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CardName: Warbound Ancient Cost: 2W Type: Creature - Spirit Warrior Pow/Tgh: 3/1 Rules Text: When Warbound Ancient enters the battlefield, exile up to two target cards from among graveyards. Then, if three or more cards left graveyards this turn, put a +1/+1 counter on Warbound Ancient. Flavour Text: Set/Rarity: [Assorted] Card Repository Common

Warbound Ancient
{2}{w}
 
 C 
Creature – Spirit Warrior
When Warbound Ancient enters the battlefield, exile up to two target cards from among graveyards. Then, if three or more cards left graveyards this turn, put a +1/+1 counter on Warbound Ancient.
3/1
Updated on 09 Feb 2022 by SecretInfiltrator

Code:

History: [-]

2021-10-25 22:02:51: SecretInfiltrator created and commented on the card Warbound Ancient
2022-02-08 21:28:23: SecretInfiltrator edited Warbound Ancient:

Fixed typo

Mmm, this seems like a type of card one would make for a specific niche but you have posted it as a general CotD. Could you maybe open a bit your thoughts behind this design?

"Exile ... up two... from among... If three or more left graveyards" all of this seems quite wordy and convoluted wording for a common. That the first effect doesn't trigger the second is kind of a puzzle in itself - though if it did then you would just put the counter on it rather than have a condition obviously.

I don't think cards leaving graveyards is that common of an occurrence for that condition to be fulfilled that often, outside of say multiple copies of this somehow getting played in end game, which really makes me convinced this is for some sort of specific environment where cards leaving graveyards is tied to a set-mechanic.

It looks like it's clearly for GY hate, yet for that second condition to trigger it would mean from that hate perspective that the opponent would need to get one of their cards out of their GY on your turn, where recursion or such is generally more likely to occur on their own turn. That makes me think this card could use / ought to have flash.

Then again, maybe the condition is meant to trigger with your own recursion, though that sort of stuff is more connected to black color, and why would you then be running GY hate yourself? (head scratching)

The flavor I found about equally perplexing. What has being "Warbound" to do with exiling cards from graveyards? It seems imply some sort of connection to past (ancient) wars from which it... gains strength somehow... by removing the memory of those wars? It seems really fuzzy.

It's been created with Strixhaven on my mind, where the red-white faction theme involved benefiting from cards leaving the graveyard.

The first half is supposed to enable the condition, while the second half is supposed to benefit from already having the condition enabled.

The plane Strixhaven is situated on has a strongly implied past of ancient wars and some spirits they awaken are bound to be warriors.

The tension between wanting to run this alongside recursion and being a tool too empty out graveyards is why I make it optional.

The effect ballooned a bit past its original text length. I could see this moving to uncommon - as well for being such a consistent enabler.

Hmm, interesting. I basically have only passing familiarity with Strixhaven overall.

This definitely isn't the first time I have heard of the Lorehold faction being referred by custom designers. People seem quite interested in the faction which is understandable considering how far apart it's from the usual boros-aligned stuff we have seen - specifically the concept of white as a 'historian', which people are often trying to use as a justification to expand the color's mechanical pie.

While I can see how it's related to the faction's flavor, "cards leaving GYs" is a peculiar mechanical theme of choice by WotC.

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