Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell. |
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
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Counter target spell unless its controller pays
. If that player does, create a 0/3 colorless Wall artifact creature token with defender. |
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Menace (This creature can't be blocked except by two or more creatures.)
4/4
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Woodland Mysteries
(rare)
Mythologize
(uncommon)
Practice Grounds
(uncommon)
Aurora of the Breaker
(uncommon)
Tax Collection
(common)
Aquatic Spyglass
(common)
Fleeting Thoughts
(common)
Darkness Falls
(common)
Energy Storm
(common)
Strengthen the Farmers
(common)
Gather the Farmhands
(common)
Rise Anew
(common)
Heraldic Bow
(common)
Highland Raid
(common)
Forest
(basic)
Horror
(token)



. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
Enchantment – Aura