Ant: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create twice X 1/1 black and red Goblin creature tokens with Haste. Whenever a creature deals combat damage to a player this turn, creatures get -1/-1 until end of turn.
 U 
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {u} or {b} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
 U 
Instant
Target creature gets -4/-4 until end of turn.
 C 
Instant
Return target creature to its owner's hand.
 C 
Artifact Creature – Golem
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
3/4
 C 
Creature – Insect
When Glowmoss Beetle enters the battlefield, you gain 4 life if you own a card in exile.
2/1
 C 
Creature – Goblin
4/3
 C 
Creature – Dwarf Archer
{w}, {t}: Tap target creature. Activate this ability only if Stonebow Dwarf is equipped.
2/3
 C 
Artifact – Equipment
Deathbeetle Helm costs {2} less to cast if a goblin you control dealt combat damage this turn.
Equip {1}
Equipped creature gets +0/+1 and has Menace
 C 
Creature – Goblin Warrior
Haste
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
3/2
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
{b}
 
 C 
Sorcery
Target opponent reveals their hand. You choose a nonland, noncreature card from it. That player discards that card.
 C 
Instant
Tap target creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Fungus
Whenever this creature deals combat damage to a player, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1/1

Putrid Swarm (rare)
Thirst for Knowledge (uncommon)
Waterveil Cavern (uncommon)
Grasp of Darkness (uncommon)
Unsummon (common)
Cavern Golem (common)
Glowmoss Beetle (common)
Massive Goblin (common)
Stonebow Dwarf (common)
Deathbeetle Helm (common)
Bullrush Goblin (common)
Negate (common)
Duress (common)
Blinding Glow (common)
Swamp (basic)
Fungus (token)