Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
 
 R 
Enchantment
Whenever a spell you own is countered, return that card to your hand.
{2}, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying.
 U 
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature arrives under your control, untap target permanent.
 U 
Sorcery
Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life.
 U 
Artifact – Equipment
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3.
Equipped creatures you control get +1/+0.
Equip {2}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
 C 
Sorcery
Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Instant
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Elemental
3/3

Tax Collection (common, foil)
Fey Trickery (rare)
Aurora of the Giver (uncommon)
Bleeding Sickness (uncommon)
Holy Vestments (uncommon)
Silken Mantle (common)
Wedding Ceremony (common)
Call by Scent (common)
Fair Replacement (common)
Darkness Falls (common)
Rise Anew (common)
Water the Crops (common)
Heraldic Bow (common)
Beckon the Branches (common)
Forest (basic)
Elemental (token)