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Mechanics

CardName: Powered Exoskeleton Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip 4 Equipped creature gets +3/+3. Flavour Text: Set/Rarity: Aliens None

Powered Exoskeleton
{4}
 
Artifact – Equipment
Equip 4
Equipped creature gets +3/+3.
Created on 02 Nov 2017 by Jack V

Code: H10

Active?: false

History:

2017-11-02 10:14:40: Jack V created and commented on the card Powered Exoskeleton

I need to cover this iconic equipment. I tried to have a name that was ambiguous between its "loading supplies" use and "improvised mecha" use.

I'm not sure there's any abilities that are relevant, it's mostly just big. But there's still a lot of questions. +3/+3. +4/+4? +2/+4? +4/+2? +3/+3 lets a creature trade with a 5/5 which is probably a large-alien size, or win if the creature has a useful combat ability. Though a smaller toughness would do the same thing.

Not sure about cost. Equip costs are really slow to get online, but equipment is powerful. Vulshok Battlegear is probably too powerful in general, but wold it be right for a splashy card in a theme deck that won't be used in limited/constructed?

I maybe need to think about some artifact removal for all sides.

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