Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
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When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
![]() ![]() : Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player. |
: Produce .
, : Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures. |
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Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
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Create two 0/1 green Plant creature tokens.
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Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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2/3
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Civilization's End
(rare)
Practice Grounds
(uncommon)
Iron Sickness
(uncommon)
Edge of Hope
(uncommon)
Fleeting Thoughts
(common)
The Cavalry Arrives
(common)
Fair Replacement
(common)
Highland Raid
(common)
Gather the Farmhands
(common)
Instilled Infection
(common)
Water the Crops
(common)
Energy Storm
(common)
Seed Scatter
(common)
Rise Anew
(common)
Island
(basic)
Horse
(token)




: Produce
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