Ersatz: Virtual Booster
| Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace. Whenever a Horror arrives, enchanted player loses 4 life. |
Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
|
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token. |
|
Create a 1/1 blue Faerie creature token with flying.
|
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
Create a 2/2 white Knight creature token with vigilance.
|
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
|
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card. |
Create a 5/5 green Treefolk creature token with Trample.
|
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
|
Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
|
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
|
Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
|
1/1
|
The Nightmares Begin
(rare)
Productivity
(uncommon)
Practice Grounds
(uncommon)
Baneful Imprisonment
(uncommon)
Call the Fae
(common)
Resilient Infection
(common)
Call the Hero
(common)
Call by Scent
(common)
Grinding Cacophony
(common)
Protection of the Woods
(common)
Instilled Infection
(common)
Strengthen the Farmers
(common)
Water the Crops
(common)
Ancient Growth
(common)
Island
(basic)
Goblin
(token)





Enchantment – Aura