Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
![]() : Creatures you control get +1/+1 until end of turn. |
Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life. |
Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
Counter target spell unless its controller pays
. If that player does, create a 0/3 colorless Wall artifact creature token with defender. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
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Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
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Menace (This creature can't be blocked except by two or more creatures.)
4/4
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Rallying Point
(rare)
Mounted Expertise
(uncommon)
Bleeding Sickness
(uncommon)
Barrier Coalition
(uncommon)
Heraldic Bow
(common)
Elvish Mysticism
(common)
Tax Collection
(common)
Careless Conjuration
(common)
Harmonizing Villagers
(common)
Silken Mantle
(common)
Resilient Infection
(common)
False Masterpiece
(common)
Instilled Infection
(common)
Commerce of the Shoals
(common)
Plains
(basic)
Horror
(token)




. If that player does, create a 0/3 colorless Wall artifact creature token with defender.