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CardName: Tectonic Eruption Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: When you cast Tectonic Eruption, search your library for a basic Mountain card and put it onto the battlefield tapped. Then shuffle. Tectonic Eruption deals damage to up to one target creature equal to the number of Mountains you control. Flavour Text: Set/Rarity: [Val] Valhar, the Dying Plane Common

Tectonic Eruption
{2}{r}{r}
 
 C 
Sorcery
When you cast Tectonic Eruption, search your library for a basic Mountain card and put it onto the battlefield tapped. Then shuffle.
Tectonic Eruption deals damage to up to one target creature equal to the number of Mountains you control.
Updated on 06 May 2021 by SecretInfiltrator

Code: CR14

Active?: true

History: [-]

2015-08-05 13:54:17: SecretInfiltrator created the card Tectonic Eruption
2015-08-05 13:54:35: SecretInfiltrator edited Tectonic Eruption:

now active

It is unfortunate that they can sac the creature to counter your ramp. Would be better off as a reflexive triggered ability

Also, *Eruption

Ramping at these costs isn't that shabby of an effect to get at these costs - not to mention off-color here - and this doubles as a removal - even as one that gets the better the "weaker" the ramping part gets. Damn, seems a bit much to me. I would at least +{1} that cost.

In addition to what dude1818 pointed out, this also has an awkward technicality where it seems you would have to burn your own creatures if they are the only possible targets.

You are both correct. Let's look at what we can make out of this.

Maybe also add the missing shuffling-clause.

2021-05-04 08:43:28: SecretInfiltrator edited Tectonic Eruption:

fixed typo in name; was: "Search your library for a basic Mountain card and put it onto the battlefield tapped. ~ deals damage to target creature equal to the number of Mountains you control." for {2}{r}{r}

Actually was {1}{r}{r}...

That's super wordy for a common but I kinda guess you already know that(?)

I would have definitely gone with a reflexive trigger instead of a cast trigger. That thing is confusing as hell. The only way I realized what it was even going for was when I realized you're trying to fix that targeting thing (at least that is what I assume it's there for). The "intuitive complexity" is off the charts though. Also as a side consequence, that part of the effect is now uncounterable.

Intuitively? This is "fetch a mountain, then Seismic Strike".

It's very very odd that this ends up being so very wordy.

"Intuitive comprehension" (as listed here), a subset of comprehension complexity, is about players understanding why a card is doing a thing the way it is. The only way one can get why this has a cast trigger is one would be aware and reverse engineer there being a rules technicality in the original design that the designer is trying to avoid, which is essentially an impossible task, plus the fix isn't even great. Examples of cards with high "intuitive comprehension" would be Scornful Egotist and One with nothing - in these cases the cards are playing against regular/less-enfranchied player exceptions.

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