Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
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White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature. |
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control. |
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
Create two 1/1 white Citizen creature tokens.
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Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn. |
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Create a tapped 2/2 black Zombie creature token.
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Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Menace (This creature can't be blocked except by two or more creatures.)
4/4
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Productivity Goals
(rare)
Dark Hope
(uncommon)
Aurora of the Blessed
(uncommon)
Night Terrors
(uncommon)
Ancient Growth
(common)
Village Militia
(common)
Careless Conjuration
(common)
Apprenticeship
(common)
Heraldic Bow
(common)
Atonal Choir
(common)
False Masterpiece
(common)
Flesh Formation
(common)
Water the Crops
(common)
Aquatic Spyglass
(common)
Mountain
(basic)
Horror
(token)






