Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 U 
Enchantment
Whenever a Knight arrives under your control, you may pay {1}. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn.
 U 
Enchantment
White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Horse
2/3

Civilization's End (rare)
Iron Sickness (uncommon)
Mounted Expertise (uncommon)
Aurora of the Blessed (uncommon)
The Cavalry Arrives (common)
Failed Healing (common)
Water the Crops (common)
Riversong (common)
Apprenticeship (common)
Seed Scatter (common)
Resilient Infection (common)
Energy Storm (common)
Crowd Interference (common)
Highland Raid (common)
Island (basic)
Horse (token)