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CardName: Evolution Pod Cost: 1gg Type: Enchantment Pow/Tgh: / Rules Text: When Evolution Pod enters the battlefield, exile a card from you hand face-down. At the beginning of your end step, put a Birthing counter on Evolution Pod. Then if there are 3 or more Birthing counters on Evolution Pod, sacrifice it and play the card exiled with Evolution Pod without paying its mana cost. Flavour Text: Set/Rarity: Pyrulea Rare

Evolution Pod
{1}{g}{g}
 
 R 
Enchantment
When Evolution Pod enters the battlefield, exile a card from you hand face-down.
At the beginning of your end step, put a Birthing counter on Evolution Pod. Then if there are 3 or more Birthing counters on Evolution Pod, sacrifice it and play the card exiled with Evolution Pod without paying its mana cost.
Updated on 03 Nov 2016 by TRicher

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2016-11-03 04:02:58: TRicher created the card Evolution Pod

One main problem I see here. Enchantments don't ever tap to my knowledge - it'd make more sense as a creature.

What this does is also not that useful to me. It costs 4 mana, then you have to then spend 5 turns putting counters on it. All to presumably play a high-cost card without paying its mana cost. By that time, you may as well have just waited to cast the high-cost card, no?

I guess you do get the benefit of getting the card + whatever you can cast that turn. But as a late-game finisher it seems pretty weak and it seems like a very elaborate way just to give a card the equivalent of Morph. Assuming you don't particularly have ramp, it basically means waiting until turn 9 to cast a spell with morph.

Huh, I've never noticed that enchantments dont tap, could just make it put a counter on it at the end of each of your turns instead. And reduce the number of counters it needs to three. Wasnt really thinking about then number of counters, more about how to get the card text to make sense :p

2016-11-03 04:33:08: TRicher edited Evolution Pod:

Changed from tapping for counters to getting them at the end of turn. Number of counters down from 5 to 3

2016-11-03 04:33:41: TRicher edited Evolution Pod

I reckon this could cost {1}{g}{g} compared to something like Dramatic Entrance.

The second and third effect could be combined to reduce the text, and probably cleaned up a bit, as in 'then if there are three or more Birthing counters on, sacrifice it and play a card exiled with Evolution Pod without paying its mana cost'.

I was thinking about it being {1}{g}{g} but then it comes down turn 5 instead of turn 6. Would that cause too many problems, since there arent any restrictions on the card but its vunderable to enchantment removal?

When looking up the correct way to word the second and third effects I used the Ordeal cycle from Theros as the template. I do think that your way is cleaner though, I guess it was that way incase some other effect caused you to sac it.

2016-11-03 04:51:49: TRicher edited Evolution Pod:

Reworded second and third effects to clean up text.

'I was thinking about it being {1}{g}{g} but then it comes down turn 5 instead of turn 6. Would that cause too many problems, since there arent any restrictions on the card but its vunderable to enchantment removal?'

I don't think so. I mean, all this card does is let you play a card for less, and you have invest a card, mana and turns of waiting to do so.

I mean, that's kind of why I'm not that fond of the idea of the card. It's been made a little more practical with edits, but it basically is jumping through hoops to play a card with Morph. The most usefulness is in just maybe getting to play a super expensive card for less.

2016-11-03 05:25:37: TRicher edited Evolution Pod:

Reduced cost by {1}

What else would it be used for if not for playing a more expensive card? Thats the whole point of the card.

Yea, I just think there are more simple or direct ways to do that (like ramp and cost reduction) and that we don't even currently have any super expensive cards in the set. The way you originally had the card worded, you would have had to wait until turn 9 anyway. So it's definitely more effective now.

Of course, the classic overpowered way is just Entomb + Super Expensive Creature + Reanimate.

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