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Code: MG01 History: [-] Add your comments: |
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Code: MG01 History: [-] Add your comments: |
Original Card: Autumn Willow
- Changed from Rare to Mythic.
- Increased power and toughness by +2/+2.
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Changed Shroud to Hexproof.
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Changed activated ability from 'remove shroud, gain hexproof' to 'remove hexproof, the rest of your team gains hexproof'.
Edit: These following comments were made when the card was a 5/5 for with Autumn Willow's original ability.
Mythic is weird. Normally, it hides it's extra power by tacking on nominally useful rider text. But cards from Homelands come from a time when that rider text was rare, and I'm not going to add abilities that cards never had. Thrun, the Last Troll exists, so this card needs to be comparable to that. An extra power and toughness it will have to be. Regeneration on a Hexproof dude is so useful (not to mention it can't be countered), I'ts possible that +1/+1 isn't good enough.
Still, Autumn Willow's ability can be more fun in multiplayer, so there's always that. And while it's rare, forcing your opponent to target Autumn Willow, for lack of other targets, could come up.
not necessarily what i want from a mythic, but given the context this is easily one of the better candidates. good work
Yep, seems solid.
Image went wrong here?
I've been deleting old images, while updating the new ones. Autumn Willow got updated, but the update has a few problems, so it got caught in the middle. Annoying having to fix these in front of a single computer I rarely use, but that's what life is like when you own Chromebooks.
We had a double problem with this card. My first version of the card said 'Shroud', mostly because I was trying to keep these card as close to their base cards at first. While that's admirable, my goals for the set changed over time... now I'd rather the cards be as modern as possible first, with as few changes as possible second. Shroud ain't a thing, so it had to go.
Meanwhile, I dropped this card to to give it some oompf. But it began to conflict with Daughter of Autumn at that cost. Instead of swapping the power levels and costs of the two cards, I figured it was best to bring Autumn Willow back to and beef her up. Seems weird, since she doesn't look like a 6/6... but creature type - Avatar is allowed to do weird things I guess.
Since I couldn't use Autumn Willow's original ability (well, I could... but it would mean spelling out shroud and making the creature an 8/8. Both things I don't want to do.) I tried to find some interesting ground where the activated ability acts like a souped up version of the original ability. Seems pretty strong. I do like how, while infuriating, it does give opponents an out if they're packing two kill spells.
That is a cunning approach. Powerful card, but indeed feels somehow similar to the original, with the activation to make its untargetability "better" while still letting her guard down. (It's interesting to realise that the original Autumn Willow is now strictly worse than commons like Benthic Giant.)