Ant: Mechanics

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Mechanics | Skeleton | Planning

Trample: Used on 6 cards: Tunnelcrush Wurm, Crushing Horror, Goblin Hordeling, Cavern Basilisk, Cavern Crusher, Berserker's Hammer

RG Evasion

Double Strike: Used on 2 cards: Galthor, Mighty Tactician, Tunnel Duelist
First Strike: Used on 2 cards: Siphoning Goblin, Dwarven Spearman
Flash: Used on 10 cards: Transportal Gnome, Gnome Wizard, Furtive Gnome, Gnome Caller, Lunging Cavesnake, Spelltrailer Gnome, Spelldancer Gnome, Obsessive Tinkerer, Gathering Light, Hex-Touched Gnome
Flying: Used on 0 cards:
Haste: Used on 9 cards: Bloodrage Goblin, Goblin, Bullrush Goblin, Spelltrailer Gnome, Dwarven Guardsman, Lagging Goblin, Dragon Lizard, Cavern Crusher, Dreadful Goblingrabber
Hexproof: Used on 0 cards:
Indestructible: Used on 0 cards:
Deathtouch: Used on 3 cards: Venomclaw Goblin, Cavern Basilisk, Creeping Oculus
Defender: Used on 1 cards: Irongullet Serpent
Prowess: Used on 3 cards: Spelldancer Gnome, Infernal Hordebringer, Zix, the Coldfire
Reach: Used on 0 cards:
Vigilance: Used on 5 cards: Cavern Stalker, Dwarven Guardsman, Opalescent Lithovore, Forgetender, Dwarven Watchcog
Skulk: This creature can't be blocked by creatures with greater power. Used on 5 cards: Creeping Cavebeast, Furtive Gnome, Creeping Oculus, Cavern Salamander, Gloomdrinker

UB evasion

Squadron: Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group. Used on 23 cards: (show) Dwarven Battlebeast, Dwarven Militia, Dwarf, Goblin Hordeling, Eager Hordeling, Dwarven Spearman, Rallying Banner, Dwarven Guardsman, Dwarven Pathwarden, Squad Call, Galthor, Mighty Tactician, Rampaging Hordes, Numeric Advantage, Dwarf War Martial, Hydra Head, Clockwork Phalanx, Tunnel Hydra, Warband General, Dwarven Strategist, Angler Hellion, Grand Marshal Goud, Militant Dwarf, Nuksuk, Goblin Champion

WU "evasion"

Menace: Used on 5 cards: Creeping Cavebeast, Cavern Goblin, Cavern Brute, Goblin Dark-Dwellers, Lumbering Shadowfiend

BR evasion

Burrow: Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat. Used on 14 cards: Tunnelcrush Wurm, Tunnelling Horror, Cavern Golem, Glowing Starnose, Compost Wurm, Dragon Lizard, Badger Claws, Tunneltrail Wurm, Opalescent Lithovore, Mithril Pickaxe, Tunnel Duelist, Dwarven Goldseeker, Digging Dwarf, Tunnel Beetle

GW evasion

Lifelink: Used on 5 cards: Cavern Leech, Siphoning Goblin, Cavern Stalker, Tunnelphase Ghast, Battleforge Cleric
(Exile those cards face-down. At the beginning of each player's upkeep, that player returns an obscured card they own chosen at random to their hand.): Used on 0 cards:
(Exile that card face-down. At the beginning of each player's upkeep, that player returns an obscured card they own chosen at random to their hand.): Used on 0 cards:
Illuminate: Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard. Used on 18 cards: Glowmoss Restoration, Glow Gnome, Blinding Glow, Flaring Spear, Dazzling Retribution, Glowing Starnose, Dwarven Pathwarden, Stunblaze, Venture into Darkness, Mossback Beast, Light of Denial, Gnome Photomancer, Burn Bright, Gathering Light, Symbiotic Glowmoss, Vyyrh, the Glowmind, Soullight, Fungus

RWg

Jitter: You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste. Used on 9 cards: Gnome Aetherist, Tinkering Gnome, Hoarding Gnome, Flickering Illusionist, Gnome Photomancer, Gnome Transmogrifier, Gnome Gigantomancer, Morphalurgist, Twistachio, Master of Aether
Conceal: This creature can't be the target of spells or abilities each turn until it blocks or becomes blocked. Used on 0 cards:

Possible replacement or supplement for Shroud. A variant on Conceal from my Noir set, which is itself a variant of Conceal from HijackAttack's Noir set.

Squadron: Up to two other creatures can attack with this in a squad. When the squad becomes blocked, you choose which creatures in the squad are blocked by which blocking creatures. Used on 0 cards:



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".