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CardName: Collaborative Command Cost: Type: Conspiracy Pow/Tgh: / Rules Text: You may have an additional commander. Your commanders that cannot partner with another of your commanders cost {1} more to cast. At the beginning of your first upkeep, skip your next draw step. Flavour Text: Set/Rarity: [Assorted] Card Repository Mythic

Collaborative Command
 
 M 
Conspiracy
You may have an additional commander.
Your commanders that cannot partner with another of your commanders cost {1} more to cast.
At the beginning of your first upkeep, skip your next draw step.
Updated on 23 Nov 2020 by SecretInfiltrator

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2018-07-03 20:35:13: SecretInfiltrator created and commented on the card Collaborative Command

"You may have an additional commander" means you can have up to three commanders with partner, but also e. g. a team up between Horde of Notions and Trenna, Elemental Summoner. In that case only Horde of Notions gets an increased cost.

Any commander with normal "partner" ignores the cost increase entirely (unless it is your only commander for some reason).

Seems entirely legit. Feels quite strong; though I wouldn't have thought you'd have much of a chance to get the partnering effect in a draft.

And... actually; if you're drafting this, then you're drafting your commanders. The chances of there even being two legends in reasonably matching colours in the entire draft are pretty low, let alone you getting them. So maybe it's not so desirable after all?

I wonder. I don't know about your experience with Dominaria, but as far as I can tell you generally get a chance to pick up some legendaries. Card collation helps.

I imagine this would be drafted in a set that effectively gives you a guaranteed legendary creature (or more) per pack as well.

And that set could use any number of tricks to boost those numbers. The most brute force being nonlegendary commons that can be your commander.


That said this is also an option for an unofficial Constructed Commander variant that allows each player to bring a conspiracy/maybe a vanguard.

I'm really not certain how many drawbacks to pile onto a card that gives you an additional commander would be sufficient.

Well, it only needs balancing against other conspiracies; not against "not having a second commander" but against "not having a second commander, but having some other mythic conspiracy instead"

Huh, wow. "All cards can be used as utopia" with a slightly reduced hand size but also if you can drop the ability to put extra lands into play each turn, wow.

...How is hymm of the wilds not just strictly worse than "{t}: {1}"?

With flash, I suppose. And if it can give you four-drops on turn two that's not actually bad with 20 life. I don't know how it would play in the slower Commander.

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