Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
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: Add to your mana pool.
Tap three untapped creatures you control: Untap Patchwork Fields. |
White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature. |
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Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
Create two 1/1 white Citizen creature tokens.
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When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card. |
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Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
Counter target spell unless its controller pays
. If that player does, create a 0/3 colorless Wall artifact creature token with defender. |
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn. |
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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Productivity Goals
(rare)
Productivity
(uncommon)
Patchwork Fields
(uncommon)
Aurora of the Blessed
(uncommon)
Seeds of the World
(common)
Village Militia
(common)
Guardian's Banner
(common)
Grinding Cacophony
(common)
Darkness Falls
(common)
Tax Collection
(common)
Highland Raid
(common)
Chordal Battlecry
(common)
Aquatic Spyglass
(common)
Resilient Infection
(common)
Swamp
(basic)
Giant
(token)



: Add
to your mana pool.


