Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 
 R 
Sorcery
Destroy target creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
 U 
Enchantment
When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying.
 U 
Sorcery
Create a 4/4 black Horror creature token with menace.
If a creature died this turn, create two 0/0 black Germ creature tokens.
Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying.
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Illusion
When this becomes the target of a spell or ability, sacrifice it.
6/6

Whirling Denial (common, foil)
Death Knell (rare)
Pegasus Breeding Program (uncommon)
Song of the Lost (uncommon)
Mage's Denial (uncommon)
Call the Fae (common)
Phytoclasm (common)
Ancient Growth (common)
Whirling Denial (common)
Call by Scent (common)
Apprenticeship (common)
Aquatic Spyglass (common)
Resilient Infection (common)
Water the Crops (common)
Forest (basic)
Illusion (token)