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CardName: Wild Impulse Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Exile a number of cards from the top of your library equal to your Discovery. Until end of turn, you may play cards exiled this way. (Your discovery is equal to the number of lands you control with different names.) Flavour Text: Set/Rarity: Pyrulea Uncommon |
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Straight up impulse draw based on Discovery. Is this too powerful for uncommon? I figure that by the time you would get to exile more than 3 cards with this, it'll be late game. And impulse draw still has the limitation that you might not be able to play all of the exiled cards.
As an aside, I'm manually putting in the Discovery rules text and then putting asterisks around it, but it's not showing up as italics.
If you put asterisks around the brackets then it wont work. Brackets automatically put the text inside in italics. And although its a pain to write out the mechanics reminder text manually, its just something you have to do sometimes on Multiverse
Thanks for the clarification. Yea, by manually I meant copy/pasted anyways. And the reason I prefer this is that if you don't do it this way, depending on where the word Discovery is in the text, it will put the rules text smack in the middle of a sentence or in the middle of the card's main text. Which doesn't look like it should, it should be at the end.
"And the reason I prefer this is that if you don't do it this way, depending on where the word Discovery is in the text, it will put the rules text smack in the middle of a sentence or in the middle of the card's main text. Which doesn't look like it should, it should be at the end."
It's because it doesn't differentiate mechanics on category. With MSE you can put it under 'action' and will put the text in the right place automatically.
On the card, I think this is fine compared to Act on Impulse.