Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
![]() , : Create a 0/0 black Germ creature token. |
Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
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When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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Phytoclasm deals 2 damage to each creature with flying.
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Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Trample
5/5
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Fermenting Mound
(rare)
Productivity
(uncommon)
Practice Grounds
(uncommon)
Mounted Expertise
(uncommon)
Highland Raid
(common)
Sunward Boughs
(common)
The Cavalry Arrives
(common)
Rise Anew
(common)
Guardian's Banner
(common)
Careless Conjuration
(common)
Fleeting Thoughts
(common)
Phytoclasm
(common)
Failed Healing
(common)
Aquatic Spyglass
(common)
Swamp
(basic)
Treefolk
(token)
: Add
to your mana pool.

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