Ersatz: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
{1}{w}: Creatures you control get +1/+1 until end of turn.
 U 
Enchantment
White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature.
 U 
Artifact – Equipment
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3.
Equipped creatures you control get +1/+0.
Equip {2}
 U 
Sorcery
Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card.
• You create two 1/1 blue Faerie creature tokens with flying.
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Instant
Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Faerie
Flying
1/1

Rallying Point (rare)
Aurora of the Blessed (uncommon)
Holy Vestments (uncommon)
Born from Thought (uncommon)
Phytoclasm (common)
Brazen Crown (common)
False Masterpiece (common)
Apprenticeship (common)
Tax Collection (common)
Crowd Interference (common)
Darkness Falls (common)
Strengthen the Farmers (common)
Resilient Infection (common)
Highland Raid (common)
Mountain (basic)
Faerie (token)