Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
 C 
Instant
Return target creature or sorcery card from your graveyard to your hand.
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 C 
Sorcery
Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn.
 U 
Enchantment – Aura
Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance.
Enchanted creature has base power and toughness 1/1.
 U 
Enchantment – Aura
Enchant land
Enchanted land is a Forest.
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
 U 
Artifact – Equipment
When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip {2}
 U 
Enchantment
Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 U 
Instant
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 U 
Enchantment
Blue creatures you control get +0/+1.
Spells your opponents cast that target blue creatures you control cost {1} more to cast.
 R 
Enchantment
Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game.
 U 
Sorcery
Create a 4/4 black Horror creature token with menace.
If a creature died this turn, create two 0/0 black Germ creature tokens.
Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control.
 U 
Instant
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
 T 
Token Creature – Wizard
Ward {1}
2/1

Aurora of the Breaker (uncommon)
Snatch from the Grave (common)
Crowd Interference (common)
Chordal Battlecry (common)
Take as Squire (uncommon)
Fertile Woods (uncommon)
Mirror Shards (uncommon)
Productivity (uncommon)
Elvish Mysticism (common)
Apprenticeship (common)
Mythologize (uncommon)
Aurora of the Hidden (uncommon)
Productivity Goals (rare)
Song of the Lost (uncommon)
Dark Hope (uncommon)
Wizard (token)