Diaspora: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Cleric
Lonely if Charismatic Doomspeaker is the only spell you cast this turn you may have target opponent sacrifice a creature at the beginning of your next endstep.
The Twin had many agents, some more capable than Usher, but none as close.
0/2
 U 
Sorcery
Put a 2/2 black vampire token with flying onto the battlefield.

Retrace
Some vampires went wild and terrorized fledgling towns.
 C 
Creature – Merfolk Wizard
When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature.
Numbers and equations share a great universality.
1/2
 M 
Legendary Creature – Elf Shaman
When Kerduuth, Portal Wayfinder enters the battlefield return all portals from each player's graveyard to the battlefield under your control tapped.
"Portals have been and always will be a part of our lives."- Kerduuth, Elfhome Refugee
2/4
 U 
Creature – Ogre Shaman
Haste, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
{t}: Add {r}{g} to your mana pool. Activate this ability only if Sinew Shaman has two or more +1/+1 counters on it.
1/2
 R 
Artifact – Equipment
Equipped creature gets +4/+0.


Equip: {3}

If Sword of Legacy is in your graveyard you may tap a creature you control. If you do return Sword of Legacy to the battlefield.
 U 
Creature – Elemental
Prowess

If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep.
2/2
 U 
Creature – Merfolk Soldier
Shirk 1 {2}{u} ({2}{u}: Prevent the first 1 point of damage that would be done to this creature each turn.)

Whenever Stelgian Deepdiver shirks you may tap target creature.
3/2
 C 
Creature – Fox Cleric
When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn.
The simplest cures and remedies were the easiest to replicate when resources were scarce.
1/2
 U 
Instant
Destroy target artifact.

Add {r}{r} to your mana pool.
First attempts in recreating former luxuries performed by those who were unskilled often turned out disastrous.
 C 
Sorcery
Until end of turn creatures you control gain prowess.

Retrace
 M 
Planeswalker – Aung
+2: Until your next turn, you may cast nonland cards as though they had flash.
-4: Target player chooses draw phase, main phase, or combat phase. During that player's next turn, he or she skips each instance of the chosen phase.
-11: You gain an emblem with "At the beginning of each end step, if it's not your turn, take an extra turn after this one"
5
 C 
Creature – Human Wizard
Shirk 1 {2}{u} ({2}{u}: Prevent the next 1 damage that would be dealt to this creature).

Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
2/4
{1}{w}
 
 U 
Enchantment
Creatures you control get Shirk 1 {w} ({w}: Prevent the next 1 damage that would be dealt to this creature).
Dhelnin reasoned that 10 wolves couldn't kill all 60 of the fleeing villagers.
 U 
Creature – Gnome
Vigilance
Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.)

Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof.
2/2

Charismatic Doomspeaker (uncommon)
Whiff of Blood (uncommon)
Kindred Researcher (common)
Kerduuth, Portal Wayfinder (mythic)
Sinew Shaman (uncommon)
Sword of Legacy (rare)
World's End Waterspout (uncommon)
Stelgian Deepdiver (uncommon)
Kindred Medic (common)
Haphazard Stove (uncommon)
United Interests (common)
Aung Htin Saw, Chronomaestro (mythic)
Iceheart Scholar (common)
Scatter (uncommon)
Mystery of Craquim (uncommon)