Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
![]() , : Create a 0/1 green Plant creature token. Activate this ability only if a creature arrived this turn. |
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control. |
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
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When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying. |
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Create a 2/2 white Knight creature token with vigilance.
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Counter target spell unless its controller pays
. If that player does, create a 0/3 colorless Wall artifact creature token with defender. |
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3/3
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Cendledon Farmstead
(rare)
Night Terrors
(uncommon)
Mythologize
(uncommon)
Aurora of the Breaker
(uncommon)
Resilient Infection
(common)
Failed Healing
(common)
The Cavalry Arrives
(common)
Whirling Denial
(common)
Call the Hero
(common)
Ancient Growth
(common)
Call by Scent
(common)
Aquatic Spyglass
(common)
Heraldic Bow
(common)
Tax Collection
(common)
Mountain
(basic)
Elemental
(token)
: Add
to your mana pool.

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