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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Put three 1/1 red Phoenix creatures tokens with flying and haste onto the battlefield. They have "When this creature die, you may return target card named 'Conflagration of Phoenixes' from your graveyard to your hand."
 U 
Creature – Dwarf Warrior
Menace
Rebelling Sapper can block an additional creature each combat.
4/2
 U 
Sorcery
Each creature that's white, blue, or red gets -2/-2 until end of turn.
Exile all cards from target player's graveyard.
Caste comes first, always.
 U 
Instant
Destroy target artifact or enchantment. If it's attached to another permanent, instead exile that artifact or enchantment and destroy that permanent.
 C 
Creature
First strike
2/1
 C 
Creature – Giant
Trample
Dauntless — Whenever Prison Smasher attacks and you control the creature with the least power, target creature can't block it this turn.
3/3
 C 
Sorcery
Devoid (This card has no color.)
Remittance deals 1 damage to target creature for each of that creature's colors.
 C 
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest back on top of your library in any order.
 C 
Instant
Creature you control with base power 2 or less gain indestructible until end of turn.
{3}{u}
 
 C 
Enchantment – Aura
Enchant creature
When Timeout enters the battlefield, create a 1/1 colorless spirit creature token.
Enchanted creature doesn't untap during its controller's untap step.
 C 
Sorcery
Mob Justice* deals damage to target player equal to the number of creatures you control.
 C 
Creature – Spirit
Flying
Whenever Scansion Hödekin enters the battlefield or deals combat damage to a player, put a fate counter on it.
Remove a counter from Scansion Hödekin: Target player mills two cards.
1/2
 C 
Creature – Spirit
{u}, {t}: Tap target creature with power 3 or greater.
1/1
 C 
Instant
Prevent all combat damage that would be dealt this turn. Scry 2.
Forest
 
 B 
Basic Land – Forest

Conflagration of Phoenixes (mythic)
Rebelling Sapper (uncommon)
Selective Enforcement (uncommon)
Find the Unassuming (uncommon)
Armed Mountebank (common)
Prison Smasher (common)
Remittance (common)
Explore the Hermland (common)
Tactical Review (common)
Timeout (common)
Mob Justice* (common)
Scansion Hödekin (common)
Hallways Hödekins (common)
Counsel from the Oracles (common)
Forest (basic)