Link's Unplaced Cards: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Sorcery
Destroy target creature and target land with different controllers.
 U 
Creature – Elf Artificer
{1}{g/u}, {t}: For each counter on target permanent, put a counter of that type on another target permanent.
1/2
 C 
Artifact Creature – Construct
{2}, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand.
2/1
 U 
Artifact
As Tamiyo's Field Journal enters the battlefield, choose a nonland card type.
Whenever an opponent casts a spell of the chosen type, you may draw a card unless that player pays {2}.
 R 
Enchantment
When Cataclysmal Catechism enters the battlefield, each player reveals his or her hand and exiles an instant or sorcery card from it if able.
At the beginning of each player's upkeep, that player loses life equal to the converted mana cost of each card he or she owns exiled by Cataclysmal Catechism, then copies that card. He or she casts that copy without paying its mana cost.
 R 
Land
Hideaway
{t}: Add {g} or {w} to your mana pool.
{g}{w}: You may cast the exiled card without paying its mana cost if three or more creatures entered the battlefield this turn.
 M 
Creature – Vedalken Wizard
Flash
When Ash, the Record-Keeper arrives, exile target instant or sorcery spell. Put spellbook counter on it.
At the beginning of your end step, create a 1/1 colorless Inkling creature token. It has "Whenever this becomes tapped, you may copy target card with a spellbook counter on it. You may cast that copy, and you can spend mana as though it were mana of any color to cast it."
3/3
 R 
Creature – Illusion
Whenever Forgotten Figment becomes the target of a spell or ability, sacrifice it and put four 1/1 blue Illusion creature tokens with flying onto the battlefield.
4/4
 M 
Legendary Creature – Human Mercenary
Vigilance
Whenever Samus Aran, the Hunter blocks or becomes blocked by a creature, Samus Aran deals 1 damage to that creature and you draw a card, then you may put an equipment card from your graveyard onto the battlefield attached to Samus Aran.
3/3
 U 
Night Enchantment – Aura
Enchant permanent
Enchanted permanent is night.
Mana costs paid to activate enchanted permanent's abilities must be paid with night mana.
"The Nainuit think they are the only ones with a talent for enchanting."
— Ariph, Sealer Savant
 U 
Enchantment
{1}{w}: Spectral Mist becomes a 2/2 Spirit creature with lifelink until end of turn.
{2}{w}{w}: Spectral Mist becomes a 4/4 Spirit creature with vigilance until end of turn.
 R 
Legendary Creature – Spirit
First strike
At the beginning of each player's upkeep, that player discards a card, loses 2 life, and sacrifices a permanent.
3/3
 U 
Creature – Fox Ninja
Ninjutsu {1}{w}{w}
When Hides-in-the-Sun enters the battlefield, creatures you control get +1/+1 until end of turn.
2/2
 M 
Legendary Creature – Human Cleric
As long as Selace, Soul of Silence is untapped, players can't cast spells.
{7}, Pay 5 life: Exile Selace. Any player may activate this ability.
0/6
 M 
Legendary Creature – Phoenix
Flying, vigilance
At the beginning of your upkeep, if Solunara, Flame of Eternity is in your command zone, you may choose a legendary creature card in your graveyard. If you do, put that card info you command zone and it becomes your commander in addition to your other commanders until it moves to your hand or library.
3/3

Buried in Another's Grave (uncommon)
Gilder Apprentice (uncommon)
Artifice (common)
Tamiyo's Field Journal (uncommon)
Cataclysmal Catechism (rare)
Goldleaf Thicket (rare)
Ash, the Record-Keeper (mythic)
Forgotten Figment (rare)
Samus Aran, the Hunter (mythic)
Whelm with Night (uncommon)
Spectral Mist (uncommon)
Valath, Bane of All (rare)
Hides-in-the-Sun (uncommon)
Selace, Soul of Silence (mythic)
Solunara, Flame of Eternity (mythic)