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Mechanics | Skeleton | Planning
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Menace
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
4/7
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+0 and gains Burrow
When enchanted creature burrows, exile Badger Claws. Return it to the battlefield attached to that creature when it is returned to the battlefield.
 U 
Creature – Elemental
Whenever one or more creatures you control become blocked, Scry 2.
1/4
 U 
Enchantment
Whenever a land enters the battlefield under your control, Illuminate
At the beginning of your upkeep, put an Illuminated card you own into your hand.
 C 
Sorcery
Up to two target creatures can't block this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 C 
Creature – Insect
When Glowmoss Beetle enters the battlefield, you gain 4 life if you own a card in exile.
2/1
 C 
Creature – Dwarf Archer
{w}, {t}: Tap target creature. Activate this ability only if Stonebow Dwarf is equipped.
2/3
 C 
Instant
Put target nonland permanent on top of its owner's library.
 C 
Creature – Goblin Warrior
Haste
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
3/2
 C 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+1 and has Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
 C 
Instant
Counter target spell unless its controller puts a card they own in exile into the graveyard.
 C 
Sorcery
You may play an additional land this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 C 
Creature – Beast
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
3/5
 C 
Enchantment
When Maddening Echoes enters the battlefield, target player discards a card.
{1}{b}, Sacrifice Maddening Echoes: Target player discards a card.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Hydra
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
When Hydra Head dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are a copy of Hydra Head.
2/1

Firestorm Elemental (rare)
Badger Claws (uncommon)
Sightgleaner (uncommon)
Glowmoss Restoration (uncommon)
Stunblaze (common)
Glowmoss Beetle (common)
Stonebow Dwarf (common)
Totally Lost (common)
Bullrush Goblin (common)
Rallying Banner (common)
Snuff Out (common)
Venture into Darkness (common)
Dwarven Battlebeast (common)
Maddening Echoes (common)
Swamp (basic)
Hydra Head (token)