Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a spell you own is countered, return that card to your hand.
, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying. |
Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
: Add to your mana pool.
Chorus — : Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard. |
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
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Return target creature or sorcery card from your graveyard to your hand.
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Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card. |
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
Create a 5/5 green Treefolk creature token with Trample.
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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2/1
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Fey Trickery
(rare)
Mounted Expertise
(uncommon)
Spirit Chimes
(uncommon)
Aurora of the Breaker
(uncommon)
Snatch from the Grave
(common)
Silken Mantle
(common)
Grinding Cacophony
(common)
Water the Crops
(common)
Darkness Falls
(common)
Beckon the Branches
(common)
Heraldic Bow
(common)
Aquatic Spyglass
(common)
Energy Storm
(common)
Guardian's Banner
(common)
Forest
(basic)
Warrior
(token)

. If you do, create a 2/3 white Horse creature token.
: Add
to your mana pool.
