Ersatz: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{1}{g}, {t}: Create a 0/1 green Plant creature token. Activate this ability only if a creature arrived this turn.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 U 
Enchantment
Blue creatures you control get +0/+1.
Spells your opponents cast that target blue creatures you control cost {1} more to cast.
 U 
Instant
If one or more tokens would be created under your control this turn, that many tokens plus one 0/1 green Plant creature token are created instead.
Draw a card.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Sorcery
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Sorcery
Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens.
 C 
Sorcery
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Land
{t}: Add {c} to your mana pool.
{2/g}, {t}, Sacrifice Fertile Plot: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Create a 0/1 green Plant creature token.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Zombie
2/2

Cendledon Farmstead (rare)
Mage's Denial (uncommon)
Aurora of the Hidden (uncommon)
Garden Party (uncommon)
Energy Storm (common)
Flesh Consumption (common)
Commerce of the Shoals (common)
Whirling Denial (common)
Elvish Mysticism (common)
Harmonizing Villagers (common)
Seeds of the World (common)
Reinforcement Lattice (common)
Fertile Plot (common)
The Cavalry Arrives (common)
Swamp (basic)
Zombie (token)