Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control can't attack unless their controller pays
for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender. |
Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token. |
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token. |
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Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
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Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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Create two 0/1 green Plant creature tokens.
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Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying. |
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
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When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
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2/2
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The Tolls at Kinsreach
(rare)
Mounted Expertise
(uncommon)
Baneful Imprisonment
(uncommon)
Arms and Armor
(uncommon)
Careless Conjuration
(common)
Fair Replacement
(common)
Elvish Mysticism
(common)
Water the Crops
(common)
Seed Scatter
(common)
Whirling Denial
(common)
Instilled Infection
(common)
Gather the Farmhands
(common)
Resilient Infection
(common)
The Cavalry Arrives
(common)
Forest
(basic)
Elf
(token)




