Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control can't attack unless their controller pays
for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender. |
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card. • You create two 1/1 blue Faerie creature tokens with flying. |
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card. |
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Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
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Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
Return target creature or sorcery card from your graveyard to your hand.
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has " : Produce one mana of any color."
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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The Tolls at Kinsreach
(rare)
Aurora of the Breaker
(uncommon)
Born from Thought
(uncommon)
Contaminated Casting
(uncommon)
Fair Replacement
(common)
Careless Conjuration
(common)
Snatch from the Grave
(common)
Heraldic Bow
(common)
Ancient Growth
(common)
Apprenticeship
(common)
Fleeting Thoughts
(common)
Dream Tapestry
(common)
Darkness Falls
(common)
Silken Mantle
(common)
Swamp
(basic)
Giant
(token)




: Produce one mana of any color."
(