Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one. |
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2. Equipped creatures you control have hexproof. Equip ![]() |
Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Create a 5/5 green Treefolk creature token with Trample.
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Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
Create a 5/5 green Treefolk creature token with Trample.
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Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card. |
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
Return target creature or sorcery card from your graveyard to your hand.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Create a tapped 2/2 black Zombie creature token.
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Menace (This creature can't be blocked except by two or more creatures.)
4/4
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Times Imagined
(mythic)
Practice Grounds
(uncommon)
Mirror Shards
(uncommon)
Barrier Coalition
(uncommon)
Aquatic Spyglass
(common)
Beckon the Branches
(common)
Gather the Farmhands
(common)
Protection of the Woods
(common)
Call by Scent
(common)
Grinding Cacophony
(common)
The Cavalry Arrives
(common)
Snatch from the Grave
(common)
Sunward Boughs
(common)
Flesh Formation
(common)
Swamp
(basic)
Horror
(token)





