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CardName: Carrier Cost: 5UU Type: Artifact Creature - Protoss Ship Pow/Tgh: 5/5 Rules Text: Flying When Carrier enters the battlefield, create four 1/1 blue Interceptor artifact creature tokens with flying. Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Rare |
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Meant to synergize with all the bouncing effects you have. Wordier than previous version, Carrier, for testing.
0/0 -> /
Ok, so I removed all references to actual, physical 1/1 Interceptors, and abstracted them to the cards in your hand. Again, meant to synergize with the fact that Protoss plays like a control deck and all the bounce effects it has.
Unlike (((Mothership))), blinking this isn't game-breaking, so I kept the Mulldrifter ability.
draw two cards -> draw two cards then discard a card. balance reasons
when ETB draw two discard one -> Whenever attacks draw
Interesting thing, there's a strong clear distinction between Protoss creatures that are meant to hold the fort, and Protoss creatures which are all meant to go on the offensive. See Dark Templar, Archon, (((Mothership)))
Previously:
Carrier


Creature - Protoss Ship [r]
Flying
~ gets +1/+0 for each card in your hand.
Whenever ~ attacks, draw a card.
0/3
6UU -> 5UU
fixed wording using new "create" template
simplify. before: When ~ enters the battlefield, if you control less than five creatures, create 1/1 blue Protoss Ship artifact creature tokens with flying equal to the difference.
Protoss ship token -> interceptor token
Carrier

Flying
ETB- 4 interceptors
create an interceptor
0/4
^ forgot, when carrier leaves the battlefield destroy all interceptors. - might be confusing when there's more than 1 carrier on the field at the same time.
Honestly, it seems fine without it. Magic is full of stuff that encourages people to try and create clever combos. Letting flickering bring you four additional ships feels clever ratheer than cheaty.
come on man 5/5 and 4 1/1's maybe 1/5 or 2/5 with the 5 1/1's