Threads of Fate: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Put three 1/1 red Phoenix creatures tokens with flying and haste onto the battlefield. They have "When this creature die, you may return target card named 'Conflagration of Phoenixes' from your graveyard to your hand."
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Menace
Rebelling Sapper can block an additional creature each combat. 4/2
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Each creature that's white, blue, or red gets -2/-2 until end of turn.
Exile all cards from target player's graveyard. Caste comes first, always.
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Destroy target artifact or enchantment. If it's attached to another permanent, instead exile that artifact or enchantment and destroy that permanent.
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First strike
2/1
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Trample
Dauntless — Whenever Prison Smasher attacks and you control the creature with the least power, target creature can't block it this turn. 3/3
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Devoid (This card has no color.)
Remittance deals 1 damage to target creature for each of that creature's colors. |
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest back on top of your library in any order.
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Creature you control with base power 2 or less gain indestructible until end of turn.
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Enchant creature
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token. Enchanted creature doesn't untap during its controller's untap step. |
Mob Justice* deals damage to target player equal to the number of creatures you control.
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Flying
Whenever Scansion Hödekin enters the battlefield or deals combat damage to a player, put a fate counter on it. Remove a counter from Scansion Hödekin: Target player mills two cards. 1/2
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, : Tap target creature with power 3 or greater.
1/1
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Prevent all combat damage that would be dealt this turn. Scry 2.
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Conflagration of Phoenixes
(mythic)
Rebelling Sapper
(uncommon)
Selective Enforcement
(uncommon)
Find the Unassuming
(uncommon)
Armed Mountebank
(common)
Prison Smasher
(common)
Remittance
(common)
Explore the Hermland
(common)
Tactical Review
(common)
Timeout
(common)
Mob Justice*
(common)
Scansion Hödekin
(common)
Hallways Hödekins
(common)
Counsel from the Oracles
(common)
Forest
(basic)