Dreadmoon : Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Whenever a creature you control becomes monstrous, put a +1/+1 counter on Seafaring Zoologist.
Where the terrors of the sea and far-away realms terrify some, they inspire others.
2/3
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Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a nontoken permanent, you may pay . If you do, put a 1/1 green Saproling creature token onto the battlefield. 1/2
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Stalwart — Creatures you control get +1/+1 as long as Anthem Bearer is untapped.
Anthem bearers head the Forward Order's expansion into more treacherous waters.
1/1
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Landfall — Whenever a land enters the battlefield under your control, target creature can't block this turn.
4/3
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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Target player puts the top X cards of their library into their graveyard, where X is the number of cards in all graveyards.
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: Ropedancer gains flying until end of turn.
The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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, : Tap target creature.
Landfall — Whenever a land enters the battlefield under your control, return target tapped creature to its owner's hand. 2/2
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Deathtouch
Looting (Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.) Other Pirate creatures you control get +1/+1. : Return target creature card from a graveyard to the battlefield under your control. It becomes a black Zombie Pirate in addition to its other colors and types. 4/5
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Equipped creature gets +2/+1 and has protection from instants and sorceries.
Equip The first of two legendary blades, forged in the Library of the Tower Sphinx. It has fallen into the hands of Tyl, an urchin-turned-pirate captain.
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Whenever a creature you control with power 2 or less attacks, Zealous Lieutenant deals 2 damage to defending player.
2/4
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Forward Order Recruit
(common)
Seafaring Zoologist
(uncommon)
Earthshaper Shaman
(uncommon)
Blackwood Witch
(uncommon)
Anthem Bearer
(rare)
Quake Elemental
(common)
Skylancer Patrol
(common)
Entangling Ropes
(common)
Coastal Storm
(uncommon)
Ropedancer
(common)
Tidebreak Elemental
(rare)
Drak, Scourge of the Southern Seas
(mythic)
Spellbreaker
(rare)
Zealous Lieutenant
(uncommon)
Seafaring Brigand
(common)