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CardName: Angelic Benefactor Cost: 3WW Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flying Angelic Benefactor can't have counters placed on it. Supply 3 (When this enters the battlefield, put three +1/+1 counters on up to one target creature.) Flavour Text: Set/Rarity: Concord Uncommon

Angelic Benefactor
{3}{w}{w}
 
 U 
Creature – Angel
Flying
Angelic Benefactor can't have counters placed on it.
Supply 3 (When this enters the battlefield, put three +1/+1 counters on up to one target creature.)
3/3
Updated on 18 Feb 2016 by wolfer

History: [-]

2011-03-25 00:36:35: wolfer created the card Angelic Benefactor
2011-03-25 00:36:58: wolfer edited Angelic Benefactor

Nice design!

It's CARDNAME cannot have counters placed on it

2011-03-27 04:58:46: wolfer edited Angelic Benefactor
on 12 Apr 2011 by cgasparoni:

This guy makes me frown when I topdeck it in need of something awesome. As Maro always says it's not good to make cards that create bad moments for the player. At least not unless there's a point to it. And in this case there doesn't seem to be much a point. Sure, it's a smart design and all, but it seems like the kind of card the designer makes to show off how smart he is, not because it plays well. Doesn't mean the player will (or should) like it.

on 12 Apr 2011 by Latronis:

Its a flying 3/3 for 5 that gives out a permanent giant growth. not being able to be buffed by its buddies or itself(no doubt the intent) is a fair trade and makes it much more useful outside the set where the drawback don't matter so much... and it can be a boon anyway with wither in the past and infect currently available.

It's not meant to just be a cute design. It's a blunt approach to something that all of my supply creatures are trying to solve. The typical course of action shouldn't be to put the +1/+1s on the creature with supply, otherwise, what's the point? You'll see this to be the case in almost all of my supply guys.

Also, as far as creating bad moments. They're unavoidable to some degree. Drawing two of the same Planeswalker is awkward. That doesn't mean we shouldn't make planeswalkers. Cards that are only useful in a specialized situation is also something that appeals to johnny.

The no counter ability also allows me to push up the base playability stats of the card, as well as the supply number, without worrying about having a creature that's above curve on its own. If there were a cleaner way to do this (other than shroud, which would be somewhat confusing) I would probably make a few of these, as I like how they play.

Agree with cgasparoni. Not being able to put counters that he supplies on himself makes me frown. I definitely wouldn't put 4 of this guy in the same deck, and would avoid putting many guys with supply in the same deck as him... which I assume would be the point of the set. I love stress in mechanics, but this card isn't a puzzle to solve. I'd rather see an overcosted 6/6 flyer.

­

You could solve your Supply issue by rewording it to say "other than itself" using the proper wording of course. This would add 3 words to the reminder text bumping up the wordcount but it would do what you want it to do that way rather than the counters being dumped on the supply creature.

Also, substitute flash for flying and the card would be even more flavourful and playable. {3}{w}{w} for a permanent Giant Growth and a 3/3 body is a pretty good deal. Or you could bump it to rare and have both flash and flying - awesome.

On a separate side note, after I got done whining like a little schoolgirl, I started thinking about how awesome a 6/6 Flyer for {8}{w} would be at common. Hilarious. I added it to my set to get people to argue about whether it is worth drafting or not, so thank you for that bit of inspiration, Wolfer.

This card reads a lot worse than it is (it's actually very good in limited, and probably usable in block). Originally supply creatures couldn't supply themselves, but it was changed for a multitude of reasons. I don't want to flat out prevent a creature from supplying itself (except in this one design), but I want there to be incentives not to.

There is a group that doesn't like that this can't supply itself, and a group that really likes the design. I know that this has internal dis-synergy that turns some people off, that's why there's only one of these.

Also, since the balance of this came up, you cannot have a 6/6 flier at uncommon (less so common). This fits perfectly in the niche I want (3/3 flier for 5 with a good upside). Yes, it's sort of a bad moment when you can't use him to his fullest, but you can't always use cards to their fullest. The "bad" result you get out of this is still a perfectly fine card in limited.

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