Alternative Innistrad (Fast): Virtual Booster

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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{w}{r}, {t}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
 U 
Sorcery
'Hellfire' (in-prog name) deals 13 damage to target creature or planeswalker.
 U 
Sorcery
Bathe in Blood deals 3 damage to target creature or player. Until end of turn up to one target vampire creature in your graveyard has Unearth {0}. ({0}: Return it from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.).
 U 
Creature – Vampire
Vampire Cryptkeeper's power and toughness are each equal to the number of creature cards in your graveyard.
Bloodrush – {1}{b}, Discard Vampire Cryptkeeper: Target attacking creature gets +X/+X until end of turn, where X is equal to the number of creature cards in your graveyard.
*/*
 C 
Creature – Human
When Innocent Victim dies, each players creates a colorless Trauma enchantment token with "At the begging of your end step, exile the top card of your library".
1/1
 C 
Creature – Spider
Reach
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/3
 C 
Artefact Creature – Construct
Unearth {0} ({0}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
Howlpack of Esterwald
 
 C 
Colour indicator G Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
4/6
 C 
Creature – Vampire
Lifelink
Bloodrush – {1}{b}, Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn.
3/1
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
4/2
Adjective Howlpack
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
6/3
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
 C 
Creature – Zombie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Unearth {3}{b} ({3}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
 C 
Instant
Target creature gets -4/-0 until end of turn. Its controller puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exile the top card of your library".
 C 
 
Plains
 
 B 
Basic Land – Plains

Slayers' Stronghold (rare)
'Hellfire' (in-prog name) (uncommon)
Bathe in Blood (uncommon)
Vampire Cryptkeeper (uncommon)
Innocent Victim (common)
Juvenile Gloomwidow (common)
Haunted Doll (common)
Villagers of Estwald (common)
'Lifelink Bloodrush' (common)
Adjective Outlaws/Bandits (common)
Strategic Planning (*) (common)
Wither Unearth 3 2/2 (common)
blue power reduction (common)
Giant Growth Variant (common)
Plains (basic)