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CardName: Typhoon Djinn Cost: 3UU Type: Creature - Elemental Djinn Pow/Tgh: 5/5 Rules Text: Typhoon Djinn can’t attack unless defending player controls an island. {2}{U}: Target player gains control of target permanent you own until end of turn. Flavour Text: Set/Rarity: Homelands Restored Uncommon |
Code: UU12 History: [-] Add your comments: |
Original card.
One more 'Islands-matters' card. Was trying to figure out how to make a Floodchaser style card with no second drawback, and came up with this. Granted, there aren't many uses in set for giving your opponent your stuff until end of turn. The ability to give another player a blocker in multi-player is relevant, I'm sure. There's some weird Brand type stuff going on here, too... it's pretty close to being a red mechanic. But I figured that since you could do it every turn, it's still kind of blue.
Blue doesn't do enough donate effects, I like it. Not sure how it is in terms of power level but that's not really my question to answer
I like it.
Oh whoops. I totally forgot that this ability can remove an attacking or blocking creature from combat. That isn't the intent (or, to be more precise, if I made this the intent it would cost too much to do other fun stuff with the card) so I guess I'll have to fix it.
Sorcery speed ftw
I think just a clause that prevents you from using it in combat is fine. I wouldn't want to remove other obscure functions, like donating a Phyrexian War Beast in response to your opponent's removal spell.