Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
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Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card. • You create two 1/1 blue Faerie creature tokens with flying. |
When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1. Whenever an equipped creature you control dies, each opponent loses 1 life. Equip ![]() |
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Create a 1/1 blue Faerie creature token with flying.
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Phytoclasm deals 2 damage to each creature with flying.
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Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
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Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
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Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
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Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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Productivity Goals
(rare)
Dark Hope
(uncommon)
Born from Thought
(uncommon)
Ceremonial Cords
(uncommon)
Call the Fae
(common)
Phytoclasm
(common)
Harmonizing Villagers
(common)
Sunward Boughs
(common)
Riversong
(common)
Resilient Infection
(common)
Highland Raid
(common)
Energy Storm
(common)
Wedding Ceremony
(common)
Instilled Infection
(common)
Forest
(basic)
Giant
(token)





