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CardName: Seismic Blast Cost: RR Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Seismic Blast, sacrifice a land. Seismic Blast deals 5 damage to target creature or player. Flavour Text: Set/Rarity: Pyrulea Uncommon

Seismic Blast
{r}{r}
 
 U 
Sorcery
As an additional cost to cast Seismic Blast, sacrifice a land.
Seismic Blast deals 5 damage to target creature or player.
Updated on 24 Nov 2016 by TRicher

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History: [-]

2016-10-12 04:49:06: Brainpolice created the card Seismic Blast

Fills a role for land sac to come in and makes cards like Keeper of the Crucible have more of a reason to exist. I made the cost more color-restrictive and made it a sorcery to compensate for its power. It could be objected that this is just too powerful though even compared to Shrapnel Blast, as sacing a land is technically easier than sacing a permanent that you had to pay mana for. It's also counter to Discovery. If you guys suggest that it be scrapped I would understand.

2016-10-12 04:50:35: Brainpolice edited Seismic Blast

I like the idea of having a little sacrifice/discard/mill related to lands. We have a lands theme, we should have a diversity of interactions with it. I don't mind some conflict with Discovery and the generally more positive feel of the set, just as long as it's minor and somewhat infrequent. I like having some tension of cards going in polar directions.

­Devour in Flames is the other comparison here. Obviously, Devour's additional cost is less of an actual cost, but that can only hit creatures and planeswalkers. I think this is good as is for now.

2016-11-23 05:48:53: TRicher edited Seismic Blast:

Added to skeleton

Cutting this for a mass damage card instead, dont think we need that much single target burn too.

2016-11-24 06:37:14: TRicher edited Seismic Blast:

Removed from the skeleton

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How much damage does this card deal? Lightning Blast
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