Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a spell you own is countered, return that card to your hand.
{2}, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying.
 
 R 
Land
{t}: Add {c} to your mana pool.
Whenever you attack with two or more creatures, you may pay {2}{r}. If you do, create a 1/1 red Goblin creature token tapped and attacking target player or planeswalker. Sacrifice that token at the beginning of your next main phase.
 U 
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature arrives under your control, untap target permanent.
 U 
Instant
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
 U 
Land
{t}: Add {c} to your mana pool.
Tap three untapped creatures you control: Untap Patchwork Fields.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Sorcery
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Sorcery
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
Island
 
 B 
Basic Land – Island
 T 
Colour indicator W Token Creature – Cleric
Lifelink
1/2

Fey Trickery (rare, foil)
Goblin Kennels (rare)
Aurora of the Giver (uncommon)
Dark Hope (uncommon)
Patchwork Fields (uncommon)
Beckon the Branches (common)
Brazen Crown (common)
Commerce of the Shoals (common)
Sunward Boughs (common)
Darkness Falls (common)
Seeds of the World (common)
Call the Hero (common)
Strengthen the Farmers (common)
Flesh Consumption (common)
Island (basic)
Cleric (token)