Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{1}{g}, {t}: Create a 0/1 green Plant creature token. Activate this ability only if a creature arrived this turn.
 U 
Enchantment
White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature.
 U 
Enchantment – Aura
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
 U 
Instant
Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Instant
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
 C 
Sorcery
Create a tapped 2/2 black Zombie creature token.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Sorcery
Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Merfolk
2/2

Cendledon Farmstead (rare)
Aurora of the Blessed (uncommon)
Dying Thoughts (uncommon)
Barrier Coalition (uncommon)
Protection of the Woods (common)
Ancient Growth (common)
Fair Replacement (common)
Flesh Formation (common)
Call the Hero (common)
Riversong (common)
Call by Scent (common)
Wedding Ceremony (common)
Sunward Boughs (common)
Resilient Infection (common)
Forest (basic)
Merfolk (token)