Battle for Zendikar: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
|
Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature. |
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
|
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
|
Trample, Haste
: Destroy target colorless nonland permanent. Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn. 5/5
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Indestructible, Trample
Ulamog, Faceless Obliterator can't be blocked except by four or more creatures. Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices each nonland permanent that player controls that's one or more colors. 13/13
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
|
Bloodbriar Thicket enters the battlefield tapped.
: Add or to your mana pool. : Bloodbriar Thicket becomes a 2/5 black and green Plant creature with deathtouch until end of turn. It's still a land. |
Defender
Other creatures you control with defender get +0/+1. , : Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn. 1/3
|
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist 2/2
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Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Deathtouch
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add to your mana pool." 2/4
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Malakir Adventurer
(common)
Hunter's Longbow
(uncommon)
Crocodile Umbra
(common)
Sea Gate Mystic
(uncommon)
Armament Master
(rare)
Ashaya, Zendikar's Protector
(rare)
Ulamog, Faceless Obliterator
(mythic)
Grotag Torchbearer
(common)
Bloodbriar Thicket
(rare)
Kazandu Lookout
(rare)
Claws of Valakut
(common)
Kazuul's Berserker
(common)
Grazing Gladehart
(common)
Affa Piker
(common)
Deathwake Drone
(uncommon)