Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a spell you own is countered, return that card to your hand.
{2}, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 U 
Enchantment
When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Faerie
Flying
1/1

Fey Trickery (rare)
Mage's Denial (uncommon)
Pegasus Breeding Program (uncommon)
Aurora of the Breaker (uncommon)
Brazen Crown (common)
Sunward Boughs (common)
Wedding Ceremony (common)
Call the Hero (common)
Flesh Consumption (common)
Fleeting Thoughts (common)
Aquatic Spyglass (common)
Phytoclasm (common)
Reinforcement Lattice (common)
Ancient Growth (common)
Mountain (basic)
Faerie (token)