Link's Unplaced Cards: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+1 Each player puts a card from his or her hand on the bottom of his or her library.
-2 Until end of turn, whenever a player casts a spell, that player draws a card. -8 Target player puts his or her hand and all permanents he or she owns on the bottom of his or her library. 4
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Whenever a player adds (u) to his or her mana pool, that player gains 1 life.
Whenever blue mana empties from a player's pool, Lifewater deals 1 damage to that player. |
Imbue (: Exile a creature card from your hand haunting this until this leaves the battlefield.)
As long as Martial of the Edge is haunted, it gets +2/+2 and has lifelink. 1/1
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Sage's Library enters the battlefield tapped.
When Sage's Library enters the battlefield, draw a card. : Add to your mana pool. |
(One attacking creature you control or creature attacking you control must attack through this passage each combat.)
: Add to your mana pool. Whenever a creature attacks through Waking Cave, untap Waking Cave. |
Target attacking creature you control gets +1/+1 until end of turn. Put a 1/1 red Soldier creature token onto the battlefield at end of combat.
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Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.) Draw a card.
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Cache (You may exile this facedown for . You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player. |
Look at the top card of your library. You may put it on the bottom of your library.
Draw a card. Eternal (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.) |
, Discard Past: Target player puts the top three cards or his or her library into his or her graveyard.
2/1
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Target creature you control gets +2/+2 until end of turn.
Favor — , Discard Nylea's Chant: The next instant spell you cast costs less to cast and gains "Target creature gets +2/+2 until end of turn." |
Condition: Gain 5 life.
When you meet this challenge, you gain 5 life. 2
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Target opponent loses 1 life.
Cipher |
When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool.
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Idruun the Lorekeeper
(mythic)
Lifewater
(uncommon)
Martial of the Edge
(uncommon)
Sage's Library
(uncommon)
Waking Cave
(common)
Combat Assistance
(common)
Open the Library
(common)
Volt Lock
(common)
Endless Search
(common)
Past
(common)
Nylea's Chant
(common)
Healer's Challenge
(common)
Cheap Cipher
(common)
Imrahim's Pendant
(common)
Island
(basic)