Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Code: MR01 History: [-] Add your comments: |
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Code: MR01 History: [-] Add your comments: |
Original Card: Eron the Relentless
Red used to have some regeneration. I don't think anyone really knew why. Something to do with Trolls.
Red, however, does have phoenixes with return clauses that often require lots of red mana during the upkeep. That, and the occasional spell like Hammer of Bogardan that works in the same way. Works well here (although, potentially too strong. Not sure. Mythics are weird.) Odlly, this would be an acceptable candidate for Challenge # 111, since putting two Erons on the table each turn for six red mana seems a bit much.
I really like this. It really fits the concept of the original, but is a lot more red, and a better power level. I'm worried it's better to discard this than have it in hand (some cards deliberately work that way, but it seems a bit subtle for red), but maybe triple-R puts brakes on that?
Kind of bugs me, too. But I figured it was only a discount. Since you got to work at least a little to get there, that seemed fine. I'm more concerned about the overall power level. But I think I'm supposed to be concerned about Mythic Rare creature power levels... I've never been comfortable about them. Maybe that makes for a good guide? When I think the card is a little too good?
Hm, come to think of it, the rest of this card seemed a bit weak for mythic, most mythics do something as well as "be a creature", something that makes the opponent go "wow". It costs 5 mana for 5 power, and is completely answered by many common cards: [Pacifism, Pillar of Flame, Drudge Skeletons, etc.
So maybe you're right, the chance to cast this on turn 3 is what it needs for mythic.