Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one. |
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1. Whenever an equipped creature you control dies, each opponent loses 1 life. Equip ![]() |
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Create two 0/1 green Plant creature tokens.
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When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has " : Produce one mana of any color."
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays . |
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Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card. |
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn. |
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Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
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Flying
1/1
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Times Imagined
(mythic)
Practice Grounds
(uncommon)
Aurora of the Breaker
(uncommon)
Ceremonial Cords
(uncommon)
Seed Scatter
(common)
Dream Tapestry
(common)
Flesh Consumption
(common)
Crowd Interference
(common)
Strengthen the Farmers
(common)
Energy Storm
(common)
Grinding Cacophony
(common)
Atonal Choir
(common)
Harmonizing Villagers
(common)
Ancient Growth
(common)
Plains
(basic)
Faerie
(token)





: Produce one mana of any color."
(
Enchantment – Aura