Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
![]() : Creatures you control get +1/+1 until end of turn. |
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token. |
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3. Equipped creatures you control get +1/+0. Equip ![]() |
Blue creatures you control get +0/+1.
Spells your opponents cast that target blue creatures you control cost more to cast. |
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Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
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Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Create a 5/5 green Treefolk creature token with Trample.
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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1/1
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Rallying Point
(rare)
Arms and Armor
(uncommon)
Holy Vestments
(uncommon)
Aurora of the Hidden
(uncommon)
Wedding Ceremony
(common)
Highland Raid
(common)
Darkness Falls
(common)
Careless Conjuration
(common)
Harmonizing Villagers
(common)
Sunward Boughs
(common)
False Masterpiece
(common)
Protection of the Woods
(common)
Commerce of the Shoals
(common)
Reinforcement Lattice
(common)
Plains
(basic)
Goblin
(token)





