Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
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When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2. Equipped creatures you control have hexproof. Equip ![]() |
: Add to your mana pool.
Chorus — : Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard. |
Enchant land
Enchanted land is a Forest. Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token. |
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When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able. Equip ![]() |
Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
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Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Phytoclasm deals 2 damage to each creature with flying.
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
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Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
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0/1
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Civilization's End
(rare)
Mirror Shards
(uncommon)
Spirit Chimes
(uncommon)
Fertile Woods
(uncommon)
Guardian's Banner
(common)
Brazen Crown
(common)
Silken Mantle
(common)
Resilient Infection
(common)
Fleeting Thoughts
(common)
Sunward Boughs
(common)
Phytoclasm
(common)
Commerce of the Shoals
(common)
Instilled Infection
(common)
Ancient Growth
(common)
Plains
(basic)
Plant
(token)



: Add
to your mana pool.
