Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create a token that's a copy of target permanent.
 U 
Artifact – Equipment
When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1.
Whenever an equipped creature you control dies, each opponent loses 1 life.
Equip {1}
 U 
Instant
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 U 
Artifact
{t}: Add {c} to your mana pool.
Chorus — {t}: Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Sorcery
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Sorcery
Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
 C 
Sorcery
Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Swamp
 
 B 
Basic Land – Swamp
Elf
 T 
Token Creature – Elf
2/2

Uncanny Likeness (rare)
Ceremonial Cords (uncommon)
Mythologize (uncommon)
Spirit Chimes (uncommon)
Highland Raid (common)
Seeds of the World (common)
Sunward Boughs (common)
Instilled Infection (common)
Call the Hero (common)
Whirling Denial (common)
Commerce of the Shoals (common)
Careless Conjuration (common)
Wedding Ceremony (common)
Reinforcement Lattice (common)
Swamp (basic)
Elf (token)