Battle for Zendikar: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Vampire Warrior Ally
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
 U 
Artifact
Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 U 
Creature – Merfolk Mystic
Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
 R 
Creature – Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
 R 
Creature – Elemental
Trample, Haste
{2}{r}{g}: Destroy target colorless nonland permanent.
Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn.
5/5
 M 
Legendary Creature – Eldrazi
Indestructible, Trample
Ulamog, Faceless Obliterator can't be blocked except by four or more creatures.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices each nonland permanent that player controls that's one or more colors.
13/13
 C 
Creature – Goblin Soldier Ally
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
 R 
Land
Bloodbriar Thicket enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
{2}{b}{g}: Bloodbriar Thicket becomes a 2/5 black and green Plant creature with deathtouch until end of turn. It's still a land.
 R 
Creature – Human Soldier
Defender
Other creatures you control with defender get +0/+1.
{w}, {t}: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Creature – Ogre Berserker
Haste
Kazuul's Berserker attacks each turn if able.
Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
 C 
Creature – Antelope
Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
 C 
Creature – Human Soldier Ally
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn.
1/1
 U 
Creature – Eldrazi Drone
Deathtouch
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add {1} to your mana pool."
2/4

Malakir Adventurer (common)
Hunter's Longbow (uncommon)
Crocodile Umbra (common)
Sea Gate Mystic (uncommon)
Armament Master (rare)
Ashaya, Zendikar's Protector (rare)
Ulamog, Faceless Obliterator (mythic)
Grotag Torchbearer (common)
Bloodbriar Thicket (rare)
Kazandu Lookout (rare)
Claws of Valakut (common)
Kazuul's Berserker (common)
Grazing Gladehart (common)
Affa Piker (common)
Deathwake Drone (uncommon)