Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 
 R 
Enchantment
At the beginning of your end step, destroy all Illusions. Then each creature becomes an Illusion in addition to its other types.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 U 
Enchantment
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token.
 U 
Instant
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card.
 C 
Instant
Return target creature or sorcery card from your graveyard to your hand.
 C 
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Illusion
When this becomes the target of a spell or ability, sacrifice it.
6/6

Heraldic Bow (common, foil)
Subjective Reality (rare)
Mage's Denial (uncommon)
Baneful Imprisonment (uncommon)
Contaminated Casting (uncommon)
Snatch from the Grave (common)
Grinding Cacophony (common)
Sunward Boughs (common)
Energy Storm (common)
Strengthen the Farmers (common)
Resilient Infection (common)
Elvish Mysticism (common)
Apprenticeship (common)
Crowd Interference (common)
Mountain (basic)
Illusion (token)