Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
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Green creatures you control get +1/+1.
Whenever a green creature arrives under your control, untap target permanent. |
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
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When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
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Create two 1/1 white Citizen creature tokens.
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Create a 5/5 green Treefolk creature token with Trample.
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Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays . |
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Ward
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Productivity Goals
(rare)
Dark Hope
(uncommon)
Aurora of the Giver
(uncommon)
Hold Captive
(uncommon)
Resilient Infection
(common)
Seeds of the World
(common)
Harmonizing Villagers
(common)
Careless Conjuration
(common)
Village Militia
(common)
Beckon the Branches
(common)
Crowd Interference
(common)
Water the Crops
(common)
Instilled Infection
(common)
False Masterpiece
(common)
Swamp
(basic)
Wizard
(token)







