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CardName: Cogbound Hydra Cost: x{2g} Type: Artifact Creature - Hydra Pow/Tgh: 0/0 Rules Text: Modular X (This enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Flavour Text: Set/Rarity: Archester: Frontier of Steam Rare |
Code: RG01 History: [-] Add your comments: |
So this card is actually pretty interesting as just a "Modular X" card, so I don't think it needs anything else really. It's kinda similar to Vastwood Hydra now.
A key difference is that Vastwood Hydra distributes its counters when it dies; Modular only puts the counters on one creature. X "Cogbound Hydra enters the battlefield with X +1/+1 counters on it. When Cogbound Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Cogbound Hydra among any number of artifact creatures you control."
That's why I said "kinda" similar. The ability to cast it for colorless (and just a single as opposed to the hydra's ) means it should probably have less utility.
Distributing counters is what makes Vastoowd Hydra a rare as opposed to say an uncommon, and as it stands now Cogbound Hydra is just a Vanilla Modular creature. Personally I think Vastwood Hydra is overcosted for what it does. If you have to cast Cogbound for colorless, it would cost the same as Vastwood Hydra does. If you're in green, you get that bit of a boost; an incentive to play that color. Also, Vastwood Hydra does not have any limitations on where it spreads the counters; Cogbound can only distribute to artifact creatures. Just a key difference that I think needs testing.
Distributing counters is what makes Vastoowd Hydra a rare as opposed to say an uncommon, and as it stands now Cogbound Hydra is just a Vanilla Modular creature. Personally I think Vastwood Hydra is overcosted for what it does. If you have to cast Cogbound for colorless, it would cost the same as Vastwood Hydra does. If you're in green, you get that bit of a boost; an incentive to play that color. Also, Vastwood Hydra does not have any limitations on where it spreads the counters; Cogbound can only distribute to artifact creatures. Just a key difference that I think needs testing.
The power of this card comes from context, specifically what I like to call the "Modular Ball". If you just keep playing modular creatures, the +1/+1 counters never go away, since one of them dying just transfers all of the onto the next. Maybe on it's own this feels kind of weak, but I think it's far too dangerous to have at uncommon for it's shear ability to add counters to the ball.
Also, the fact that this can be cast in any color is relevant to it being rare as well IMO.