Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace. Whenever a Horror arrives, enchanted player loses 4 life. |
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards. |
: Add to your mana pool.
Chorus — : Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard. |
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3. Equipped creatures you control get +1/+0. Equip ![]() |
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Create a tapped 2/2 black Zombie creature token.
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Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
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Create a 2/2 white Knight creature token with vigilance.
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Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying. |
Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
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2/2
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The Nightmares Begin
(rare)
Dying Thoughts
(uncommon)
Spirit Chimes
(uncommon)
Holy Vestments
(uncommon)
Commerce of the Shoals
(common)
Sunward Boughs
(common)
Flesh Formation
(common)
Elvish Mysticism
(common)
Call the Hero
(common)
Whirling Denial
(common)
Silken Mantle
(common)
Reinforcement Lattice
(common)
Heraldic Bow
(common)
Careless Conjuration
(common)
Plains
(basic)
Merfolk
(token)


: Add
to your mana pool.




