Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, destroy all Illusions. Then each creature becomes an Illusion in addition to its other types.
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When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control. |
When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1. Whenever an equipped creature you control dies, each opponent loses 1 life. Equip ![]() |
Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance. Enchanted creature has base power and toughness 1/1. |
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Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
Create a tapped 2/2 black Zombie creature token.
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Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
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Create a 2/2 white Knight creature token with vigilance.
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
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Return target creature or sorcery card from your graveyard to your hand.
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Create a 5/5 green Treefolk creature token with Trample.
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Defender
0/3
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Subjective Reality
(rare)
Night Terrors
(uncommon)
Ceremonial Cords
(uncommon)
Take as Squire
(uncommon)
Riversong
(common)
Ancient Growth
(common)
Flesh Formation
(common)
Silken Mantle
(common)
Energy Storm
(common)
Water the Crops
(common)
Call the Hero
(common)
Commerce of the Shoals
(common)
Snatch from the Grave
(common)
Protection of the Woods
(common)
Forest
(basic)
Wall
(token)






