Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Code: UA04 History: [-] Add your comments: |
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Code: UA04 History: [-] Add your comments: |
Cripes, that's a heck of a discount. Original Magic really overcosted this effect. I'm quite sure it had something to do with all the creature locks happening in casual group games.
But still, when I made this, I think I overdid the numbers. Not sure what I looking at, but Prowler's Helm is exactly this ability. This card is generally going to be better (Use it after attacks are declared. Use it on a teammate's creature.) I think I intended to make this cost , activate , but got confused somewhere down the line.
Also, I was very tempted to remove the 'can't be blocked by walls' for flavor reasons. Shouldn't thieves' tools be best applied to walls? What kind of wacky tools does Joven keep in his belt? Oh well. Decided to leave it alone, since I assumed most people wouldn't immediately get what I was after unless I explained it to them.
Ah! I figured it out. You don't have to pay equip every turn. That's probably why I thought this was fair. May just make this cost anyway.
Yeah, this really should be "can't be blocked by walls" from a flavour perspective, but that's not really a useful mechanic. It could have both abilities separately, but I'm not sure if that's better or worse (or too far from the original card)
Cute idea. In another set, I would have switched over to that.