Murganda I: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Storyline |
CardName: Domri Rade, Flame of the Wild Cost: 2GG Type: Plameswalker - Domri Pow/Tgh: /3 Rules Text: [+1] Untap up to one target creature and up to one target land. [-2] Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand and the rest on the bottom of your library. [-6] You get an emblem with "At the beginning of your first main phase, search your library for a creature card and put it into your hand, then shuffle your library." Flavour Text: Set/Rarity: Murganda I Mythic +1 Untap up to one target creature and up to one target land.
-2 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand and the rest on the bottom of your library. -6 You get an emblem with "At the beginning of your first main phase, search your library for a creature card and put it into your hand, then shuffle your library." 3
|
History: [-] Add your comments: |
This doesn't seem like Domri to me. Why would he lose his red?
Link is right though. This doesn't feel like a Domri to me either. It feels more like a Garruk than Domri.
I feel like Domri's mentality is based around hordes of creatures. Maybe dropping tokens, buffing them in a very green way and most likely an emblem for an ult.
Domri



{+1}: Put a 2/2 green Squirrel token onto play.
{-2}: Creatures you control get +1/+1 and trample until end of turn.
{-5}: You get an emblem with "When a creature enters the battlefield under your control, you may have it gain +0/+2 until end of turn and fight target creature you don't control."