Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control can't attack unless their controller pays {1} for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender.
 U 
Instant
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
 U 
Enchantment
Whenever a Knight arrives under your control, you may pay {1}. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn.
 C 
Sorcery
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
 C 
Instant
Painful Discord deals two damage to target creature.
Chorus — If there's a card named Painful Discord in your graveyard, Painful Discord deals two damage to target player.
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control.
 C 
Sorcery
Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
 C 
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Horse
2/3

The Tolls at Kinsreach (rare)
Dark Hope (uncommon)
Aurora of the Breaker (uncommon)
Mounted Expertise (uncommon)
Seeds of the World (common)
Painful Discord (common)
Village Militia (common)
Sunward Boughs (common)
Gather the Farmhands (common)
Careless Conjuration (common)
Grinding Cacophony (common)
Aquatic Spyglass (common)
Darkness Falls (common)
Resilient Infection (common)
Swamp (basic)
Horse (token)