Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a token that's a copy of target permanent.
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Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3. Equipped creatures you control get +1/+0. Equip ![]() |
![]() ![]() : Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player. |
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
: Add to your mana pool.
, , Sacrifice Fertile Plot: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Create a 0/1 green Plant creature token. |
Painful Discord deals two damage to target creature.
Chorus — If there's a card named Painful Discord in your graveyard, Painful Discord deals two damage to target player. |
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying. |
Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
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0/0
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Uncanny Likeness
(rare)
Mounted Expertise
(uncommon)
Holy Vestments
(uncommon)
Iron Sickness
(uncommon)
Heraldic Bow
(common)
Fertile Plot
(common)
Painful Discord
(common)
Instilled Infection
(common)
Whirling Denial
(common)
Strengthen the Farmers
(common)
Reinforcement Lattice
(common)
Call by Scent
(common)
Commerce of the Shoals
(common)
Apprenticeship
(common)
Forest
(basic)
Germ
(token)


. If you do, create a 2/3 white Horse creature token.

: Add
to your mana pool.
,
Enchantment – Aura