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Mechanics | Skeleton |
CardName: Steal the Thunder Cost: {R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a sorcery spell, creatures you control gain haste until end of turn. Flavour Text: "Wait, you didn't mean literal thunder?"-Vito the Thief Set/Rarity: Libelone Common |
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Round 1: Steal the Thunder
Round 2: Cast Dragon Fodder. Um. Pass the turn?
That's an unfortunate interaction. Would it be better for this card to say "At the beginning of combat, if you cast a sorcery this turn, creatures you control gain haste until end of turn."
Hmm. Yes, it does seem like an unfortunate lack of interaction with token makers. Maybe it's worth it to allow this to be both cheap and low-word common?
So yo u think this should be upgraded to affect all creatures? Shows how much I know about what the power is nowadays.
But nah, this ain't for token decks. They can use something else.
Huh, I actually thought Anger was cheaper. (It's the closest 'jump though a hoop, and your stuff has haste). I actually meant "maybe it not co-operating with token makers is a price this card is paying, in order to be as cheap as it is."
Giving one thing haste a turn, vs all things, is almost a null difference. Obviously, it's not hard to come up with situations where more than one thing enters in a turn; but it's not often it's really going to matter.