Neo-Eiganjo
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Mechanics | Skeleton |
Showing 36 of 36 White cards
Go to section: White (36) Blue (30) Black (31) Red (22) Green (29) Multicolour (7) Artifact (9) Land (18)
Show rarities: C U R M
Enchant creature
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
When Call to Protect enters the battlefield, draw a card.
Enchanted creature gets +1/+2.
If enchanted creature has defender, it can attack as if it does not have defender.
"Listen to the call of your liege!"
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Creatures you control get +1/+0 until the end of turn. If those creatures are attacking, they also gains double strike and indestructible until the end of turn. Exile Charge before the Battle.
Creatures you control get +1/+0 until the end of turn. If those creatures are attacking, they also gains double strike and indestructible until the end of turn. Exile Charge before the Battle.
Descend (You may cast this card for its descend cost during combat.)
When Chosen through Valor enters the battlefield, if its descend cost was paid, it gets +2/+2 until the end of turn.
Enchanted creature has protection from creatures.
When Chosen through Valor enters the battlefield, if its descend cost was paid, it gets +2/+2 until the end of turn.
Enchanted creature has protection from creatures.
Descend (You may cast this card for its descend cost during combat.)
When Curious Interloper enters the battlefield, tap target creature.
When Curious Interloper enters the battlefield, tap target creature.
3/2
Defender (This creature cannot attack.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
The Realm wardens have often been compared to Samurai of old.
3/3
: Target creature or spell becomes white until the end of turn.
, Pay 2 life: Prevent all damage from a white source until the end of turn.
, Pay 2 life: Prevent all damage from a white source until the end of turn.
Activated abilities of cards cannot be activated unless they are on the battlefield.
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/7
Descend (You may cast this card for its descend cost during combat.)
When Embodiment of Vengeance enters the battlefield, exile target permanent that dealt damage to you this turn.
When Embodiment of Vengeance enters the battlefield, exile target permanent that dealt damage to you this turn.
2/2
Descend (You may cast this card for its descend cost during combat.)
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
Enchant permanent
Non-mana abilities on enchanted permanent can't be activated.
If enchanted permanent is a creature, it can't attack or block.
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
When you cast Farewell to the Broken, exile it as it resolves.
Destroy all creatures.
When you cast Farewell to the Broken, exile it as it resolves.
Destroy all creatures.
As long as you own a legendary card in exile, Hero's Sire gets +2/+2 and has vigilance.
4/2
Descend (You may cast this card for its descend cost during combat.)
When Kami of Hidden Roads enters the battlefield, target creature gets +2/+0 and flying until the end of turn.
When Kami of Hidden Roads enters the battlefield, target creature gets +2/+0 and flying until the end of turn.
There are shortcuts within interfaces that if used properly, can win battles. They are however, usually well guarded.
3/1
Descend (You may cast this card for its descend cost during combat.)
Lifelink
When Kami of New Beginnings enters the battlefield, other creatures you control gain +2/+1 and lifelink until the end of turn.
Lifelink
When Kami of New Beginnings enters the battlefield, other creatures you control gain +2/+1 and lifelink until the end of turn.
2/1
Descend (You may cast this card for its descend cost during combat.)
Flying
When Kami of Redeeming Light enters the battlefield, if its descend cost was paid, return target creature card you own from exile onto the battlefield.
Flying
When Kami of Redeeming Light enters the battlefield, if its descend cost was paid, return target creature card you own from exile onto the battlefield.
"I was left by my party, betrayed, to be the Kamis' next meal. Yet here I am."
3/3
Up to two target creatures gains +1/+0 and lifelink until the end of turn.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Blessing to your hand.
Whenever a Spirit you control deals combat damage to a player, you may pay . If you do, return Kami's Blessing to your hand.
First strike
Whenever a creature attacks, if you own a Spirit card in exile, you may gain 1 life.
Whenever a creature attacks, if you own a Spirit card in exile, you may gain 1 life.
1/1
White creatures you control gets +2/+2.
Plains you control have “: Add to your mana pool.”
You may use white mana as though it were mana of any color to cast spells and activate abilities.
Plains you control have “: Add to your mana pool.”
You may use white mana as though it were mana of any color to cast spells and activate abilities.
"Long live Emperor Towa, Daishogun of all Kamigawa!"
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Whenever a creature you control with with defender blocks, it loses defender until your next end step.
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Whenever a creature you control with with defender blocks, it loses defender until your next end step.
4/4
. : Exile target card in an opponent's graveyard. If you do, put up to one card that shares a type with the exile card in your graveyard on the top of your library.
2/2
Descend (You may cast this card for its descend cost during combat.)
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand.
When Lightway Savior enters the battlefield, return a creature you control to its owner's hand.
The spirit of the dead still guide the living, albeit in different ways.
2/2
Vigilance
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it.
, Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.
Pursuit — At the beginning of your upkeep, put a +1/+1 counter on Master of Blades for each equipment attached to it.
, Remove three counters from Master of Blades: Put an equipment card from your hand onto the battlefield. Attach it onto Master of Blades.
2/2
Target white permanent gains protection from a color of your choice until the end of turn.
Breach (: Return this card onto the battlefield from exile, or exile this permanent. Activate this ability only once per turn.)
First strike
As long as Otherworld Warrior is in exile, creatures you control have first strike.
First strike
As long as Otherworld Warrior is in exile, creatures you control have first strike.
2/1
Vigilance
The city of Neo-Eiganjo is a shining metropolis ruled by its benevolent Daimyo, Towa Konda.
2/4
Target blocking creature gets +7/+7 and can block any number of creatures until the end of turn. It gains Vanguard. (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Flying
The Konda claim that they descend from the sovereign of the Kami World, and through that claim they believe they deserve to rule all of Kamigawa.
2/3
Descend (You may cast this card for its descend cost during combat.)
When Silent Witness enters the battlefield, if its descend cost was paid, put X 1/1 white Spirit creature tokens onto the battlefield. Otherwise, put a 1/1 white Spirit creature token onto the battlefield.
When Silent Witness enters the battlefield, if its descend cost was paid, put X 1/1 white Spirit creature tokens onto the battlefield. Otherwise, put a 1/1 white Spirit creature token onto the battlefield.
1/1
Lifelink (You gain life equal to the damage dealt by this creature.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
2/3
Whenever Towa Konda, Daishogun attacks, put a 1/1 white Soldier creature tokens onto the battlefield for each exiled card you own tapped and attacking.
Upon his forefathers' hard work, Towa of the Konda clan is set to inherit all of Kamigawa.
2/4
Defender
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain ": Prevent all combat damage dealt to and by target creature."
Vanguard (Creatures with vanguard must be assigned lethal combat damage first in combat.)
Creatures with defender you control gain ": Prevent all combat damage dealt to and by target creature."
2/11
Put three white 1/1 Spirit Soldier creature tokens with first strike onto the battlefield. When a creature dealt damage by Spirits or Soldiers is put into the graveyard this turn, exile it instead.
A step astray from the castle grounds can transport you to existential doom.
Exile all nonwhite creatures.
At the beginning of your upkeep, if there are one or more nonwhite creatures on the battlefield, return Unification Manifesto from your graveyard to your hand.
At the beginning of your upkeep, if there are one or more nonwhite creatures on the battlefield, return Unification Manifesto from your graveyard to your hand.
"Kamigawa shall know no peace until it is unified under one banner."
Vigilance
, Exile Vassal of Purifying Void: Exile target artifact, creature or enchantment.
, Exile Vassal of Purifying Void: Exile target artifact, creature or enchantment.
Ghosts of a bloody past still haunt the children of its present.
3/2
Storycraft (, Put this card from exile onto the bottom of your library: Add this card's effect onto target instant or sorcery spell you control.)
Put a +1/+1 counter on target creature and each creature you control that shares a color with it. Exile Whispers of Unity.
Put a +1/+1 counter on target creature and each creature you control that shares a color with it. Exile Whispers of Unity.
"A man who aspires to unite a world is not a novel concept."
Go to section: White (36) Blue (30) Black (31) Red (22) Green (29) Multicolour (7) Artifact (9) Land (18)
Show rarities: C U R M
Neo-Eiganjo: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature is a white Spirit and gets +1/+1 for each exiled card you own.