Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
Choose one —
• Create two 2/2 green Elf creature tokens. • Create a 3/4 green Beast creature token with reach. Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both. |
Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card. • You create two 1/1 blue Faerie creature tokens with flying. |
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Enchant land
Enchanted land is a Forest. Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token. |
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
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Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
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Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
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2/1
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Apprenticeship
(common, foil)
Productivity Goals
(rare)
Song of the Hunt
(uncommon)
Born from Thought
(uncommon)
Fertile Woods
(uncommon)
Gather the Farmhands
(common)
Elvish Mysticism
(common)
Riversong
(common)
Water the Crops
(common)
Fair Replacement
(common)
Strengthen the Farmers
(common)
Reinforcement Lattice
(common)
Highland Raid
(common)
Careless Conjuration
(common)
Mountain
(basic)
Warrior
(token)




Enchantment – Aura