Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create a token that's a copy of target permanent.
 U 
Enchantment – Aura
Enchant land
Enchanted land is a Forest.
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
 U 
Artifact – Equipment
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3.
Equipped creatures you control get +1/+0.
Equip {2}
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Sorcery
Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Artifact – Equipment
When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has "{t}: Produce one mana of any color."
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Faerie
Flying
1/1

Uncanny Likeness (rare)
Fertile Woods (uncommon)
Aurora of the Breaker (uncommon)
Holy Vestments (uncommon)
Crowd Interference (common)
Highland Raid (common)
Atonal Choir (common)
Heraldic Bow (common)
Darkness Falls (common)
Strengthen the Farmers (common)
Careless Conjuration (common)
Call the Hero (common)
Riversong (common)
Dream Tapestry (common)
Forest (basic)
Faerie (token)