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CardName: Greater Good Cost: 2w Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice a creature: Target creature gains indestructible until the end of turn. {2}{W}{W}: Transform Greater Good. Activate this ability only any time you could cast a sorcery. Flavour Text: Back side: CardName: Guardian of the Fallen Cost: Type: Enchantment Creature - Avatar Pow/Tgh: 3/4 Rules Text: When this permanent transforms into Guardian of the Fallen, you may return target creature with toughness 2 or less from your graveyard to your hand. Flavour Text: Set/Rarity: Pyrulea Uncommon

Greater Good
{2}{w}
 
 U 
Enchantment
Sacrifice a creature: Target creature gains indestructible until the end of turn.
{2}{w}{w}: Transform Greater Good. Activate this ability only any time you could cast a sorcery.
Guardian of the Fallen
 
 U 
Enchantment Creature – Avatar
When this permanent transforms into Guardian of the Fallen, you may return target creature with toughness 2 or less from your graveyard to your hand.
3/4
Updated on 09 Nov 2018 by SecretInfiltrator

Code:

Active?: false

History: [-]

2016-10-08 11:48:45: TRicher created the card Greater Good
2016-10-08 11:50:46: TRicher edited Greater Good
2016-10-09 00:32:48: DJK3654 edited Greater Good:

Corrected wording for sorcery speed limitation- source ( http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[this]+[ability]+[only]+[sorcery]+[activate] )

2016-10-09 11:21:55: DJK3654 edited Greater Good:

Correcting wording- sacrifice ability should have capitalization at the beginning of the effect, 'when ~ transforms' -> 'when this permanent transforms into ~'

Instant speed on board combat tricks and referencing converted mana cost BOTH on a common is probably too much complexity wise. I'd change the grave return to be based on power. It's shorter as well, also good for common.

I thought I already changed it to power, thats what it should have been originally. Fixed now

2016-10-09 12:04:17: TRicher edited Greater Good:

changed CMC to power

Maybe it should be toughness f the theme for {w/r} is going to be small toughness though?

If we are going with that, then yes, this should probably be one of the cards with that theme.

While we're on the subject, to be clear, the idea with the small toughness archetype is it would only involve four or five cards that actually care about it, but that these would be key cards for {r}{w}, and other stuff would work well with that.

2016-10-09 15:39:47: TRicher edited Greater Good:

changed from power to toughness

2016-10-21 03:17:51: TRicher edited Greater Good
2016-10-26 05:48:49: TRicher edited Greater Good:

Removed from skeleton, too complex at common and looking to replace it with a nonenchantment DFC

2018-11-09 15:19:30: SecretInfiltrator edited Greater Good:

rarity: common >> uncommon

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