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CardName: Orcish Mining Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land When enchanted land is tapped, put a depletion counter on Orcish Mining. Whenever there are two or more depletion counters on Orcish Mining, that land’s controller sacrifices the land. When Orcish Mining goes to the graveyard from the battlefield, it deals 3 damage to the enchanted land’s controller. Flavour Text: Set/Rarity: Homelands Restored Common

Orcish Mining
{2}{r}
 
 C 
Enchantment – Aura
Enchant land
When enchanted land is tapped, put a depletion counter on Orcish Mining. Whenever there are two or more depletion counters on Orcish Mining, that land’s controller sacrifices the land.
When Orcish Mining goes to the graveyard from the battlefield, it deals 3 damage to the enchanted land’s controller.
Updated on 25 May 2016 by jmgariepy

Code: CR05

History: [-]

2014-12-19 01:21:36: jmgariepy created and commented on the card Orcish Mining

Original Card: Orcish Mine ­

    ­
  • Changed name to reflect aura status. ­
  • ­
  • Changed casting cost from {1}{r}{r} to {2}{r}. ­
  • ­
  • Changed counters from 'ore' to 'depletion'. ­
  • ­
  • Saved space by triggering when three counters are put on the enchantment, as opposed to adding three counters, then triggering when they are removed. ­
  • ­
  • Removed triggering during upkeep.
  • ­
  • Reduced number of counters from 3 to 2.
  • ­
  • Deals damage when the enchantment goes to the graveyard, no matter how it gets there.
  • ­
  • Increased damage from 2 to 3. ­
  • ­
  • Changed from uncommon to common.
  • ­

Orcish Mine has a rating of 1.838 stars. Not a lot of love for this card. Mostly, that hate is due to the fact that this card is a slow Stone Rain. Stone Rain wouldn't be reprinted now for being too good, so it's an odd thing to compare it to. That, and I don't think players understand how quickly the counters are removed. Sure, it may be three more turns before the Mine triggers... but if that's the case, then your opponent didn't use the land at all.

Anyhow, I upped the damage and splashified the casting cost to make it a little spicier. In a world of Craterizes, I might not have needed to go that far, but I doubt this will do anything besides make land destruction an outlier strategy.

That's tiny text. Why not follow the oracle text and say "At the beginning of your upkeep or whenever enchanted land becomes tapped, put a depletion counter on ~."

When I'm zoomed in, the text doesn't look so tiny. It only becomes apparent when I post the images. Looked better that way. Now, not so much. Will edit.

If you're re-rendering this, you might want to change "Enchant Land" to "Enchant land".

Yes, I do. Thank you. For what it's worth, almost ever card is getting re-rendered at this rate (half of them are missing the artist line), so pointing out minor things like that is appreciated.

2015-03-27 00:14:57: jmgariepy edited Orcish Mining
2016-05-25 03:14:05: jmgariepy edited Orcish Mining

Okay, some changes. I'm dropping this to common for a number of different reasons. But the two big ones are that LD at common is useful for a set to have, and I need to give red an identity, and none of the current red commons jump out at me. Orcish Mining, however, has a mechanic I can keep repeating: When I die, I hurt you. The plan is to have a bunch of booby traps in play that players need to tiptoe around.

In the process, I figured I could make this card simpler. So no more 'remove a counter on the upkeep.' That makes this card less likely to blow up, so I reduced the number of depletion counters to two. Also, the enchantment now triggers when it goes to the graveyard in any way. That's so it matches the rest of the cards coming down the line. But I do like how this card has a sort of 'Demystify-insurance'. Also a good reason to pack Demystifies in the same deck.

2016-05-25 03:26:14: jmgariepy edited Orcish Mining

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