Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards. |
When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one. |
: Draw a card unless another player pays . If a player does, create a 0/3 colorless Wall artifact creature token with defender. |
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
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Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life. |
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
Create a 1/1 blue Faerie creature token with flying.
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Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
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Phytoclasm deals 2 damage to each creature with flying.
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Defender
0/3
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Dying Thoughts
(uncommon, foil)
Times Imagined
(mythic)
Tax Collector's Codex
(uncommon)
Hold Captive
(uncommon)
Bleeding Sickness
(uncommon)
Riversong
(common)
Call the Fae
(common)
Instilled Infection
(common)
Energy Storm
(common)
Apprenticeship
(common)
Careless Conjuration
(common)
Seeds of the World
(common)
Phytoclasm
(common)
Aquatic Spyglass
(common)
Swamp
(basic)
Wall
(token)


: Draw a card unless another player pays
. If a player does, create a 0/3 colorless Wall artifact creature token with defender.

