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CardName: Cemetery Visions Cost: Xb Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Cemetery Visions, exile X cards from your graveyard. Cemetery Visions deals X damage to target creature and you gain X life. Flavour Text: Set/Rarity: Threads of Fate Common

Cemetery Visions
{x}{b}
 
 C 
Sorcery
As an additional cost to cast Cemetery Visions, exile X cards from your graveyard.
Cemetery Visions deals X damage to target creature and you gain X life.
Updated on 30 May 2017 by Circeus

Code: CB15

Active?: true

History: [-]

2016-12-06 05:23:01: Circeus created the card Cemetery Visions
2016-12-06 05:27:56: Circeus edited Cemetery Visions
2017-05-24 20:27:47: Circeus edited Cemetery Visions:

rarity

The flavor eludes me. I guess art could help with that...

Seconded on not getting the flavor - and with that name the flavor should match better.

I expected removal. Drain damage? Not so much.

2017-05-27 17:37:57: Circeus edited Cemetery Visions

You can think of it as me needing a name for the spell and this name just leaping off for no good reason, so I basically just left it here to make sure I have the name in the file for later one when/if I find a better design for it.

Does it need to be black? I'm thinking white "exile until this leaves the battlefield" type enchantment.

Caring about power is more white. If it was damage, that could be black. Definitely uncommon, either way.

For Suvnica flavor purposes, this is very black. Police enforcement is primarily a WB thing, and there is no such thing as "maximum sentence" because it's the same as a minimum sentence :p

Mechanically, Reave Soul, Defeat, Killing Glare say it's black (white is typically interested in power N or greater).

2017-05-28 03:08:23: Circeus edited Cemetery Visions:

restore original functionality and change name.

Huh, none of those came to mind. Just seems off for some reason.

Well, it is a fairly recent (and somewhat secondary) development, but then I restored the original version anyway.

This is currently pretty close to Harvest Pyre, Chill Haunting, Haunting Misery and the like.

One issue I currently see is that even though the cost has {x} many players would likely think that they would only have to pay {b} and exile stuff from grave. This may sound weird, but just look all the confused comments in the Bond of Agony's gatherer section.

Read the comments on Bond of Agony. It appears that only one person got it wrong, and everyone else complained about that one person.

Granted, there may have been a lot of confusion in the real world, and they were responding to that. But considering the amount of people who got this right in Gatherer's discussion thread, I'm going to assume this is a trumped up 'problem'.

FWIW, I get tripped up by Bond of Agony like wording. I understand how it does work, but when I read it the first time, I often have to stop to correct my first impression.

But other than that, both versions of the card seem fine.

You do notice there's 3 pages of comments in the Bond of Agony's gatherer section, right? I see at least 3 or 4 people from first glance that think you can pay {b} + "gain 1 life" and win the game.

A simple fix would be to just remove the {x} from mana cost. It could cost, like, idk, {3}{b} since it doesn't hit players and isn't an insta-win that way..? Even gaining 10 life isn't that scary.

Did the name get better? Cemetery Visions sounds not any more like draining damage than Throw Away the Key.

Maybe Miasmic Mists? Abyssal Dirge? Cthonic Hunger? Ghouls' Feast? Considering what you say about white-black law enforcement: Tyrannic Seize? Repressive Raid? Sift through Ruins? Seize Loot? Home Wrecking?

It is a confusing x spell, so it's required to be uncommon, but whether it's too confusing would need playtesting.

Read all three pages. Only one comment seems to be truly confused on the subject. Someone else talks about how a kid got it wrong at a pre-release they were at and called over a judge. But that's different. I called over a judge at the Exodus pre-release because I was unsure how Sonic Burst went (original Exodus printing. Don't look at autocard.) But when I started talking it through, I realized I was being silly.

That said, I did discount one response as an obvious troll, since they 1.) Talked about how broken this was in combination with Akoum Refuge and 2.) Used the Underwear trolls format, which infers that making the opponent lose 20 life wasn't really good enough to win the game (step 3. ??? step 4. profit.) But, yeah, maybe they weren't telling a poor joke and were legitimately confused on the subject. That would make two players.

Whatever. The exact number of people who got it wrong isn't important. Those percentages don't exactly match the target population plus you could easily see how people commenting there might be the "more accustomed" mtg players. All in all, it's not a reliable sample. However, to me it shows that the problem does exists in addition to being something one can see from a heuristic perspective. We don't know how widespread it would be (it could be very rare or very frequent), but I would still rather avoid it altogether, especially since I think that the {x} in the cost isn't really needed and not that crucial to the design in question.

If you're going by MaRo's design rules; then yeah - X spell is a strong indicator it needs to be uncommon. Very red flagged.

An additonal cost is also red flagged. So yeah, if Maro made this, it'd be uncommon.

It's also gonna be painful to actually end up with multiple copies of - because cards in graveyard are a very limited resource; you almost certianly won't want to run multiple in a limited deck.

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