Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
Chorus — : Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard. |
Whenever a spell you own is countered, return that card to your hand.
, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying. |
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
Choose one —
• Create two 2/2 green Elf creature tokens. • Create a 3/4 green Beast creature token with reach. Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both. |
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When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3. Equipped creatures you control get +1/+0. Equip ![]() |
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
Phytoclasm deals 2 damage to each creature with flying.
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Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Create a 5/5 green Treefolk creature token with Trample.
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Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn. |
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Vigilance
2/2
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Spirit Chimes
(uncommon, foil)
Fey Trickery
(rare)
Practice Grounds
(uncommon)
Song of the Hunt
(uncommon)
Holy Vestments
(uncommon)
The Cavalry Arrives
(common)
Gather the Farmhands
(common)
Phytoclasm
(common)
Seeds of the World
(common)
Commerce of the Shoals
(common)
Failed Healing
(common)
Reinforcement Lattice
(common)
Beckon the Branches
(common)
Atonal Choir
(common)
Mountain
(basic)
Knight
(token)
: Add
to your mana pool.



