Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell. |
Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Sense of Duty to the battlefield attached to it.) |
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control. |
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When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying. |
Return target creature or sorcery card from your graveyard to your hand.
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Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
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Create a 2/2 white Knight creature token with vigilance.
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Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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Silken Mantle
(common, foil)
Woodland Mysteries
(rare)
Sense of Duty
(uncommon)
Night Terrors
(uncommon)
Pegasus Breeding Program
(uncommon)
Snatch from the Grave
(common)
Fleeting Thoughts
(common)
Elvish Mysticism
(common)
Ancient Growth
(common)
Aquatic Spyglass
(common)
The Cavalry Arrives
(common)
Resilient Infection
(common)
Call the Hero
(common)
Water the Crops
(common)
Plains
(basic)
Giant
(token)




