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CardName: Baki, Wizard Attendant Cost: 2U Type: Legendary Creature - Dwarf Artificer Pow/Tgh: 2/3 Rules Text: {U}, {T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}, Sacrifice an aura: Add {5} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. Flavour Text: Set/Rarity: Homelands Restored Rare

Baki, Wizard Attendant
{2}{u}
 
 R 
Legendary Creature – Dwarf Artificer
{u}, {t}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{u}, {t}, Sacrifice an aura: Add {5} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
2/3
Updated on 11 Dec 2015 by jmgariepy

Code: RU07

History: [-]

2015-12-10 04:17:53: jmgariepy created and commented on the card Baki, Wizard Attendant

Original card.

Baki seems to like artifacts, between the Workshop Gnomes and Roterothopter's flavor text. Baki's Curse infers he's not fond of auras. I ended up with this.

Note to self: I need to make some value auras if this card and Baki's Curse are to make sense in the same set. I know I put Flight of Fancy in this set for that purpose, but I could use some variety over here. Something to think about in the uncommon spot.

The second ability is rather cool and extremely flavourful. The first one not so much - seems rather bad compared to Renowned Weaponsmith.

Mm. I added the first ability so Baki could, you know, do something ... assuming that sacrificing auras for artifacts was something that would pop up rarely even when you built around him. But maybe I got a little too restrictive and should have let {u} become {3} like an artificer Apprentice Wizard.

Still... it'd kind of be a shame if people felt they didn't need to activate the second ability because there wasn't such dramatic a boost... they could just wait to get a couple more lands. And I don't think it's wise to go higher than +4 mana unless I really ramp up Baki...

Hmpf. That first ability is supposed to be underwhelming. But I'm not sure if keeping it that way is a sign of good design, or bad design.

It made sense to me. Though certainly if it was more unique in some way it'd be more interesting.

On second look, I notice that I'd not realised there was mana in the cost, so this is effectively +1 and +4. I think I liked +2 and +5 more, since you're fairly restricted what you can spend it on. Would that be too good?

And in general, I don't like, "U->2" abilities just because people can get muddled about how much they net (tho' I agree they're common, they certainly don't need to be avoided). Is it necessary, or would just "T" cost be equally good?

To be honest, I made it 'U, T:' partially because I miss Apprentice Wizard, and partially because it makes it 'look' better, thus making it 'feel more rare'.

The more I've been thinking about this card, though, the more I've been thinking that it wouldn't hurt for the bonuses to be +2 and +5, respectively. I mean, maybe that's too good, but I should let playtesting inform that, not fear. That, and it gives me an excuse to keep the blue in the activation cost... it makes it so the first ability remains a smidgeon worse than Renowned Weaponsmith's first ability.

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