Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2. Equipped creatures you control have hexproof. Equip ![]() |
When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying. |
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays . |
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying. |
Create two 0/1 green Plant creature tokens.
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Create two 1/1 white Citizen creature tokens.
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Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
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1/1
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Productivity Goals
(rare)
Aurora of the Breaker
(uncommon)
Mirror Shards
(uncommon)
Pegasus Breeding Program
(uncommon)
Sunward Boughs
(common)
Rise Anew
(common)
Crowd Interference
(common)
Highland Raid
(common)
Apprenticeship
(common)
Energy Storm
(common)
Whirling Denial
(common)
Seed Scatter
(common)
Village Militia
(common)
Flesh Consumption
(common)
Mountain
(basic)
Citizen
(token)





