Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{w}, {t}: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
 U 
Sorcery
Choose one —
• Create two 2/2 green Elf creature tokens.
• Create a 3/4 green Beast creature token with reach.
Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both.
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 C 
Instant
Return target creature or sorcery card from your graveyard to your hand.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Artifact – Equipment
When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has "{t}: Produce one mana of any color."
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Giant
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3

Kinsreach Academy (rare)
Song of the Hunt (uncommon)
Practice Grounds (uncommon)
Iron Sickness (uncommon)
Energy Storm (common)
Heraldic Bow (common)
Crowd Interference (common)
Snatch from the Grave (common)
Highland Raid (common)
Riversong (common)
Guardian's Banner (common)
Dream Tapestry (common)
The Cavalry Arrives (common)
Failed Healing (common)
Island (basic)
Giant (token)