Silly String: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
As long as you control more creatures and lands and have more life than each other player you are winning.
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Light one candle and turn off all other non-candle-based lights. Whenever the candle goes out light another one and deal 4 damage to all players. Any player that intentionally puts out the flame on the candle loses the game.
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You are playing for money.
Everytime a creature you controlled is sent from the battlefield to the graveyard all opponents must any amount of legal currency on Profit of Doom. If you win the game, you keep all money that was on Profit of Doom. If you lose the game the money on Profit of Doom is divided up equally amongst the winners and you must additionally pay the amount of money that was on Profit of Doom to the winners as well using money from your own pocket or wallet. If Profit of Doom exits the battlefield before the game concludes, all money on Profit of Doom is donated to a tax-deductible charity of your choice. 2/2
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You win the game if every permanent from your deck is on the battlefield, and all instants and sorceries your deck contains are on the stack.
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Cherish your friendship until the end of the turn.
At the beginning of your next endstep return Cute Friends to the battlefield from your graveyard transformed. Players have no allies. Players cannot be on teams.
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Equipped creature gets +5/+0 and doublestrike.
Equip: : Sword of Epic Rage becomes an enchantment in addition to its other types. All damage dealt to Sword of Epic Rage's controller is doubled. Any player may activate this ability. |
Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art.
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(Crematory Forge isn't a spell)
: Add or to your mana pool. Dual phyrexian artifact lands were only suspended so as they could be implemented in the the super un-set, where tie-dye borders will be introduced.
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Artivore's power and toughhness are equal to the number of different artists named on all cards on the battlefield and in all player's graveyards.
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Cast Two Close Two Call only if two or more player control exactly two nonland permanents, have exactly two cards in hand, and have exactly 2 life.
Each player with exactly 2 cards in hand, that controls exactly 2 nonland permanents, and has exactly 2 life wins the game. |
Any number of players may pull any number of cards from outside of the game from the back pockets of their pants. All cards containing the letters with either two "P"s or two "O"s in their names are shuffled into their respective player's decks.
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Flying
If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn. 1/1
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(Knowledge Hot Tub isn't a spell)
: Add or to your mana pool. I almost forgot that this was an un-set when naming the dual artifact lands.
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(Tel-Jilad Horror Filming Location isn't a spell)
: Add or to your mana pool. This is intended to be a "pop-out card." Like a children's book, houses, trees, and zombies will pop-out when played. Casting is the player's problem however.
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Winning
(uncommon)
Candlelight
(uncommon)
Profit of Doom
(mythic)
Play All the Cards
(rare)
Cute Friends
(none)
Sword of Epic Rage
(rare)
Free Zebra
(common)
Crematory Forge
(rare)
Artivore
(rare)
Valley Wastes
(mythic)
Two Close Two Call
(none)
Poop Shoot
(uncommon)
The Birdie
(common)
Knowledge Hot Tub
(rare)
Tel-Jilad Horror Filming Location
(rare)