[Val] Valhar, the Dying Plane: Recent Activity
[Val] Valhar, the Dying Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Creative/World Building | Story | Draft Archetypes | Skeleton |
Recent updates to [Val] Valhar, the Dying Plane: (Generated at 2024-04-20 07:45:16)
Page 1 - Older activity
Page 1 - Older activity
Published as mtgnexus Card of the Day 2022-11-30.
...
Published as mtgnexus Card of the Day 2022-09-19.
Published as mtgnexus Card of the Day 2022-07-01.
And now we have Damning Verdict.
Published as mtgnexus Card of the Day 2022-01-31.
Published as mtgnexus Card of the Day 2021-12-08.
Published as mtgnexus Card of the Day 2021-10-12.
Published as mtgnexus Card of the Day 2021-07-12.
...
Published as mtgnexus Card of the Day 2021-06-02.
Published as mtgnexus Card of the Day 2021-04-23.
...
"Intuitive comprehension" (as listed here), a subset of comprehension complexity, is about players understanding why a card is doing a thing the way it is. The only way one can get why this has a cast trigger is one would be aware and reverse engineer there being a rules technicality in the original design that the designer is trying to avoid, which is essentially an impossible task, plus the fix isn't even great. Examples of cards with high "intuitive comprehension" would be Scornful Egotist and One with nothing - in these cases the cards are playing against regular/less-enfranchied player exceptions.
Intuitively? This is "fetch a mountain, then Seismic Strike".
It's very very odd that this ends up being so very wordy.
That's super wordy for a common but I kinda guess you already know that(?)
I would have definitely gone with a reflexive trigger instead of a cast trigger. That thing is confusing as hell. The only way I realized what it was even going for was when I realized you're trying to fix that targeting thing (at least that is what I assume it's there for). The "intuitive complexity" is off the charts though. Also as a side consequence, that part of the effect is now uncounterable.
Actually was ...
fixed typo in name; was: "Search your library for a basic Mountain card and put it onto the battlefield tapped. ~ deals damage to target creature equal to the number of Mountains you control." for
You are both correct. Let's look at what we can make out of this.
Maybe also add the missing shuffling-clause.
Ramping at these costs isn't that shabby of an effect to get at these costs - not to mention off-color here - and this doubles as a removal - even as one that gets the better the "weaker" the ramping part gets. Damn, seems a bit much to me. I would at least + that cost.
In addition to what dude1818 pointed out, this also has an awkward technicality where it seems you would have to burn your own creatures if they are the only possible targets.
One idea I had about cumulative upkeep: a Aura card with "enchant permanent" and "enchanted permanent has cumulative upkeep ".
It is unfortunate that they can sac the creature to counter your ramp. Would be better off as a reflexive triggered ability
Also, *Eruption
Published as mtgnexus Card of the Day 2020-09-28.
... for "Mario: The Gathering"? Aight.
Hey and apparently only about a week ago this video with a functional identical card went online. Sometimes a certain design's time just has come. ^^
can certainly "cycle from play" artifacts and lands, but this draws two cards. Cards of this type that draw two cards in are most often, if not always, some variant of rummaging (or demanding an empty hand). This clearly is of that contentious card advantage type which afaik have so far been only allowed through things "impulse drawing", punisher effects, or "wheeling".Seems like "color bleed" to me.Though I think this is common knowledge, I'll cite the Mechanical color pie 2017 article here:> "Red doesn't get any card advantage, with two exceptions—impulsive draw and wheeling."
I don't think there has been changes on this stance.EDIT:
Wait, derp, given you spend this and a card in hand or play to draw two, you are technically cycling two cards for two cards. So... carry on?
does have a plenty of cards that sacrifice units to deal damage or produce mana, but so far not any I can think of to draw cards. I would imagine that a card of this type might have been purposefully avoided so far to limit comparisons to as the two colors already share a lot of common ground mechanically (a topic which seems to often come up these days).
So, sacrificing creatures to draw cards is something we see in black. If this asked to sacrifice an artifact or land, I assume it would be mostly fine
Does anyone think it's an issue to ask for a creature sacrifice here in red?
REPRINT of Suncleanser.
suppressing deathtouch reminder text
Not exactly recursion, but simple enough for common.