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CardName: Tower of Castle Sengir Cost: Type: Land Pow/Tgh: / Rules Text: Tower of Castle Sengir enters the battlefield tapped. {T}: Add {B} to your mana pool. Whenever a legendary permanent enters the battlefield under your control, you may sacrifice Tower of Castle Sengir. If you do, target opponent sacrifices an artifact, creature or land. Flavour Text: Set/Rarity: Homelands Restored Uncommon

Tower of Castle Sengir
 
 U 
Land
Tower of Castle Sengir enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Whenever a legendary permanent enters the battlefield under your control, you may sacrifice Tower of Castle Sengir. If you do, target opponent sacrifices an artifact, creature or land.
Updated on 14 Jan 2016 by jmgariepy

Code: UL03

History: [-]

2015-06-04 23:22:08: jmgariepy created and commented on the card Tower of Castle Sengir

Original card, based on the Chapel at Aysen Abbey cycle.

When making these cards, I aimed for the ability to be the rough equivalent of an instant card that costs {1}{c}. Tower breaks that rule pretty hard. On round two, if you go first, there's probably a greater than 50% chance all your opponent will have is lands.

But I'm assuming this ability will pop in the mid-late game where the effect just isn't as strong. There it should be worse than a Diabolic Edict. Strange, though. If I was to cost this spell, I would probably make it a {1}{b}{b} sorcery with the option to cost {3}{b} if it proved too effective. But, again, that would only be an attempt to control what stage of the game it was played in.

Mmm, this one strikes me as problematic. Yes, it's probably okay later in the game, though it's still a very good thing to have a land you can cash in for card parity. But allowing LD on turn 2... I think it does things to the metagame even if it's not very frequent. It'll be a recipe for turning what seemed like a keepable hand into a painful unpleasant experience.

­Misguided Rage suggests your costing is slightly conservative. But I guess that was in an era when there was more 3-cost LD than there is these days.

Or turn 1 with Mox Opal if you played these cards in modern :) Although I don't think that would usually actually be desirable.

I'm just going to have to keep an eye on this one. I'd say "I could scale it back to just creatures and artifacts" but that looks weird somehow. Black can make you sacrifice creatures, or creatures/artifacts/lands, but not creatures/artifacts? How odd.

You could just turn it into a straight Diabolic Edict. But leaving it as it is and just keeping an eye on it seems reasonable.

The more I think about it, the more I realize that rare round 2 Strip Mine is something I want to avoid, even if it is fair. It's never fun. Editing to Diabolic Edict, I suppose. I've been thinking of fancy discard spells that could cost {1}{b}... but most of them contain too much text to be reasonable here.

2016-01-14 04:35:26: jmgariepy edited Tower of Castle Sengir

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