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CardName: Taysir and Daria Cost: WUBRG Type: Planeswalker - Taysir Daria Pow/Tgh: /? Rules Text: [+1] ??? [0]: Add {W}{U}{B}{R}{G} to your mana pool. [-9] Add WUBRG to your mana pool. Sacrifice Taysir and Daria. Put five token Planeswalkers with four loyalty counters, on the battlefield named “Taysir”. Each token is a different color and has the ability “+2: Target player loses 2 life.” Flavour Text: Set/Rarity: Homelands Restored Mythic |
Code: MA04 History: [-] Add your comments: |
Original Card
Five color Planeswalkers are hard. I'm still working on this, but I figured I'd put up what I came up with for the night, then return to it tomorrow.
For those who don't know: Taysir was at one point considered to be the most powerful Planeswalker known (before the Wizards revision granting that status to Urza.) Originally from Rabiah of Arabian Nights, when Rabiah split into 1,001 pieces, he was only replicated 4 times, each a different color. Eventually, the five planeswalkers absorbed each other and they traveled the multivese having all kinds of adventures that Wizards pretends didn't happen.
In the Homelands story, Taysir comes to Ulgrotha, but his beloved Kristina of the Woods fell in love with the Minotaur Planeswalker Sandruu. Taysir went mad and killed Sandruu. Then Feroz killed Taysir. Then Serra and Feroz left Ulgrotha in despair.
Later, he resurrected himself (because a broadsword to the head isn't going to keep Taysir down), and he took on a disciple in Daria. They leave, and end up in the Invasion plot.
Anyhow, like I said, WUBRG planeswalkers are hard to wrap one's head around. I tried playing with the "Made of 5 Planeswalkers" concept. I know G,W, and/or U planeswalkers shouldn't be forcing a loss of life... but I needed something short that could end the game quickly. Besides... they all come from Taysir, and that guy could cast any spell. At least, that's what I'm running with.
Still don't know what to do with the +1, though. Originally, the first thing I thought of was to make Taysir/Daria a big group hug and start off with "Each player draws two cards and gains 3 life." But it felt too GUW. Now that I think of it, though, it might make a good balance to that last ability. Hmmm...
Oh, and yes, that artwork is of Merlin. Art was tough... it was either this or Raistlin and some random girl, but that seemed like a dead giveaway to anybody who's seen Raistlin. At least this art isn't obvious if you never saw it before.
I am really not looking forward to finding art for Kristina and Sandruu...
THERE'S A MINOTAUR PLANESWALKER? How did I not know that?
And I like the idea here, but agree it's hard. Maybe instead have a mono planeswalker with a middle ability "copy this but it's a different colour. plansewalker uniqueness rule doesn't apply"?
Mm. That's kind of where I started from. Originally, I was going to copy the card 4 times, then give an emblem that said "the Planeswalker uniqueness rule (or whatever it's called) doesn't apply." (which would be an extra bonus with other Planeswalkers. One of the problems with that, however, is that I couldn't guarantee that 5 planeswalkers would be on the field. I assume most people would be willing to suicide their walker for 4 copies, as opposed to waiting to get five...
Just checking number of words:
"Gain an emblem that says "The Planeswalker rule does not apply." Put four token copies of this planeswalker on the battlefield with five loyalty counters on it."
Turns out it's 6 words shorter and takes up one less line of space. Pity, though. The current ultimate works well with the group hug +1. The cloning one doesn't. Hmm..