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CardName: Endugu, the Mastermind Cost: 2UU Type: Planeswalker - Endugu Pow/Tgh: /3 Rules Text: [+1]: Until your next turn, nonland cards in your hand have flash. [-2]: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield. [-7]: Take two extra turns after this one. Flavour Text: Set/Rarity: Evolution Mythic |
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I'm not sure how I really feel about this planeswalker. His first ability seems weak because if you curve out with him turn 4 or even drop him turn 5 or 6, he seems extremely underwhelming and just generally unfun because he won't do very much. His minus ability is obviously powerful and I think works well with the mana cost of 2UU. I don't like how if you use his ultimate at 7 you lose control of creatures you had taken control of with Endugu. His ultimate is fine. Not earth-shattering, but you should probably just win after playing it.
I think some playing around with his first ability could turn him into a superb planeswalker.
Yes his first ability doesnt thrill you a lot, keep in mind i designed this much before Jace the Mind Sculptor so the power level of the blue planeswalkers or planeswalkers in general was a bit lower, and since i continued working on the set and power level got up (Jace the Mind Sculptor, Koth), i kinda didnt go back to change this guy, i did change the red planeswalker to be able to compete with Koth, but i should probably look into this guy a bit more. Any suggestions for his first ability?
Loyalty abilities are [+1] not {+1}.
fix loyalty ability formatting