Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 U 
Land
{t}: Produce {c}.
{2}, {t}: Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Instant
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Sorcery
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Horse
2/3

Civilization's End (rare)
Practice Grounds (uncommon)
Iron Sickness (uncommon)
Edge of Hope (uncommon)
Fleeting Thoughts (common)
The Cavalry Arrives (common)
Fair Replacement (common)
Highland Raid (common)
Gather the Farmhands (common)
Instilled Infection (common)
Water the Crops (common)
Energy Storm (common)
Seed Scatter (common)
Rise Anew (common)
Island (basic)
Horse (token)