Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one. |
Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life. |
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control. |
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Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
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Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
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Create a 2/2 white Knight creature token with vigilance.
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When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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Heraldic Bow
(common, foil)
Times Imagined
(mythic)
Bleeding Sickness
(uncommon)
Night Terrors
(uncommon)
Dark Hope
(uncommon)
Sunward Boughs
(common)
Ancient Growth
(common)
Fair Replacement
(common)
Fleeting Thoughts
(common)
Elvish Mysticism
(common)
Call by Scent
(common)
Strengthen the Farmers
(common)
Call the Hero
(common)
Resilient Infection
(common)
Mountain
(basic)
Giant
(token)





Enchantment – Aura
