Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact – Equipment
When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip {2}
 
 R 
Sorcery
Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
 U 
Enchantment
Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
 U 
Enchantment
Whenever a Knight arrives under your control, you may pay {1}. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn.
 U 
Artifact
{t}: Draw a card unless another player pays {1}. If a player does, create a 0/3 colorless Wall artifact creature token with defender.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Artifact – Equipment
When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has "{t}: Produce one mana of any color."
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Elemental
3/3

Mirror Shards (uncommon, foil)
Civilization's End (rare)
Productivity (uncommon)
Mounted Expertise (uncommon)
Tax Collector's Codex (uncommon)
Commerce of the Shoals (common)
Heraldic Bow (common)
Darkness Falls (common)
Highland Raid (common)
Dream Tapestry (common)
Strengthen the Farmers (common)
Call the Hero (common)
Call by Scent (common)
Instilled Infection (common)
Forest (basic)
Elemental (token)