Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Sense of Duty to the battlefield attached to it.) |
Reveal the top X cards of your library. Create a 0/1 green Plant creature token for each land card revealed this way, then put a land card revealed this way onto the battlefield tapped, a nonland card revealed this way into your hand, and any number of the rest on the bottom of your library and the rest on top in any order.
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Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token. |
Create a tapped 2/2 black Zombie creature token.
Chorus — If there's a card named Dread Chorus in your graveyard, you may pay and exile this spell. If you do, return up to one card with that name from your graveyard to your hand. |
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Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance. Enchanted creature has base power and toughness 1/1. |
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Create a 2/2 white Knight creature token with vigilance.
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Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
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Defender
0/3
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Sense of Duty
(uncommon, foil)
Spring's Bounty
(mythic)
Arms and Armor
(uncommon)
Dread Chorus
(uncommon)
Take as Squire
(uncommon)
Seeds of the World
(common)
False Masterpiece
(common)
Aquatic Spyglass
(common)
Rise Anew
(common)
Call the Hero
(common)
Flesh Consumption
(common)
Water the Crops
(common)
Highland Raid
(common)
Call by Scent
(common)
Island
(basic)
Wall
(token)





