Link's Unplaced Cards: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Enchantment
When Plague of the Risen enters the battlefield, destroy all creatures.
At the beginning of each player's upkeep, that player returns a creature card at random from his or her graveyard to the battlefield.
 R 
Sorcery
Detain target permanent you don't control.
Overload {3}{r}{w}{u} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
 R 
Sorcery
Kicker {r}
Target opponent reveals his or her hand. You choose a nonland card from it and exile it. If Desert of Ideas was kicked, choose a nonbasic land card from that player's hand and exile it.
 R 
Creature – Fairy Knight
Flying
Mistwing Crusader gets +2/+0 for each Equipment attached to it and +0/+2 for each Aura attached to it.
As long as Mistwing Crusader is both equipped and enchanted, it has vigilance, and hexproof.
1/1
 R 
Creature – Elf Druid Warrior
Exile a tapped land you control: Target creature gets +1/+1 until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Artifact
{t}: Put a conduit counter on target permanent. (Conduit counters produce {c} whenever the permanent they're on becomes tapped.)
Enchantment
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay {w/b}. If you do, put a +1/+1 counter on target creature.
 U 
Creature – Human Wizard
{u}: Put a card from your hand on the bottom of your library.
"There's no use worrying about that now."
2/2
 M 
Legendary Creature – Horror Cleric
Creatures your teammates control can attack during your combat phases.
{w}{u}: Target opponent who isn't your only opponent becomes your teammate. That player may pay {2} to end this effect.
{1}{g}{w}, {t}: Untap all permanents your teammates control.
2/4
 R 
Land
When Aeran Amphitheater enters the battlefield, sacrifice it unless you pay {g}{w}{u}.
At the beginning of each player's upkeep, that player draws a card and gains 1 life.
{t}: Add one mana of any color to your mana pool.
 R 
Creature – Elemental Wizard
Whenever you cast a noncreature spell, exile the top card of your library. It gains "Whenever you cast a noncreature spell, you may play this card from exile."
2/2
 R 
Sorcery
Destroy all enchantments.
{1}{u}, Reveal Rain of Moonlight from your hand: Target nonland permanent becomes an enchantment in addition to its other types until end of turn.
Enchantment – Leyline
If Leyline of the Seeker is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card.
 C 
Creature – Illusion
Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield.
1/1
 R 
Artifact
Tap an untapped artifact you control: Prevent the next 1 damage that would be dealt to you this turn.

Plague of the Risen (rare)
Lawcasting (rare)
Desert of Ideas (rare)
Mistwing Crusader (rare)
Earthen Armorer (rare)
Portal Loom (none)
Orzhov Enchantment (none)
Memory Shifter (uncommon)
Alatar, Barrier Breaker (mythic)
Aeran Amphitheater (rare)
Brightkin Savant (rare)
Rain of Moonlight (rare)
Leyline of the Seeker (none)
Fading Figment (common)
Fog Machine (rare)