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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

CardName: Desert Dune Cost: Type: Land Pow/Tgh: / Rules Text: Desert Dune enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}: Target creature gains vigilance until the end of the turn. Activate this only during an upkeep step. Flavour Text: "From the Sands that we begin..." Set/Rarity: Al-Weh'jed Common

Desert Dune
 
 C 
Land
Desert Dune enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Target creature gains vigilance until the end of the turn. Activate this only during an upkeep step.

"From the Sands that we begin..."
Updated on 12 May 2014 by 10vernothin

Code: CL01

History: [-]

2014-03-18 20:42:32: 10vernothin created the card Desert Dune

I don't understand the point. Am I missing something?

2014-03-18 20:57:58: 10vernothin edited Desert Dune

I've changed it.

The gist was that it was a Plains, but I felt like I wanna keep the flavour of "Upkeep, Mainphase, ETB, Combat, End-step" of the five forces

2014-03-18 20:59:56: 10vernothin edited Desert Dune

This is fairly strong compared to Vivid Meadow, which was uncommon and arguably less complicated.
I don't know what the five forces are.

2014-03-18 21:17:56: 10vernothin edited Desert Dune

I'm trying to find the sweet spot.

2014-03-18 21:20:21: 10vernothin edited Desert Dune

Force of Creation

Force of Preservation

Force of Perception

Force of Destruction

Force of Regeneration

2014-03-18 21:35:26: 10vernothin edited Desert Dune
2014-03-25 21:19:11: 10vernothin edited Desert Dune
2014-05-12 22:14:13: 10vernothin edited Desert Dune

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How much damage does this card deal? Lightning Blast
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