Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control can't attack unless their controller pays {1} for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender.
 U 
Instant
If one or more tokens would be created under your control this turn, that many tokens plus one 0/1 green Plant creature token are created instead.
Draw a card.
 U 
Land
{t}: Produce {c}.
{2}, {t}: Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures.
 U 
Instant
Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Land
{t}: Add {c} to your mana pool.
{2/g}, {t}, Sacrifice Fertile Plot: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Create a 0/1 green Plant creature token.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create a tapped 2/2 black Zombie creature token.
 C 
Artifact – Equipment
When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Goblin
1/1

The Tolls at Kinsreach (rare)
Garden Party (uncommon)
Edge of Hope (uncommon)
Barrier Coalition (uncommon)
Elvish Mysticism (common)
The Cavalry Arrives (common)
Riversong (common)
Fertile Plot (common)
Rise Anew (common)
Aquatic Spyglass (common)
Flesh Formation (common)
Guardian's Banner (common)
Seeds of the World (common)
Energy Storm (common)
Swamp (basic)
Goblin (token)