexavus gets +1/+1 until end of turn.
1 1462323701 on 04 May 2016 by jameschanlee
580 Isochron Engine Artifact Rare 4{4} Artifact Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
{2}, {t}: If the exiled card is an instant card with converted mana cost 2 or less, copy it and cast it without paying its mana cost.
1 1462229941 on 02 May 2016 by jameschanlee
581 Jewel Cache Artifact Uncommon 0{x} Artifact Jewel Cache enters the battlefield tapped with X charge counters on it.
{t}, Remove a charge counter from Jewel Cache: Add one mana of any color to your mana pool.
1 1462841327 on 10 May 2016 by jameschanlee
582 Jeweled Cylix Artifact Uncommon 2{2} Artifact {2}: Add one mana of any color to your mana pool. 0
583 Kingmaker Artifact Rare 2{2} Artifact – Equipment Equip {1}
Equipped creature gets +1/+1 and is a Lord in addition to its other types.
Creatures you control that share a creature type with the equipped creature get +1/+1.
0
584 Leptothopter Artifact Uncommon 0{0} Artifact Creature – Thopter 0 1 Kicker {4}
Leptothopter enters the battlefield with two +1/+1 counters on it if it was kicked.
Flying
1 1462791593 on 09 May 2016 by jameschanlee
585 Lodestone Entity Artifact Uncommon 4{4} Artifact Creature – Golem 3 3 Whenever an aura enters the battlefield, if Lodestone Entity has no auras attached to it, attach that aura to Lodestone Entity if able. 0
586 Luna Ring Artifact Uncommon 1{1} Artifact Luna Ring enters the battlefield tapped.
{t}: Add {c} to your mana pool.
0
587 Macguffin Artifact Rare 5{5} Legendary Artifact Creatures attack Macguffin's controller if able.
{3}: Target player gains control of Macguffin. You can't activate this ability on your turn.
1 1462955329 on 11 May 2016 by jameschanlee
588 Magic Wand Artifact Uncommon 1{1} Artifact – Equipment Equip {1}
You may tap Magic Wand instead of equipped creature when paying for activated abilities of equipped creature with {t} in its cost.
0
589 Magnetron Artifact Uncommon 6{6} Artifact Creature – Golem 4 4 {1}{A}: Attach target equipment to Magnetron. ({A} can be paid with one mana from an artifact source.) 1 1461847495 on 28 Apr 2016 by jameschanlee
590 Mana Golem Artifact Uncommon 4{4} Artifact Creature – Golem 3 3 Mana Golem enters the battlefield with a +1/+1 counter on it unless any opponent pays {3}. 1 1462788269 on 09 May 2016 by jameschanlee
591 Planar Sextant Artifact Rare 2{2} Artifact Planar Sextant enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool that any land you control can't produce.
1 1461797707 on 27 Apr 2016 by jameschanlee
592 Poke Ball Artifact Common 2{2} Artifact {t}, Sacrifice Poke Ball: Exile the top three cards of your library. You may put a creature card exiled this way into your hand. Otherwise, draw a card. 0
593 Prince Rupert's Golem Artifact Rare 3{3} Artifact Creature – Golem 3 3 Prince Rupert's Golem is indestructible.
When Prince Rupert's Golem becomes the target of a spell or ability, sacrifice it.
1 1461798718 on 27 Apr 2016 by jameschanlee
594 Pulse Barrier Artifact Rare 3{3} Artifact If a source would deal 4 or more damage to you, it deals 3 damage instead. 0
595 Relativity Shell Artifact Rare 3{3} Artifact – Equipment Equip {3}
{x}: Equipped creature becomes X/X until end of turn.
0
596 Repulsor Artifact Rare 3{3} Artifact Creature – Construct 2 2 Prevent all damage artifacts would deal to Repulsor.
{3}{A}: Target creature becomes an artifact until end of turn. ({A} may be paid with one mana from an artifact source.)
1 1462226367 on 02 May 2016 by jameschanlee
597 Ritual Knife Artifact Uncommon 1{1} Artifact – Equipment Equip {1}
{b}, {t}, Sacrifice another creature: Add {b}{b}{b} to your mana pool.
1 1461840498 on 28 Apr 2016 by jameschanlee
598 Rusting Idol Artifact Uncommon 0{x} Artifact Rusting Idol enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Rusting Idol: Rusting Idol becomes a 0/0 creature until end of turn.
1 1461799263 on 27 Apr 2016 by jameschanlee
599 Sadistic Bloodstone Artifact Uncommon 1{1} Artifact Sadistic Bloodstone enters the battlefield tapped.
{t}: Sadistic Bloodstone deals 2 damage to target creature you control. If it does, add {b} to your mana pool.
0
600 Shark Blade Artifact Common 4{4} Artifact – Equipment Whenever a creature enters the battlefield under your control, you may attach Shark Blade to it.
Equipped creature gets +2/+2.
0
601 Signal Myr Artifact Common 2{2} Artifact Creature – Myr 2 1 When Signal Myr enters the battlefield, you may search your library for any number of cards named Signal Myr, shuffle your library and put those cards on top of it. 0
602 Skulk Lamp Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature gets -1/+1 and has skulk.
Whenever equipped creature deals combat damage to a player, draw a card.
1 1461800857 on 27 Apr 2016 by jameschanlee
603 Sphere of Viscosity Artifact Rare 5{5} Artifact The colored mana costs of spells and abilities are doubled. (For example, if a spell costs {1}{w}{u}, it now costs {1}{w}{w}{u}{u}.) 1 1461840903 on 28 Apr 2016 by jameschanlee
604 Spinal Fluid Swapper Artifact Rare 5{5} Artifact {5}, {t}: Two target players exchange life totals. 0
605 Steam Stoker Artifact Rare 3{3} Artifact Creature – Golem 2 3 If you would add {r} to your mana pool, instead add {c}{c} to your mana pool. 0
606 Suspicious Statue Artifact Uncommon 3{3} Artifact Creature – Golem 4 3 Suspicious Statue doesn't untap during your untap step.
{1}{A}: Untap Suspicious Statue. ({A} may be paid with one mana from an artifact source.)
1 1462226190 on 02 May 2016 by jameschanlee
607 The Mannequin Blade Artifact Mythic 6{6} Legendary Artifact – Equipment Equipped creature gets +5/+5.
{3}: Put a 1/1 black Spirit creature token onto the battlefield, then attach up to one target equipment to it.
1 1462102688 on 01 May 2016 by jameschanlee
608 Tortoise Engine Artifact Uncommon 6{6} Artifact Creature – Juggernaut 4 6 Whenever a creature blocks Tortoise Engine, that creature deals damage equal to its power to its controller. 0
609 Triskautomaton Artifact Rare 2{2} Artifact Creature – Construct 1 1 Windup {2} ({2}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
Remove a +1/+1 counter from Triskautomaton: Triskautomaton deals 1 damage to target creature or player.
1 1461981980 on 30 Apr 2016 by jameschanlee
610 Walking Dipole Artifact Rare 3{3} Artifact Creature – Construct 3 3 Permanents can't be attached to other permanents. 0
611 World Map Artifact Rare 4{4} Artifact When World Map enters the battlefield, search your library for a basic Plains, Island, Swamp, Mountain and Forest card, exile those cards, then shuffle your library.
{2}, {t}: Put a card exiled with World Map into your hand.
0
612 Bear Cave Land Uncommon 0 Land Bear Cave enters the battlefield tapped.
When Bear Cave enters the battlefield, you may pay {2}{g}. If you do, put a 2/2 green Bear creature token onto the battlefield.
{t}: Add {g} to your mana pool.
0
613 Buried Tundra Land Rare 0 Land Buried Tundra enters the battlefield tapped unless you have a white or blue card in your graveyard.
{t}: Add {w} or {u} to your mana pool.
1 1463434583 on 16 May 2016 by jameschanlee
614 Bursting Crevice Land Common 0 Land {t}: Add {c} to your mana pool.
{3}: Put Bursting Crevice from your hand onto the battlefield tapped.
0
615 Center of Power Land Rare 0 Legendary Land {t}: Add one mana of any color.
Landfall – you lose 2 life.
0
616 Continental Edge Land Uncommon 0 Land {t}: Add {c}.
When a land enters the battlefield under your control, sacrifice Continental Edge. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
0
617 Core Ruins Land Uncommon 0 Land {t}: Add {c}. Put a charge counter on Core Ruins.
{t}, Remove two charge counters from Core Ruins: Add one mana of any color.
0
618 Creeping Wilds Land Common 0 Land {t}: Add {c} to your mana pool.
{3}, {t}: Search your library for a card named Creeping Wilds and put it onto the battlefield tapped. Then shuffle your library.
0
619 Crumbling Wilds Land Uncommon 0 Land {t}: Add {c} to your mana pool.
When you are dealt damage, sacrifice Crumbling Wilds. If you do, search your library for a land card and put it into the battlefield tapped, then shuffle your library.
0
620 Deserted Beach Land Uncommon 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
Deserted Beach enters the battlefield tapped.
0
621 Driftland Land Common 0 Land {t}: Add {c} to your mana pool.
{t}, Return Driftland to its owner's hand: Add one mana of any color to your mana pool.
0
622 Gates of Horn and Ivory Land Rare 0 Legendary Land {t}: The next two spells you cast this turn each cost {1} less to cast. 0
623 Gold Vein Land Common 0 Land {t}: Add {1} to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead. 0
624 Hedron Pools Land Rare 0 Land Landfall — {t}: Add one mana of any color. 0
625 Lowlands Land Rare 0 Land Lowlands enters the battlefield tapped unless an opponent controls more lands than you.
{t}: Add {g} or {w}.
7 1544346876 on 09 Dec 2018 by jameschanlee
626 Observatory Land Common 0 Land You may look at the top card of your library.
{t}: Add {1} to your mana pool.
0
627 Plaza Fountain Land Uncommon 0 Land – Structure 4 Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: Add one mana of any color to your mana pool.
1 1462412158 on 05 May 2016 by jameschanlee
628 Rocky Trail Land Common 0 Land {t}: Add {c} to your mana pool.
{t}, Sacrifice Rocky Trail: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library.
1 1461283024 on 21 Apr 2016 by jameschanlee
629 Rugged Trail Land Rare 0 Land {t}: Add {r} or {g} to your mana pool. Activate this ability only any time you can cast a sorcery. 1 1461801208 on 27 Apr 2016 by jameschanlee
630 Ruins of Alexandria Land Mythic 0 Legendary Land {t}: Add {c} to your mana pool.
{t}: Scry 2. Activate this ability only if you have exactly seven cards in hand.
1 1461813604 on 28 Apr 2016 by Link
631 Scrying Pool Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{2}, {t}: Scry 1.
0
632 Sedimentary Rock Land Uncommon 0 Land {t}: Add {c}.
{t}, Exile a land card from your graveyard: Add one mana of any color.
1 1543827159 on 03 Dec 2018 by jameschanlee
633 Starving Sands Land Uncommon 0 Land – Desert Devour 2
{2}: Starving Sands becomes a 0/0 Horror creature until end of turn.
{t}: Add {1} to your mana pool.
0
634 Teferi's Laboratory Land Rare 0 Legendary Land {t}: Add {u} to your mana pool. If this mana was spent to cast a spell, that spell resolves at the beginning of your next upkeep. 0
635 Terrapost Land Uncommon 0 Land – Locus Terrapost enters the battlefield tapped.
As Terrapost enters the battlefield, choose a color.
{t}: Add one mana to your mana pool of the color you last chose for cards named Terrapost.
1 1462693613 on 08 May 2016 by jameschanlee
636 Unstable Plateau Land Rare 0 Land {t}: Add {c}.
{t}: Add {r} or {w}. Activate this ability only if you control four or less lands.
0
637 Vein of Mercury Land Rare 0 Land Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
{t}: Add {c} to your mana pool.
{t}: Add one mana of any of Vein of Mercury's colors to your mana pool.
1 1461817161 on 28 Apr 2016 by jameschanlee
638 Void Portal Land Rare 0 Land {t}, Exile the top five cards of your library: Add one mana of any color to your mana pool. 1 1462672461 on 08 May 2016 by jameschanlee
639 Desaturator Colourless Black Uncommon 5{4}{b} Creature – Eldrazi 3 3 Devoid (This card has no color.)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
1 1460776657 on 16 Apr 2016 by continuumg
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