Ersatz: Virtual Booster
| Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
![]() : Creatures you control get +1/+1 until end of turn. |
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control. |
If one or more tokens would be created under your control this turn, that many tokens plus one 0/1 green Plant creature token are created instead.
Draw a card. |
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
|
Create two 0/1 green Plant creature tokens.
|
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
Return target creature or sorcery card from your graveyard to your hand.
|
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
|
When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
|
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
|
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
|
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
|
Rallying Point
(rare)
Night Terrors
(uncommon)
Garden Party
(uncommon)
Practice Grounds
(uncommon)
Seed Scatter
(common)
Elvish Mysticism
(common)
Snatch from the Grave
(common)
Flesh Consumption
(common)
Guardian's Banner
(common)
Call by Scent
(common)
Riversong
(common)
The Cavalry Arrives
(common)
Fair Replacement
(common)
Sunward Boughs
(common)
Island
(basic)
Giant
(token)




