Alternative Innistrad (Fast): Virtual Booster

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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Zombie Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch Unearth can't block.
Unearth {b} ({b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 R 
Land
{t}: Add {c} to your mana pool.
{w}{u}, {t}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Instant
Target creature gets -4/-0 until end of turn. Its controller puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exile the top card of your library".
 R 
Land
{t}: Add {1} to your mana pool.
{2}{b}{g}, {t}, Sacrifice a creature: Draw a card.
 U 
Creature – Vampire
Double Strike
Bloodrush – {2}{r}, Discard '(Adjectieve) Ripper': Target attacking creature gets +1/+1 and gains double strike until end of turn.
1/1
 U 
Creature – Vampire
Flying
Bloodrush {1}{b} – Discard Bloodrush Flyer: Target attacking creature gets +2/+1 and gains flying until end of turn.
2/1
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
Howlpack of Esterwald
 
 C 
Colour indicator G Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
4/6
 R 
Enchantment – Aura Curse
Enchant Player
Whenever a player attacks enchanted player with one or more creatures, that attacking player puts a 1/1 white human creature token onto the battlefield tapped and attacking enchanted player.
{2}{g}
 
 U 
Creature
~ power and toughness are each equal to the number of creature cards in your graveyard.
Unearth {4}{b} ({4}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
*/*
 C 
Instant
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
 R 
Land
{t}: Add {c} to your mana pool.
{1}{u}{b}, {t}: Target player puts the top three cards of his or her library into his or her graveyard.
{3}{u}
 
 U 
Sorcery
Target player puts the top 13 cards of his or her library into his or her graveyard.
 R 
 
{cost): Put a -1/-1 on target creature blocked or blocked by Bloodthirsty Vampire. Bloodthirsty Vampire gets +1/+1 until end of turn.
 R 
Land
{t}: Add {c} to your mana pool.
{1}{u}{r}, {t}: Draw a card, then discard a card.
{2}{b}{b}
 
 U 
Creature – Zombie
When Zombes. enters the battlefield, put a 2/2 black zombie token onto the battlefield.
Unearth {4}{b}{b} ({4}{b}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2

Deathtouch Unearth (uncommon)
Moorland Haunt (rare)
blue power reduction (common)
Grim Backwoods (rare)
'(Adjectieve) Ripper' (uncommon)
Bloodrush Flyer (uncommon)
Villagers of Estwald (common)
Curse of Persecution (rare)
UG05 (uncommon)
blue card filtering (common)
Nepalia Drownyard (rare)
Mill 13 (uncommon)
Bloodthirsty Vampire (rare)
Desolate Lighthouse (rare)
Zombes. (uncommon)