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CardName: The Oathgate Cost: 5 Type: Legendary Enchantment Artifact Pow/Tgh: / Rules Text: {1}: Invest The Oathgate. {3}, Remove a charge counter from The Oathgate, sacrifice a land: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library {6}, Remove two charge counters from The Oathgate: Exile any number of creatures you control, then return those cards to the battlefield under their owner's control. Flavour Text: Set/Rarity: Words of Radiance Mythic ![]() ![]() ![]() |
Code: MA01 History: [-] Add your comments: |
I'm not even going to try to fit "Enchantment" and/or "Fabrial" into the type line.
Text soup!
Yikes! Look at that wall of text. I'd suggest cutting one of the abilities, and/or removing Fortify, since there's not much reason for it.
I've tried designing fortifications, and there's just not as much space there as you think when you start out.
Yowza!. I thought the soulcaster had a lot going on...
Yeah, I would say that we should change something to decrease this. Let me try...
EDIT: How's this?
I don't see what about this makes it an enchantment.
This is better, though.
What would it take to make the second ability fetch any land?
@Link: It's an enchantment because it's a fabrial, and fabrial a are enchantment artifacts.
Ah, I see. Flavor. But the fact is, mechanically, there's nothing to distinguish this as enchantment. The enchantment artifacts of Theros were colored; I think any that you create here should be colored as well. Artifacts and enchantments already have a blurred design space. Making the distinction even fuzzier doesn't help the game.
It's needed for the flavor, so I think we'll probably keep it.
Yeah. It's a minor enough bend that it probably won't break anything. This isn't a real set. If something works reasonably well either way, I woudl prefer to err on the side of flavor.