Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{w}, {t}: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
 U 
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature arrives under your control, untap target permanent.
 U 
Instant
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
 U 
Instant
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn.
 C 
Sorcery
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Artifact – Equipment
When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Wizard
Ward {1}
2/1

Kinsreach Academy (rare)
Aurora of the Giver (uncommon)
Dark Hope (uncommon)
Contaminated Casting (uncommon)
Aquatic Spyglass (common)
Ancient Growth (common)
Fleeting Thoughts (common)
The Cavalry Arrives (common)
Sunward Boughs (common)
Chordal Battlecry (common)
Flesh Consumption (common)
Rise Anew (common)
Guardian's Banner (common)
Seed Scatter (common)
Swamp (basic)
Wizard (token)