Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 
 R 
Land
{t}: Add {c} to your mana pool.
{w}, {t}: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
 U 
Enchantment – Aura
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
 U 
Instant
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card.
 U 
Land
{t}: Add {c} to your mana pool.
Tap three untapped creatures you control: Untap Patchwork Fields.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
 C 
Sorcery
Create a tapped 2/2 black Zombie creature token.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Instant
Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Insect
Deathtouch
1/1

False Masterpiece (common, foil)
Kinsreach Academy (rare)
Dying Thoughts (uncommon)
Contaminated Casting (uncommon)
Patchwork Fields (uncommon)
Commerce of the Shoals (common)
Strengthen the Farmers (common)
Whirling Denial (common)
Brazen Crown (common)
Silken Mantle (common)
Flesh Formation (common)
Energy Storm (common)
Elvish Mysticism (common)
Tax Collection (common)
Island (basic)
Insect (token)