Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
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Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
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When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3. Equipped creatures you control get +1/+0. Equip ![]() |
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Phytoclasm deals 2 damage to each creature with flying.
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Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Create a 2/2 white Knight creature token with vigilance.
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
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Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn. |
Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
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2/2
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Civilization's End
(rare)
Hold Captive
(uncommon)
Holy Vestments
(uncommon)
Mythologize
(uncommon)
Phytoclasm
(common)
Darkness Falls
(common)
Sunward Boughs
(common)
Call the Hero
(common)
Commerce of the Shoals
(common)
Silken Mantle
(common)
Riversong
(common)
Careless Conjuration
(common)
Atonal Choir
(common)
Ancient Growth
(common)
Plains
(basic)
Merfolk
(token)






